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    Posts made by Sankt Hallvard

    • RE: Is Luck too big a factor?

      @squirecam:

      No, its not. Although you never have 2 people of exactly equal skill, you can have 2 really good players. It is the player who is better at taking advantage of good dice and minimizing losses from bad dice that will win most of the games.

      Some of the “skill” in this game is developing a strategy to deal with the dice. For some reason, many people cannot deal with the fact they are not as good. They want excuses as to why they lost. Which is why sports fans blame a “ref” rather than their teams fumble or bad plan. Same that people blame bad dice rather than bad strategy.

      Take 2 equal players, only one is agressive and one conservative. The agressive player does fine when dice are in his favor. He can also “get lucky” with a big risky attack. But by being risky, he constantly gives his opponent a chance for the dice to turn around.

      The conservative playe, OTHO, once he gets an edge, will do everything possibe to prevent the dice from switching back. Less risky attacks than his opponent.

      They are both good players. But the better dice manager will win most of these matchups.

      So in your mind the conservative player is the better dice handler? You are mistaken, in order to win the most games you need to play the odds where available considering the pay-offs. Some territories are worth more than others. That shifts throughout the game and also by what units are defending the territory. Egypt is a key area in the early rounds but may often lose its importance later on.

      You see it as the losers blame the dice instead of their(presumed) bad tactics. It goes the other way too, the winner thinks he has a great strat and is a better player than his opponent when in fact he got lucky. I think most of the games are like this, a little shift in the luck and the game could have gone the other way. Hence luck playing a major role. And don’t get yourselves so worked up guys, I never said that was necessarily a bad thing. I agree with Craig above, a static game with an “über strategy” wouldn’t be very satisfying. The only thing I dislike are those rounds 1 and 2 dice fracks as they just leave you no room whatsoever to maneuver. (yeah, yeah, some of you are just so uber good you work around it anyway. I don’t buy it.)

      And as you mention, this conservative player will be able to avoid mosts risks once he gets an advantage giving him a great chance of winning the game. You must take those early risks(attack Ukraine for instance or that lone uk BB) or you will never get that advantage. If you just roll with battles with 90% certainty you will not get that great win percentage of 80%. It’s definitely a strategy game, but between “equally skilled opponents” luck is the deciding factor by as much as 90%.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Is Luck too big a factor?

      @axis_roll:

      You are admittedly relatively new to the game, so have some faith in the veterans of this game.  Dice b*ing is common in this game… and I admit there are times when no matter what you do, the dice will not let you win.

      If this invariability is still too much for you to deal (with your chess background), I would suggest you either play Low Luck games or some other variant that relies more on strategy rather than dice roll…

      Haha, you are wonderfully arrogant! I know I’m relatively new to the game, but winning that doubles tournament has got to count for something? And getting to the bronze final in last year’s singles? (Though I withdrew prior to the match)

      Regretfully I have no chess background and I dislike LowLuck in its current form. Something called MediumLuck or something would be more my thing, but I’m settled with luck being a big part of the game. 90% to be precise!  :-D

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Is Luck too big a factor?

      @OutsideLime:

      Luck goes both ways.  If you give up because things don’t go perfectly your way in round 1, that’s going to be an awfully short game every time, especially if your opponent feels the same way.  One of you is likely to feel that their battles were less than optimum in round 1…

      So then you agree luck is a deciding factor. Unless luck swings heavily the other way, and soon, it will be a losing game. Given average results for the remainder of the game Germany will lose.

      But you’re right, I am a pessimistic(realistic) person. I’ve given up games early that have no hope of getting back on track. I will keep playing for a while hoping for just those lucky breaks, but when they fail to appear why waste time on “tactics” you know can’t work.

      90% luck, 10% skill.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Is Luck too big a factor?

      @squirecam:

      @Sankt:

      Your assessments are correct. I would argue it’s 90% luck and 10% skill, unless players are on completely different skill levels.

      Totally disagree. Part of the skill of this game is devising a strategy that will still win you games despite bad luck. At some point, too much bad luck cannot be overcome. But too many people are quick to blame bad dice when they lose, rather than bad strategy.

      Squirecam

      It’s G1. You send 3 figs, 1 sub against the lone UK BB and attack Egypt with a number of units(varies depending on bid etc.). Only 1 of your figs hit, UK BB hits. Second round it is destroyed but scores another hit. Germany down 1 fig. Egypt battle goes sour, cleared but in UK hands. Or you can sacrifice a fig to take the territory. Both are considered good strategy, both have a good risk to fail. If either one or both fails do you really think you are going to win over a skilled opponent? Hate to break it to you, you’re going to lose.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: SEA ZONE-26, what the…

      @Cobert:

      If I remember correctly, they had 2 subs in seazone 26, but that was after japan was terribly outnumbered and retreated back to the indian ocean.

      Yeah, dood! I think we’ve set the OP straight!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Is Luck too big a factor?

      Your assessments are correct. I would argue it’s 90% luck and 10% skill, unless players are on completely different skill levels. The trick is to play the luck factor in your favor, pick the battles with the greater odds of success. The more luck you get early on the lower risk you need to take in subsequent battles, and vice versa for your opponent.

      I used to see it as a disadvantage that so much luck is involved. You risk ending a great winning statistic by losing to bad dice etc. If you are a competitive chess player, this probably isn’t your game. Now I see the luck factor as a good thing, it keeps games dynamic, opens up for a more fluid strategy where you rarely play the same game over. It gives newbies great odds of taking down the big shots, but also gives the big guns an excuse to point at for their loss. It’s like IQ tests, we all want to have the highest possible score but most of us are disappointed at the results we get. You might be better off not having a definite score set in stone, or having your “tactics” smashed to the ground.

      There are some aspects of the luck factor I dislike still. There is a too high chance of getting ridiculous results, I think someone on these forums managed to miss on 20-30 rolls on defense for one round. There are also too many smaller battles on the early rounds that if gone bad accumulate and screw the rest of the game over, unless they are equally divided by the opponents. LowLuck is not the answer(IMHO), it adds nothing to the smaller battles and practically removes the luck factor for the larger battles. (That are so exciting to roll!)

      If you play 100 games among peers and win more than 50% of them you’re doing something right in terms of strategy. Or are you in the category of Kasparov or Deep Blue?  :-)

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: SEA ZONE-26, what the…

      @Imperious:

      Actually i make that Antartica in some of my games so i can place a german occupation flag and make a u-boat base to send the ex- nazis if i lose the war. Make a skicker and place it over your board and draw antartica with a IPC value of 1. start the game with one extra u-boat within 1 territory of it.

      That case I’d flush you out with my pacific fleet, enough for your sub to be in range of mighty brazilian bombers(MBB). Landing the Afrikaan at the pole and land MBBs there.

      Though… 1 ipc?  :roll: How did you calculate that? U-boats running on penguin oil farmed off the land?

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: SEA ZONE-26, what the…

      @AJGundam5:

      Perhaps that is why it is there … to avoid Brazilian bombers!

      No, that is exactly my point. You CAN’T avoid the Brazilian bombers, only the fighters.  :-o

      If you see brazilian bombers scrambling your only chance in the atlantic would be to turtle up around the north pole, that is sz1 through 4. But given that bombers are pretty expensive I think sz26 has a lot of merit as a safe haven.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: SEA ZONE-26, what the…

      And you are out of reach of the Brazilian air force. Unless they start mass-producing bombers, which I find highly unlikely!

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: POLL:favorite player

      Decided to give a supporting vote to the US since you’re all axis fans. All the other nations have too many small sized battles early on that have too great an impact on the game affecting my heart rhythm in a much undesireable way. I rarely play less than 12 rounds anyway so the US gets to be a big part of the game. If I can get through J1 without any major disadvantage Japan’s an exciting nation to play as well.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Chaining moves?

      @axis_roll:

      @Sankt:

      As soon as you finish CMP you can blitz through Karelia as long as you are not entering hostile territories. You can in other words not blitz to the enemy controlled Archangel, but you could send arms from Norway to W.russia if it is controlled by Germany/Japan.

      I do not think so.  That would be an NCM … units moved in combat movement can not move in non-combat (except planes).

      If there was no AA in karelia (or enemy units) you could do this blitz through and into Norway… because that is all done during combat movement.

      You do not disagree with me, try reading it again. In hindsight I see I probably didn’t come out as clear as I thought and wanted to be. I meant that any OTHER armor than the one moving in CMP could blitz through to a friendly territory.

      I also fail to see how LHTR is unclear at this point. You DECLARE your CMs, then carry them out. That implies that any fighter flying over Karelia will be shot at regardless of the outcome of the Karelia battle. It is already placed on the battleboard with an AA as an obstacle(or however it’s worded). Time to wrap it up now, folks?  :-P

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Chaining moves?

      @djensen:

      Here’s a scenario. I need an answer that conforms to LHTR 1.3, and quickly for my tournament game.

      Karelia is held by USSR and it contains only an AA gun. Archangel contains 2 inf.

      I move an armor unit into Karelia, it has to stop because of the AA gun. At this point, who controls the territory?

      Now that I’ve “captured” Karelia (if that is the case) should I be able to blitz through that territory onward to Archangel? Is the AA gun mine at that point? Can I now fly planes over it?

      Whoever owns the tank entering Karelia(I suppose Germany) takes control of the AA gun and the territory. This happens during combat movement phase so the tank can’t blitz further, it has to stop when it meets enemy resistance(in this case the AA gun, same applies to an IC encounter). Any planes moving in CMP are subjected to the AA gun’s fire.

      As soon as you finish CMP you can blitz through Karelia as long as you are not entering hostile territories. You can in other words not blitz to the enemy controlled Archangel, but you could send arms from Norway to W.russia if it is controlled by Germany/Japan. Regarding the AA fire, no AA guns fire during NCM anyway. So you can fly as much as you like over this one and any other AA gun without being subjected to fire.

      Hope this clears it up.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Battlemap toolbar

      I think this question has been asked before. I can’t remember the right answer, only who had the answer: Jennifer. So search the threads in this section or ask Jen. Reinstall should always work, though.  :-P

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Can cargo load and offload more than once?

      No, you can’t. You can’t offload units to another transport, they would have to stop by land first thereby ending their move.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: UKRAINE

      Mateo, I agree with your reasoning regarding Ukraine. I see a lot of people here are working their calculators, but what most of them forget to take into account is the human factor. Just like you point out it leaves the German player with 5 fighters only, he will be “one short” somewhere. It also up’s the ante in the dead zones, with less figs to provide attack power he may have to commit art or arm to territories like Karelia/Belo/Ukraine. On the long term it also means a diminished threat to the allied navies, perhaps enabling them to make landfall one round earlier than they normally would. So not only do you get to lower his odds for the respective battles, you also increase the odds of him making a tactical error.

      I do fear the Ukraine strike myself, though. For either side it leaves too much in the hands of luck too early in the game. (IMHO) If I’m playing an opponent who I will likely beat even with a little bad luck I’m not going to risk the Ukraine strike. If on the other hand I’m likely to lose to a skilled opponent given even luck I might just go for such an attack. In any case I will execute it from time to time to avoid being predictable. I’m not going to attack w.rus or w.rus/belo every time and let my opponent safely put his bid into Africa instead.

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Kill Japan First (KJF)

      Bla-bla-bla. Can someone summarize this thread? KJF is now considered a viable strategy or does one need to be a professor to execute it to have a chance?

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Attacker retreat options

      @Perry:

      EEU is valid
      But is BLK or LEN???

      @Jennifer:

      You may retreat to any territory you attacked from. For this reason I like to blitz my armor through any territory I may want to retreat too.

      Well, you can retreat to any territory from where LAND units came from. So in your case you can retreat to BLK(arm-blitz), but not LEN(only air).

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Problem with Battlemap

      Blodoeks and I experienced the same on our trip abroad a month back. It happened when we used the program on different computers. Was working fine on his laptop(widescreen), but disappeared on the internet cafe pc. I’m pretty clueless, but I’d go for one of the following explanations:

      1. Problem using it maximized on different computers with different resolutions
      2. Problem switching between widescreen and normal screen modes
      3. Problem with using it in a foreign country…
      4. Something else

      :lol:

      posted in Axis & Allies Revised Edition
      S
      Sankt Hallvard
    • RE: Icons

      Strategies: Image of AA(or similar) battleboard
      House rules: Image of a house layout, like a battleplan. Think of “home alone” for reference. Could also be a simple §.

      Might be too detailed to be a good icon, just tossing out ideas…

      posted in Website/Forum Discussion
      S
      Sankt Hallvard
    • RE: Icons

      @Jennifer:

      Well, house rules/strategies could be an image of an AA Infantryman or Tank.  Same for miniatures, actually.

      Actually I think the perfect icon for ‘miniatures’ would be an AA infantryman(maybe russian even). The important thing would be to get the plastic plate under his feet on the image, clearly indicating a “miniature”.

      posted in Website/Forum Discussion
      S
      Sankt Hallvard
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