TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 factory, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern Canada to 9 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 9 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to French West Africa
2 bombers moved from United Kingdom to Germany
Combat - Americans
Battle in French West Africa
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Americans win, taking French West Africa from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 artillery moved from United Kingdom to 2 Sea Zone
7 infantry moved from United Kingdom to 2 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Caucasus
1 artillery, 7 infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 9 infantry moved from 3 Sea Zone to Norway
1 carrier, 1 cruiser and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 52 Sea Zone
Place Units - Americans
1 factory placed in Norway
1 bomber placed in Western United States
1 submarine and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total