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    Posts made by samuel06

    • RE: LennardF vs Samuel (Allies +15)

      @LennardF That’s because they were involved in a combat before (Amphibious assault on Egypt). Therefore they cannot be moved again on NCM

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      @LennardF That’s so cute. I love strawberries too. In Quebec we grow a lot a them and when the season comes its so nice to go out and pick them in the fields.

      No worries for the fighter

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
              1 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Morocco
              Battle in Gibraltar
      
          Non Combat Move - Americans
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              3 mech_infantrys moved from Western United States to British Columbia
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              Americans undo move 2.
              2 transports placed in 101 Sea Zone
              2 carriers and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Sikang
              1 fighter and 2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
              1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
              1 mech_infantry moved from Belgian Congo to Egypt
              1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 armour moved from Belgian Congo to Kenya
                    British take Kenya from Italians
              1 armour moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
      
          Combat - British
              Battle in Egypt
                  British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/6 hits, 2.17 expected hits
                      Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                      British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 artilleries and 1 infantry
              Battle in Iraq
                  British attack with 1 artillery and 3 infantry
                  Italians defend with 1 armour and 1 infantry
                      British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the British lost in Iraq
                      British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the British lost in Iraq
                  Italians win with 1 armour remaining. Battle score for attacker is -10
                  Casualties for British: 1 artillery and 3 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 aaGun, 2 artilleries and 5 infantry moved from India to West India
              1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              3 fighters moved from United Kingdom to 91 Sea Zone
              4 infantry moved from Brazil to Suriname
      
          Place Units - British
              1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              5 infantry and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
              UK_Pacific collect 17 PUs; end with 17 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 5 infantry and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -4.00
      Italians regular : 0.33
      Japanese regular : 0.00
      British regular : -2.83
      

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Sikang
              1 fighter and 2 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -4.00
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Battle in Morocco
              Battle in Gibraltar
      
          Non Combat Move - Americans
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              3 mech_infantrys moved from Western United States to British Columbia
      
          Place Units - Americans
              2 artilleries and 2 infantry placed in Eastern United States
              2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              Americans undo move 2.
              2 transports placed in 101 Sea Zone
              2 carriers and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      @LennardF Ok sounds good, I will have a look at that. Thanks a lot for the plants, that’s exactly what I was looking for for my new garden bed.

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      @LennardF it was about time I kill something hahaha. For the strawberries I can stop by tomorrow if that works for you

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 aaGun, 1 artillery and 16 infantry moved from Belarus to Bryansk
              1 aaGun, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Ukraine to Bryansk
              2 artilleries and 3 infantry moved from Russia to Bryansk
              1 infantry moved from Novgorod to Belarus
              1 submarine moved from 110 Sea Zone to 105 Sea Zone
              1 aaGun and 6 infantry moved from Yenisey to Timguska
      
          Place Units - Russians
              2 infantry and 1 marine placed in Novgorod
              3 infantry placed in Ukraine
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Celebes to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry and 1 marine moved from New South Wales to Queensland
              1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Celebes to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
      
          Non Combat Move - ANZAC
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry and 1 marine moved from New South Wales to Queensland
              1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 fighter moved from Wake Island to Hawaiian Islands
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 fighter and 2 transports placed in 101 Sea Zone
              1 infantry and 1 marine placed in Eastern United States
              1 destroyer and 2 submarines placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
              6 infantry moved from Tsinghai to Kansu
              4 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from West India to 79 Sea Zone
              2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from Northwest Persia to Iraq
              1 infantry moved from Persia to Iraq
              2 fighters and 1 tactical_bomber moved from India to Iraq
              1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 battleship moved from 76 Sea Zone to 98 Sea Zone
              1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 98 Sea Zone
                  British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                  Italians defend with 1 cruiser and 1 destroyer
                      British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      Italians roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 20
                  Casualties for Italians: 1 cruiser and 1 destroyer
              Battle in Iraq
                  British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.33 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 98 Sea Zone: 2 transports
              EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
              2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
              1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 infantry moved from Burma to Shan State
              1 aaGun and 1 infantry moved from Burma to India
              1 infantry moved from Burma to India
              1 infantry moved from Suriname to Brazil
                    British take Brazil from Neutral_Allies
              1 armour moved from Suriname to 88 Sea Zone
              1 armour and 1 transport moved from 88 Sea Zone to 101 Sea Zone
              1 armour moved from 101 Sea Zone to Eastern United States
              1 artillery and 1 infantry moved from Quebec to Eastern United States
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
      
          Place Units - British
              1 airfield placed in Trans-Jordan
              1 artillery and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 bomber and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
              Some Units in India change ownership: 1 bomber and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : 0.17
      Japanese regular : -0.33
      Neutral_Axis regular : 1.00
      British regular : 3.17
      

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
              6 infantry moved from Tsinghai to Kansu
              4 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 fighter moved from Wake Island to Hawaiian Islands
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from Central United States to Eastern United States
              2 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 fighter and 2 transports placed in 101 Sea Zone
              1 infantry and 1 marine placed in Eastern United States
              1 destroyer and 2 submarines placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      @LennardF so far my british have rolled horribly

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ukraine to Bessarabia
              2 infantry moved from Ukraine to Western Ukraine
              5 infantry moved from Bryansk to Western Ukraine
              1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
              1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
              1 aaGun and 12 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Novgorod
              3 infantry placed in Ukraine
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Shan State to Burma
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
              Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
      
          Combat Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Shan State to Burma
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
    • RE: LennardF vs Samuel (Allies +15)

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 38 Sea Zone to 37 Sea Zone
              1 submarine moved from 38 Sea Zone to 39 Sea Zone
              1 fighter moved from Guam to Wake Island
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
      
          Place Units - Americans
              1 destroyer and 2 submarines placed in 10 Sea Zone
              1 carrier and 1 submarine placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Sikang to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Sikang
              1 infantry moved from Szechwan to Sikang
              2 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 battleship moved from 39 Sea Zone to 76 Sea Zone
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
              2 infantry moved from 79 Sea Zone to West India
              3 infantry moved from Shan State to Burma
              1 artillery and 2 infantry moved from Burma to India
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
              1 armour and 1 infantry moved from 88 Sea Zone to Suriname
                    British take Suriname from Dutch
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 carrier placed in 106 Sea Zone
              1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
              British collect 25 PUs (3 lost to blockades); end with 25 PUs
      
          Place Units - UK_Pacific
              3 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 3 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Italians regular : 0.67
      Japanese regular : 0.33
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      samuel06S
      samuel06
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