Or an island in an adjacent sea zone with an air base that you control at the end of the combat resolution phase. It is also only 1 movement point from the battle field and is a place the fighters can land.
Posts made by saburo sakai
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RE: Planes on aircraft carrier.posted in Axis & Allies Pacific
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2008 AAMC AAR Main Championship - Signups Open!!!posted in Events
Signups are now open for the 2008 AAMC AAR Main Championship. Click on the link below to go to the signup thread. This tournament is the largest AAR tournament at AAMC and the it starts on March 10, 2008, so sign up by March 9.
http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=701
Saburo Sakai
AAMC Commander of Tournaments and AAMC League -
RE: Us marines - how do they work?posted in Axis & Allies Pacific
The only think I would add to Krieghund’s excellent response is that US Marines always defend on a 2, even if the Japanese are attacking by way of amphibious assault. Therefore, the Marines on Guam and Wake Island always defend on a 2 and do not get any defensive bonus because they are Marines.
SS
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RE: Submarines?posted in Axis & Allies Pacific
Yes. On its next combat move phase, the sub will be in the same sea zone as units from the enemy. As such, it must make a combat move. It can either submerge (substall), move away from combat or engage in combat in that sea zone.
SS
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2008 AAMC 2nd Edition Main Championship - Signups Open!!!posted in Events
Signups are now open for the 2008 AAMC 2nd Edition Main Championship. This is traditionally the largest tournament at AAMC with 64 players signing up in 2007. It is open to everyone. Remember, membership at AAMC is completely free!!
The Tournament starts January 7, 2008, so signup by January 6, 2008!
Go to the signup thread and enter today: http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=591
Saburo Sakai
AAMC Commander of Tournaments and AAMC League -
RE: May Pacific be played with LHTR?posted in Axis & Allies Pacific
It would definitely unbalance the game to limit builds to the IPC value of the territory. The Allies have a hard enough time as it is preventing Japan from winning the game (especially to a 22 VP target). If you handicap them further by not allowing the US to build more than 2 units per turn in Hawaii, the game is lost for the Allies.
SS
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RE: May Pacific be played with LHTR?posted in Axis & Allies Pacific
I would never play AAPacific using LHTR, but then again, I’m a purist.
SS
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Redirected?posted in Website/Forum Discussion
When I logged on to this forum, I was redirected to another gaming site. Was that supposed to happen?
SS
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RE: How does Germany Counter the Air Defense of Russiaposted in Axis & Allies Europe
You can prevent the Allies from strongly reinforcing Russia with fighters by threatening Vyborg and Leningrad early. The only efficient way for the Allies to get fighters to Russia is through Leningrad, a distance of 4 from UK. Fighters built in the US on turn 1 land in UK on turn 2 and Leningrad in turn 3. They then join the Russian stack in Belorussia on turn 4. You have until then to make sure you have enough forces forward to ensure that the Russians can’t stand in Belorussia even with all the extra fighters. Further, funnelling fighters through Leningrad means the Allies have to divert ground units from Belorussia to prevent everything from being lost. If so, the German player gets to choose which battle to fight, Leningrad or Belorussia.
The other thing you can do is try to get the Allied player to divert fighters to the Battle of the Atlantic by using you subs in sea zones where it disrupts the flow of fighters to Leningrad.
If the Allied player has been able to get 7 or 8 extra fighters to Russia by turn 3 or 4, Germany is probably doomed, so a combination of pressure and diversion usually prevents the fighter build up.
SS
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RE: How to use America effectively in KGF?posted in Axis & Allies Revised Edition
I prefer the WUS builds and the US forces in Africa. It has the effect of moving US forces quickly to contest Egypt and Persia as well as keeping the UK IPC total up by keeping Africa out of Axis hands. This means that the UK and Russia, with some US fighter help can counter Germany, while the US/Russia can counter Japan throught Africa and Persia.
SS
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2007 AAMC AARe Tournament - 4 days left to Sign up!!!posted in Events
There are only 4 days left to sign up for the 2007 AAMC AARe Tournament. Check out the signup thread and join this tournament today. Play begins on October 1.
http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=423
Saburo Sakai
AAMC Commander of Tournaments and AAMC League -
RE: Russian Fightersposted in Axis & Allies Revised Edition
I like to buy 1 Russian fighter by R3 or R4 but I generally only do this if Russia is bringing in IPCs of 29 to 31 for a couple of turns. If not, the fighter is the first unit on the chopping block, replaced by infantry and tanks.
The extra fighter gives Russia the flexibility to take back an extra territory without committing more ground units than necessary. By the time R4 or R5 rolls around, the UK and/or US have probably been able to send some assistance to Russia and, at that point, I don’t think any more fighters are necessary.
In short, if Russia can afford it, I think 1 extra fighter is a good purchase. I wouldn’t buy more than that.
SS
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RE: Turns for AAPposted in Axis & Allies Pacific
Japan
UK (which includes India and Australia)
US (which inclused China and US)SS
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RE: Naval Units helpposted in Axis & Allies Revised Edition
@ncscswitch:
1. The enemy transport that is in the sea zone that you have to use for the amphib landing MUST be killed before you can attempt the amphib.
2. The DST remains alive and can return fire.
3. Two hits to kill a BB, whether from SUBs, aircraft, or from another battleship
4. It is the ATTACKER’S CHOICE which units (if any) participate in which battle. With the AC and 2 FIGs, you can send the AC into the Naval Battle, or keep it held back. The FIGs can fight either at sea, in the land battle, or one for each. So you can split it up however you like, you just cannot use a unit for more than 1 battle in the same turn.
With regard to #4, this only applies of the AC and the 2 fighters are owned by the same country. If a US AC is attacking in a naval battle where it is carrying 2 UK fighters, the fighters do not participate in the battle - they are treated as cargo only.
I think your example assumed that the fighters and the AC were owned by the same country, but I just wanted that to be clear.
SS
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2007 AAMC AAR Fastest Gun Tournament - 4 Days Left to Sign up!!posted in Events
There are only 4 days left to sign up for the 2007 AAMC AAR Fastest Gun Tournament. Check out the sign up thread here: http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=401
Saburo Sakai
AAMC Commander of Tournaments and AAMC League -
RE: German Naval Build Round 1posted in Axis & Allies Revised Edition
I am always happy when my opponent buys naval units as Germany when I am Allies. In my view, Germany is a land power and should stick to what it does best.
SS
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RE: Longest gameposted in Axis & Allies Classic
My longest game of A&A 2nd Edition was about 35 rounds before Allied Tech finally won the game. My longest game of AA Revised was about 20 rounds and I can’t remember how that one turned out (so I must have lost).
SS
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RE: Which games from the A&A family have you played?posted in Axis & Allies Revised Edition
My favourite, not surprisingly for those who know me, is AAPacific followed by AARevised, AAEurope, AA 2nd Edition and DDay. I haven’t played enough miniatures to form a decent opinion of the game and I own Battle of the Bulge but, believe it or not, have not played it yet.
SS
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RE: Manchuria Convoy?posted in Axis & Allies Pacific
Tell you what, since you like to learn your history from books, I have some reading for you.
Start with Knights of Bushido, which describes the impeccable behavior of the Japanese in the China Incident and the Greater East Asian War.
Then read about the holiday activities of the Japanese Army in Nanking, China in December of 1937 and January of 1938. The Japanese Army had such a fun frolic then.
And then read about the life-saving activities of Unit 731 in Manchuria.
What point is your sarcasm trying to make?
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RE: Manchuria Convoy?posted in Axis & Allies Pacific
If you want other things that just aren’t realistic, how about non-stop B29 flights from Los Angeles to Darwin, Australia or from Honolulu to Shanghai. Or how about a fighter based on Guadalcanal having enough range to fly to Melbourne, attack and then land in Brisbane, Australia. Back on the bombers, how about a bombing raid originating in the Philippines that attacks Japan and lands back in Manila.
Let’s talk about productive capacity. If Japan doesn’t capture the Philippines on turn 1, the US can build an IC there and produce 3 BB or ACs there each turn. When you consider your other rule that the ACs come fully loaded, if I was the US player, I would build the IC and the next turn, I would be able to build 3 ACs complete with air wings for 54 IPCs. Nice.
I’m sure you’ve made adjustments for these rules, but the point is still the same. This game is not intended to be historically accurate. It is intended to be a fun, easily playable game based on an historic conflict. Your game may be better to teach history but it doesn’t sound particularly playable.
SS