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    Posts made by S0UP76

    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Shouldn’t Germany go after France?

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Sorry about that…I thought it was in relation to mainland Japan.  I’ve only play G40 twice, so still learning the finer details :|

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone

      Turn Complete - French

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 aaGun moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to 62 Sea Zone
                  1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 fighter moved from Queensland to Malaya
                  1 cruiser moved from 63 Sea Zone to 42 Sea Zone

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 111 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 1 battleship
                      British win with 1 bomber remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer
                  Battle in Ethiopia
                      British attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 97 Sea Zone
                      British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                      Units damaged: 1 battleship owned by the Italians
                      British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                      Casualties for British: 1 destroyer
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to Malta
                  1 battleship moved from 37 Sea Zone to 41 Sea Zone
                  1 aaGun moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from West India to India
                  1 fighter and 1 tactical_bomber moved from India to Burma
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 bomber moved from 111 Sea Zone to United Kingdom
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 infantry moved from India to 39 Sea Zone
                  1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch

      Place Units - British
                  6 infantry placed in United Kingdom
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Scramble in SZ97 ?

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

      Combat - British

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 4 transports; Remaining resources: 4 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to 31 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  1 bomber moved from Central United States to Wake Island
                  1 fighter moved from Western United States to Wake Island
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                  1 fighter moved from 26 Sea Zone to Wake Island
                  2 fighters moved from Hawaiian Islands to Wake Island
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  1 battleship placed in 10 Sea Zone
                  3 transports placed in 101 Sea Zone
                  1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 56 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  3 infantry moved from Novgorod to Karelia
                  2 infantry moved from Novgorod to Vyborg
                  1 infantry moved from Novgorod to Baltic States
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 infantry moved from Bessarabia to Eastern Poland
                  2 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Belarus to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                  2 infantry moved from Caucasus to Rostov
                  1 mech_infantry moved from Volgograd to Novosibirsk
                  1 mech_infantry moved from Russia to Urals
                  6 infantry moved from Buryatia to Amur
                  2 aaGuns and 6 infantry moved from Sakha to Amur
                  1 artillery moved from Western Ukraine to Bessarabia
                  1 artillery moved from Belarus to Baltic States
                  1 armour moved from Volgograd to Ukraine
                  1 armour moved from Russia to Ukraine

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  3 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      yes…

      Best of luck!

      posted in League
      S0UP76S
      S0UP76
    • RE: Um, AA50 upwards of $800-1200 on amazon

      @MidnightExpress:

      I just saw two AA50 auctions on ebay sell for $185.02 and $201 plus shipping so it’s not an unattainable game.

      Yeah…but did you notice that it was the same person that won each of those items?

      http://offer.ebay.com/ws/eBayISAPI.dll?ViewBids&item=231322439104&_trksid=p2055119.m1438.l2765
      http://offer.ebay.com/ws/eBayISAPI.dll?ViewBids&item=251630644174&_trksid=p2055119.m1438.l2765

      k***y must have really wanted two copies @ a total cost of $410.32 (shipping included), or maybe they were just shill bids?  Who knows…but it was those two auctions that directly led me to simply purchase some HBG and FMG Italian units and augment my 1942.2 game  :-P

      posted in Axis & Allies Anniversary Edition
      S0UP76S
      S0UP76
    • RE: The island of Palau

      I was fortunate enough to spend some time in/around Micronesia.  I know I’ve got some other photos but I thought I’d share this one for now.  I have no idea what kind of tank/vehicle it is…maybe someone else can identify it?

      Screen Shot 2014-09-13 at 10.29.32 AM.png

      posted in World War II History
      S0UP76S
      S0UP76
    • Soviet Ghosts

      So I was checking weather.com today for – well, the weather forecast…and I noticed an image of the Soviet hammer and sickle.  What did I find there?

      http://www.weather.com/video/left-to-rot-a-former-empire-53538?collid=/video-minutes/uncharted&cm_ven=Email&cm_cat=video_share

      The DailyMail also has a nice article on it.

      “Abandoned military bases, deserted hospital wards and cinemas which are now just a shadow of their former glory - these are the haunting images of the ghosts behind the former Soviet Union’s Iron Curtain”

      Read more: http://www.dailymail.co.uk/news/article-2701310/Ghosts-Iron-Curtain-The-haunting-images-former-Soviet-Union-s-abandoned-barracks-cinemas-fighter-jet-graveyards.html#ixzz3DCD2y13M

      posted in World War II History
      S0UP76S
      S0UP76
    • RE: Um, AA50 upwards of $800-1200 on amazon

      Black Elk,

      I agree…the closest I got was a $240 item on ebay!

      So I did the next best thing…I adapted my 1942.2 game to emulate AA50 :)

      I transferred some german real estate to Italy, and added some FMG and HBG units to create Italy.

      I’m thinking about adding in the NO’s but it gets tricky with Japan already owning so much in the Pacific (on the 1942.2 board that is).

      I’ll be sure to post a play through once my group gets down to it.

      -Soup

      AA50 lite.jpg

      posted in Axis & Allies Anniversary Edition
      S0UP76S
      S0UP76
    • RE: Switzerland

      @Chacmool:

      I like the possibility of invading any country I want to.

      I agree…but I think the G40 mechanics worked better, not sure why it was changed with 1914.

      If a player decides to invade a true neutral country, then all the true neutrals should swap to the alternate power.

      posted in House Rules
      S0UP76S
      S0UP76
    • RE: Imperious Leader for reinstatement

      @Imperious:

      “child forums for each game for house rules”

      posted in Axis & Allies Global 1940
      S0UP76S
      S0UP76
    • RE: Switzerland

      Maybe the game designers made it only 1 IPC to minimize the number of Inf. and Art. in the already “busy” area.

      I played with Switzerland OOB in my initial games, but would probably look at an impassable option in my next one.

      It’s just a matter of getting the crew together for that time commitment  :|

      posted in House Rules
      S0UP76S
      S0UP76
    • RE: Field Marshal COMBAT DICE now IN STOCK

      I wanted to give out some kudos and say thanks to Field Marshal Games!  I ordered some Combat Dice and Italian units and am very pleased with them!  They are simply amazing products!

      posted in Marketplace
      S0UP76S
      S0UP76
    • RE: Battle Board for Axis & Allies 1914, Combat rounds,IPC chart, Task Force Cards

      Chacmool,

      Nothing official…just something I found odd (Allied Italy) when I first unboxed/played the game.

      Historically, Italy didn’t join the war until 1915.

      http://www.history.com/this-day-in-history/italy-declares-war-on-austria-hungary

      While I understand the need to strike a balance between historical accuracy and a – board game, it just felt weird starting with Allied Italy.  Of course, the argument can be made that Italy goes second to last in the game…so maybe it’s a moot point.

      Then I saw some various discussion of the subject on the boards here…
      http://www.axisandallies.org/forums/index.php?topic=30615.0
      http://www.axisandallies.org/forums/index.php?topic=29300.0

      …so, I hope you enjoy the cards!  If you go with the neutral first round play…let me know how it works for you!

      posted in Axis & Allies 1914
      S0UP76S
      S0UP76
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