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    Posts made by S0UP76

    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  0/1 hits
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber and 5 fighters moved from Wake Island to 25 Sea Zone
                  1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 23 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                  3 submarines moved from 10 Sea Zone to 25 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 :  2/4 hits
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  2/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 25 Sea Zone
                      Americans attack with 1 bomber, 5 fighters and 3 submarines
                      Japanese defend with 1 destroyer
                          Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  0/3 hits
                          Americans roll dice for 1 bomber and 5 fighters in 25 Sea Zone, round 2 :  3/6 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 bomber, 5 fighters and 3 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 bomber and 5 fighters moved from 25 Sea Zone to Wake Island
                  1 armour, 1 artillery, 1 cruiser, 2 infantry, 3 mech_infantrys and 5 transports moved from 28 Sea Zone to 26 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                  1 bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Russians
                  2 mech_infantrys moved from Yenisey to Central Mongolia
                  3 fighters moved from Yenisey to Central Mongolia
                  1 tactical_bomber moved from Yenisey to Central Mongolia
                  5 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Combat - Russians
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                  Battle in Central Mongolia
                      Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                      Japanese defend with 1 artillery and 1 infantry
                      retreated to Central Mongolia
                      Japanese winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining with 1 artillery remaining. Battle score for attacker is -5
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 2 mech_infantrys

      Non Combat Move - Russians
                  2 infantry moved from Yenisey to Dzavhan
                  3 fighters and 1 tactical_bomber moved from Central Mongolia to Yenisey
                  3 armour moved from Urals to Yenisey
                  1 artillery and 4 infantry moved from Baltic States to Belarus
                  5 infantry moved from Vyborg to Novgorod
                  1 artillery and 5 infantry moved from Eastern Poland to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 artillery and 6 infantry moved from Bessarabia to Western Ukraine
                  1 aaGun moved from Bryansk to Ukraine
                  1 aaGun moved from Bryansk to Western Ukraine
                  2 armour moved from Russia to Belarus
                  2 infantry moved from Russia to Bryansk
                  5 infantry moved from Archangel to Novgorod

      Place Units - Russians
                  3 armour placed in Novgorod
                  1 armour, 1 fighter and 1 infantry placed in Ukraine

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Submerge in SZ125?

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Russians
                  2 mech_infantrys moved from Yenisey to Central Mongolia
                  3 fighters moved from Yenisey to Central Mongolia
                  1 tactical_bomber moved from Yenisey to Central Mongolia
                  5 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 destroyer moved from 76 Sea Zone to 98 Sea Zone

      Turn Complete - French

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 transport; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Egypt to Alexandria
                        British take Alexandria from Italians

      Combat - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Java to 42 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  2 fighters moved from Queensland to Malaya
                  1 artillery and 1 infantry moved from Queensland to New South Wales
                  1 fighter moved from New South Wales to New Guinea

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 21 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      I bought it with the intention of attacking the transports…but as we already discussed - I forgot about the scramble.  No worries…I’ll keep the bomber  :-)

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      So…I decided to keep the combat as it was for a couple of reasons:

      1. Just like in war, mistakes can be costly.

      2. What better way to learn then to own the mistakes and see them through?

      and finally,

      1. I had rolled for tech with UK, was unsuccessful…and wasn’t exactly sure on how to retain that action while potentially “fixing” the initial combat movement.  Would I had reloaded the China2 file? But that would’ve removed the initial Tech results.  pressed with the save file…and then simply negated that SZ battle through EDIT mode after the fact and returned the aircraft to England and the sea units to the SZ?

      In the end…i appreciate the advice…happy to be learning the ins/outs of G40 :)

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - British
                  British spend 6 on tech rolls
                  UK_Pacific spend 4 on tech rolls
                  British removing all Technology Tokens after unsuccessful research.

      Purchase Units - British
                  British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                  1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                  1 fighter moved from Malta to 92 Sea Zone
                  1 fighter moved from 97 Sea Zone to Alexandria
                  1 tactical_bomber moved from 97 Sea Zone to Alexandria
                  1 carrier moved from 97 Sea Zone to 93 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                  1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                  1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

      Combat - British
                  Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                  Battle in 112 Sea Zone
                      British attack with 1 bomber and 1 fighter
                      Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                      Germans win with 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -14
                      Casualties for Germans: 1 destroyer
                      Casualties for British: 1 bomber and 1 fighter
                  Battle in 93 Sea Zone
                      British attack with 1 carrier and 2 cruisers
                      Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                      Units damaged: 1 carrier owned by the British
                      British win, taking 93 Sea Zone from Italians with 1 carrier and 2 cruisers remaining. Battle score for attacker is 26
                      Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                  Battle in Alexandria
                      British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                      British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 artillery and 1 infantry
                      Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                  Battle in 92 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

      Non Combat Move - British
                  1 fighter moved from 92 Sea Zone to Morocco
                  1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                  1 mech_infantry moved from India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                        UK_Pacific take Celebes from Dutch
                  1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                  2 infantry moved from Rhodesia to Tanganyika Territory

      Place Units - British
                  2 armour placed in Union of South Africa
                  1 bomber and 1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 30 PUs total

      Place Units - UK_Pacific
                  1 armour and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 24 PUs; end with 26 PUs total
                  Some Units in India change ownership: 1 armour and 3 infantry

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Yeah…I’m aware of it - I just keep forgetting about the scramble option :/  #FML

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      Scramble in SZ112?

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - British
                  1 bomber and 1 fighter moved from United Kingdom to 112 Sea Zone
                  1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                  1 fighter moved from Malta to 92 Sea Zone
                  1 fighter moved from 97 Sea Zone to Alexandria
                  1 tactical_bomber moved from 97 Sea Zone to Alexandria
                  1 carrier moved from 97 Sea Zone to 93 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                  1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                  1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

      Combat - British

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      inwork ;)

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  3 infantry moved from Shensi to Szechwan

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Super subs

      Activate Technology - Americans
                  Americans activating Super subs

      Purchase Units - Americans
                  Americans buy 8 submarines; Remaining resources: 3 PUs; 0 techTokens;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
                  1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  3 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 cruiser, 2 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 28 Sea Zone
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Wake Island

      Place Units - Americans
                  3 submarines placed in 10 Sea Zone
                  3 submarines placed in 101 Sea Zone
                  2 submarines placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 55 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      So…obviously my Amur army didn’t do a whole lot, lol…gonna take Russia awhile to push back on Japan.  :oops:

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 2 armour and 8 infantry; Remaining resources: 2 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 infantry moved from Buyant-Uhaa to Central Mongolia
                  1 infantry moved from Ulaanbaatar to Central Mongolia
                  1 infantry moved from Dzavhan to Central Mongolia
                  1 mech_infantry moved from Urals to Yenisey
                  2 infantry moved from Olgiy to Yenisey
                  1 mech_infantry moved from Novosibirsk to Yenisey
                  3 infantry moved from Ukraine to Bessarabia
                  1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  2 infantry moved from Rostov to Ukraine
                  2 armour moved from Ukraine to Western Ukraine
                  3 armour moved from Russia to Urals
                  3 fighters and 1 tactical_bomber moved from Novgorod to Yenisey
                  5 infantry moved from Novgorod to Archangel
                  1 artillery moved from Baltic States to Eastern Poland
                  1 artillery moved from Novgorod to Baltic States
                  2 aaGuns moved from Russia to Bryansk
                  1 infantry moved from Bessarabia to Eastern Poland

      Place Units - Russians
                  2 armour placed in Russia
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 37 PUs total

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      No worries…my apologies for messing up the US units to begin with.

      For what it’s worth…in situations such as the one I created – I believe in placing units back into original/starting location - as opposed to alternate  locations.  It minimizes the perception and/or angle of selecting a different move after the fact.  I have/would do the same in a traditional version of the board game.

      Not saying I expect everyone to adhere to this belief…just explaining my logic for deciding to put them back in SZ35.

      :-)

      Now…time for me to load your German 2 and see what I’ve got to respond to  :-D

      posted in League
      S0UP76S
      S0UP76
    • RE: 14L Whackamatt (Axis) vs Soup (Allies +14)

      I’m happy to edit the game and move the US pieces to a legal location (I would simply put them back in SZ35…again I’m sorry about the mistake).

      The part that I’m confused about though - is the most recent save file you loaded (it’s a 2nd Italian turn, and different from the initial turn).

      For example, your purchases are different (fighter vs. tank & mech inf.) as well as your combat and results.  In the initial file, you “captured” SZ93 and did not attack Greece, however in the 2nd file…a French Cruiser survived in SZ93, but you captured Greece.

      I was expecting a file with a German Turn 2 completed, with which I would edit the US pieces back to SZ35, and then continue with my Russia Turn 2.

      If I use the current Italian Save File you’ve loaded…I negate your initial Italy1, and have to re-do my ANZAC1and France1 turns (granted they were both non-com’s).

      I’m just trying to understand the protocol for these situations.

      posted in League
      S0UP76S
      S0UP76
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