I submerged your Sub in SZ56…if you want we can role in the lobby. I had attacked with a Cruiser and 2 Fighters.
Other than that, my 2v1 infantry attack on Borneo did not pay off :|
I submerged your Sub in SZ56…if you want we can role in the lobby. I had attacked with a Cruiser and 2 Fighters.
Other than that, my 2v1 infantry attack on Borneo did not pay off :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Tunisia to 92 Sea Zone
2 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 1 carrier and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transport
Non Combat Move - British
1 fighter moved from 92 Sea Zone to Tunisia
2 armour and 2 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
4 artilleries and 10 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 33 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to Kwangsi
3 submarines moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Kwangsi
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win, taking French Indo China from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Morocco
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
Place Units - Americans
1 battleship, 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Holy crap…what a slugfest, right till the very end! I didn’t realize there was a 3 max on scramble, thanks for pointing that out. I still would’ve scrambled as I really wanted that fleet of yours gone. I was honestly hoping to still have at least one surface warship left, oh well.
Okay – FYI, I’m not looking to take my turn tonight…it’ll be sometime tomorrow. Great battle!
Fighters and Tact. Bomber scramble (but not the Strat. Bomber). Also the Subs will stay and fight.
I was really tempted to go after your fleet last round, but between the 4 Carriers & Shipyard…it wasn’t the right time. Also, I had intended to sink that transport in SZ 42 with the ANZAC fighters…but I mistook the shipyard in NSW for an airfield :/
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
3 armour moved from Sakha to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 armour
Japanese defend with 1 bomber and 1 infantry
Russians win, taking Amur from Japanese with 2 armour remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
1 armour placed in Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 56 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
I really enjoyed 1914…I really wish I had more time to play it. To be fair…I wish I had more time for a lot of things :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 41 Sea Zone
2 armour moved from India to Yunnan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
4 artilleries and 11 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia
1 mech_infantry moved from Ethiopia to Egypt
1 fighter moved from 41 Sea Zone to Burma
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in 87 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Marshall Islands
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 56 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
5 fighters moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
3 submarines moved from 25 Sea Zone to 23 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 fighter placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Will the game prompt me for any declared Kamikazes? Basically, will I move my my pieces and then save/load the file and wait for your response?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
2 armour, 2 artilleries and 9 infantry moved from Belarus to Eastern Poland
2 armour, 2 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 armour moved from Yenisey to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
2 armour moved from Yenisey to Buryatia
3 fighters and 1 tactical_bomber moved from Yenisey to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 4 artilleries, 1 fighter and 16 infantry
Germans defend with 5 aaGuns, 2 artilleries, 2 bombers, 2 fighters and 24 infantry; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 2 infantry
Italians win with 1 armour, 3 artilleries, 2 fighters and 20 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 5 aaGuns, 2 bombers and 4 infantry
Casualties for Russians: 8 armour, 4 artilleries, 1 fighter and 16 infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Amur to Ulaanbaatar
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 3 infantry
Italians defend with 1 artillery
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Malaya to 44 Sea Zone
1 fighter moved from New Guinea to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for ANZAC: 4 fighters
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
Combat - British
Battle in Tobruk
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in Libya
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Libya from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
Place Units - UK_Pacific
1 armour, 2 artilleries and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,5,5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,4,2,6,5,5,3,5
UK_Pacific collect 8 PUs (13 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 1 fighter