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    Topics created by ryguy

    • R

      Plane Combat

      Axis & Allies 1914
      • • • ryguy
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      A

      @Flashman:

      I favour one round only for air and naval combat.

      With planes, up the combat value of aircraft built on subsequent turns:

      Starting aircraft* = 1
      Built turn 1 = 2
      Built turn 2 = 3
      Built turn 3+ = 4

      You can mark the planes with wing stripes.

      Give each power an extra starting plane in its capital; extra F in Lorraine, extra G in Munich.

      Number of surviving aircraft greater than the enemy after 1 round of combat = the number of artillery you may boost. No surviving enemy and you get to boost all artillery.

      Aircraft get to attack ground targets at combat value only if there is no air combat.

      This is almost precisely what I was thinking! My only suggestion would be to have 2 turn intervals for the damage increase, so starting planes and those buillt on turn 1 = 1
      Those built turns 2-3 = 2
      Built turns 4-5 = 3
      Built turn 6+ = 4.

      This would encourage players to buy planes early, rather than waiting just a turn or two and have their investment be worth triple.

      Starlight sniper-
      Im liking this idea more and more; you could even save on transports as US by landing them on ireland and flying them to Picardy the next turn to rendevous with a small force of infantry landed there. And if america landed a few infantry across europe, they could then create a highly mobile force which could fly about the continent shoring up weak points in the allied lines. A growing American fighter force flying between Lorraine, Belgium, Venice, Albania, perhaps even Russia or the MI would either gain instant Allied air superiority across the board (blunting massed Axis artillery attacks) or force the Axis to invest heavily in aircraft.

    • R

      AA Guns

      House Rules
      • • • ryguy
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      toblerone77T

      @Uncrustable:

      Yeah 25s I meant lol
      And as far as “heavy carrier” is concerned, I don’t believe there was such a thing in WWII

      Jets in post-war USA and Korea made the difference. Still you never saw or see large aircraft on carriers. our modern carriers now are built to handle the speed of jet aircraft. The size and cost eliminated most of the post war allies from owning them with few exceptions. The Harrier and various helicopters can operate on smaller Aircraft Carriers, but other than a few examples and exceptions the US dominates the large carrier business in the modern age.

    • R

      Miniature Capital Buildings

      Customizations
      • • • ryguy
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      Tall PaulT

      Guys,

      @Vance:

      I rather like the cities from Risk as minors and the grey axis & allies factories as majors because the risk cities have a little building on them that looks just like the A&A factory without the smokestacks (same 3 tiered roof). � If you upgrade it to a major that little factory becomes an giant one I guess.

      Here’s an pic of both the OOB (Major I.C.) and the “Risk” (Minor I.C.) side by side. These were prototypes as the end result had no doors, windows, or skylights added and the red brick style of smokestack. Personally, I love how the “Risk” city represents a Minor I.C. and I simply can’t stand the cardboard cr*p that comes with the game. Hope this helps.

      “Tall Paul”

      p.s.–-These were painted by “Allworkandnoclay” and they have a thread about them specifically if you’re interested.

      http://www.axisandallies.org/forums/index.php?topic=26834.0

      factories1-1.JPG

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