Which option do you feel is better for taking away money time and resources from the enemy?
Posts made by RougeOne
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Convoy disruption or bombing raidsposted in Axis & Allies Global 1940
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Anyone playing A&A near Southern Utah?posted in Axis & Allies Global 1940
My regular partner is not available as much as I like so is anyone near St.george or Southern utah?
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RE: POW House Ruleposted in House Rules
I think it would be cool but no one would ever surrender their men as POWS
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RE: War Plan Orangeposted in Axis & Allies Global 1940
I played a game about a week ago where I was USA and I started your war plan Orange idea.
It was at my friends house where he was playing against himself. The Axis had all of Russia and were poised to take Cairo but since he is a somewhat inexperienced player he didn’t know how to play Japan so they were crippled with the last of their fleet in sea zone 6. So as the USA it was the perfect time to rest this submarine theory. After a few rounds I had over 10 subs all in separate sea zones within two spaces of sea zone six and a large stack of bombers on hawaii.
The game ended before I could really start convoy disrupting seazones and trading destroyers for subs but it seems like a good strategy -
RE: Best kept secrets of the boardposted in Axis & Allies Global 1940
Cyprus bombers can reach 9 of the 11 victory cities on the Europe board and 1 on the Pacific board if their is an airbase
From Greenland German bombers can bomb eastern united States -
RE: War Plan Orangeposted in Axis & Allies Global 1940
Looks sweet, I hope to try it next game because I have had the same problem as you with the yo yo between hawaii and Queensland. Also maybe the Anzacs could contribute because they would be closer to the good convoy zones. Btw I liked your sportsmanship video.
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RE: Buying and using submarinesposted in Axis & Allies Global 1940
The sub isn’t a bad unit, its a bad STACK.
You can have 1-2 of the sub in any fleet or tooling around the board, because of the destroyer and “canal” rules, the subs can utilize the board in a different way than the other units, and are effectively invulnerable to an enemy without a destroyer.
The problem is that you can’t just buy a bunch of subs and call that a strategy. They don’t block movement, they cant hit planes, and in the face of a single destroyer (with help) the entire stack would come crashing down. Combined with their weak defense, it means that there are much more beneficial ways to use your money than buying subs, and if you only have 1 shot at beating the allies, a big stack of transports or tanks does the job much more clearly.
“Well you could say that for any unit and call it a fun game if you buy nothing but, however, I’m looking for a solid philosophy or a purposeful awareness to utilizing the submarine to the best of it’s capabilities. Now what about Germany taking the Southern France IC and building 3 subs there per turn? They would be great fodder when helping a German bomber stack hit any American ships that try and park off Gibraltar (mostly for their ability to go through that strait without controlling Gibraltar).”
It seems pretty cool, but it takes risk and time to get these subs in the water turn 2 and fighting turn 3. You could also do Yugo or Romania and get the subs out nearly as early. Unf, the subs at either factory med are very ill placed to strike out into the Atlantic. We see a lot of games where UK dominates the Mediterranean, but using german $$ to stop this domination doesn’t really alter the strategic game. Every $$ you spend on those subs is a tank that will not be rolling against Moscow. Subs aren’t enough to stop a dedicated invasion force, or to clear the med without the Italians helping.
Now, if that stack of subs (whether its off the skaggerak or in the med) can attack the US/UK invasion stack sitting outside Gibraltar, that’s worth something. Usually the US under commits that first invasion stack, and with only 1 AC and 1CA + 1 DD, a sub stack could ward off the invasion. If the US cant move forward, it cant really do anything.
However, this only buys you 1-2 turns against a decisive euroinvasion, which is time you can also buy using Italian Infantry that cost you nothing…
That is the problem with this subrush strategy; making it offensive. At best, its a standoff strategy. You cant control the Atlantic with subs, you cant do with a few like the allies can.
The abs best use of the sub isn’t in combat at all; its buying and preserving them early game so that by J4/I4 you are blocking substantial income from the axis and forcing them to waste time hunting you all over the board. This however, isn’t decisive either as Germany only has 5 income to take. Japan has lots to take, but lots of sub hunters. Italy has plenty to take, but its income is irrelevant to victory by that juncture. its a long game plan.
I think that submarines are great in many ways.
1. They are very cost effective
2. they are the best convoy units in the game
3. they can move around easier
4. They can be great for soaking up hits
5. Their surprise strike is devastating
6. It forces the enemy to buy destroyers and forcing the enemy to do anything keeps you ahead of the game -
Best Places for Japanese Factoriesposted in Axis & Allies Global 1940
I think that having factories on the Asian mainland is a good idea but I don’t know where the best spots are. Where do you guys put your factories?
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RE: What country is funnest to play?posted in Axis & Allies Global 1940
I love playing all the powers in Axis but I think when the opportunity arises or in a Balanced Mod 2.0 I enjoy playing Italy.
I remember one of my league games when I had an economy of 50 for Italy on turn 3. Now that was entertaining to say the least. Most of the time Italy never has the chance to shine because it gets bid out of the war but when the bid falls apart or does not concentrate on Italy it can be a lot of fun playing them.
I agree that Italy is extremely fun to play, but only if the U.K. player fails or ignores Italy. In a game last week i was playing against a new player and he did nothing with U.K. in the Med. I ended up taking Cairo turn two. by turn three i was making 40 IPC’s
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RE: What country is funnest to play?posted in Axis & Allies Global 1940
@Young:
Japan for me.
I love your YouTube channel YG, you do a great job
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What country is funnest to play?posted in Axis & Allies Global 1940
What Country do you have the most fun time playing? My favorite is the U.K.
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RE: Whats everyone's favorite sculpts?posted in Axis & Allies Global 1940
@Private:
In my game the ANZAC sculpts are of a higher quality than the other nations’. I have no idea why.
I am particularly taken with their infantry, but then I cannot tell one tank (or ship or plane) from another so lack due appreciation of such units.
I Love the ANZAC’s Sculpts in general except their infantry and Anti Aircraft guns
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Whats everyone's favorite sculpts?posted in Axis & Allies Global 1940
I Know a lot of people don’t care about sculpts but their are some that are obviously worse than others, like the Russian Battleship.
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IC on Irelandposted in Axis & Allies Global 1940
America could build a minor IC on Ireland? Thoughts?