Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Rommel34
    3. Posts
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 11
    • Posts 130
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Rommel34

    • RE: AAP &AAE

      Puppet games are funny :D

      posted in Other Axis & Allies Variants
      R
      Rommel34
    • RE: SBR's can destroy ICs

      lol, same here! I feel dumb, cause that’s obviously better.

      posted in House Rules
      R
      Rommel34
    • RE: Help

      You must control the conoy route (the little symbol in the water, gained by having a ship with an attack power in the sea zone) AND the island to get the income. If one person owns the island and the other the convoy route then no one gets the IPCs.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: AAP &AAE

      There are rules for it, i thinks its like 80 or something.

      posted in Other Axis & Allies Variants
      R
      Rommel34
    • RE: Post WW2 w/ some twists and stuff

      Anyone else got an ideas for this? Also, what about making Canada a US territory. I know they wern’t US, but they were great allies with the US and, if asked, would prolly do anything for them and vice versa. Plus it gives the US a bost in IPC and the US and USSR are supposed to be the strongest.

      posted in Other Axis & Allies Variants
      R
      Rommel34
    • RE: AAP &AAE

      Yeah, just get the world one. I find it better integrated. I happen to own two of them (world and Europe) and have easy acces to Pacific, but if we have 5 people we just play the world one. No real point in setting all that up when it really isnt ment to be played like that. Must be REALLY long too.

      posted in Other Axis & Allies Variants
      R
      Rommel34
    • RE: SBR's can destroy ICs

      Have you been playing WinwarII? :o

      posted in House Rules
      R
      Rommel34
    • RE: Russian strategy

      The Stalingrad start worked in history because Hitler could not decide where to attack. He was hasty and wanted “quick, sweeping victories like in France”. Now, the average player in this game tends to be smarter then Hitler and doesn’t fall for the traps, but not a bad idea for begginers. Besides, if it doesn’t work, play another game :D

      posted in Axis & Allies Europe
      R
      Rommel34
    • RE: Ppl refusing to balance the game

      IC. Good newbie Jap Strat.

      posted in Axis & Allies Classic
      R
      Rommel34
    • RE: What looks different between 1st and 2nd edition?

      HUGE rule change from 1st to second:

      Commander-in-cheif rule:
      An allied commander may use allied peices in an attack (i.e. Russia can use UK peices in Karlea to attack Ukrane). 1st edition only, eliminated because of the complete unfairness, but it was very historically accurate (D-Day was really D-Day)

      Land rule:
      Sea zone and land zone are THE SAME (i.e. 3 BBs could take WEu from germanby and hold it). VERY strange rule, I’m glad they got rid of it. 1st edition only.

      That’s all I know about it.

      posted in Axis & Allies Classic
      R
      Rommel34
    • RE: Help for A&A Pacific

      The Americans can land on British Islands, or they can land in China/India if they must. It is entirly possible. Also, the most BB’s I’ve seen in one Japanesse fleet is 4. With 6 ftrs and 4 bmrs, thats about 5 or 6 hits. That’s death right off the bat. So you’ve already begun to hit the fleet on the first round. Not to mention it’s a suiside attack (considering the 70 US income) so you’ll have more hits. The fleet just gets hit too hard. And if it isn’t, do it again.

      There are uncountable British islands you can hop around on in that game and pick off Japanesse ships. And I have a question. Did you TRY this startegy or are you just speculating. 'Cause I’ve had it done to me and it works.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: Help for A&A Pacific

      even if the U.S builds all bombers, it doesn’t matter beacuse Japan still wins by taking India on turn 4. Even if the US strategic bombs the crap outta Japan and takes away all their VP’s, There’s no way that any of the allies can either take Japan or take back India. This game is way heavily slanted towards Japan, thats why i always play Europe. I’ve been thinking about ways to combine AAP & AAP, and for the axis to win they have to take 2 capitals (getting the VP’S win for Japan counts as a capital) and The allies have to take Germany and Japan. Tell me what you think about this setup

      That’s why you knock out the fleet with your air first, so Japan can’t get anything on land. Read my ENTIRE post.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: Axis help please

      It’s also fun to do a red-line rush into Karleia then Russia. For some reason this works 50% of the time. And if it doesn’t…well…you tried.

      posted in Axis & Allies Classic
      R
      Rommel34
    • RE: A&A WW1

      The’ve got a Civil War one. Look up “Battle Cry”

      posted in Other Axis & Allies Variants
      R
      Rommel34
    • RE: Australia IPC's not adding up

      Yup, they get the purple income

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: My first game!

      woah dude, calm down.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: Help for A&A Pacific

      You only need one Capital to win, excluding Szechwan.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • RE: AA guns.. are they targetable by planes?

      Nope, AA guns are not targetable, but they only get ONE shot at each Airplane the whole battle. And if the attacker wins he gets the AA gun, hence the reason it’s colored white.

      posted in Axis & Allies Europe
      R
      Rommel34
    • RE: Axis & Allies rookies need your help!!!

      That’s correct, since there was combat there (and he had to move the trns in the combat movment) the trns would stop at that sea zone.

      posted in Player Help
      R
      Rommel34
    • RE: Help for A&A Pacific

      Don’t build a fleet with America. I know this sounds stupid, but its not. If America pumps out just bombers and fighters, rush the Japanesse Armada, even with realativly bad rolls, the Japanesse fleet is cripiled beyond repair, and the UK fleet is free to run around. Then, with the US bomber left from the battle (or new ones bought) you bomb Japan like a madman and drop their VP’s to zero. You never need to attack Japan amphibiously so you never have to worry about Kamikazies. The UK gets all the time they need, and with a huge US AirForce in control of the skies above Japan and The Sea of Japan, they can take their time picking off the islands untill Japan has a 9 or less income and they lose.

      posted in Axis & Allies Pacific
      R
      Rommel34
    • 1 / 1