Puppet games are funny :D
Posts made by Rommel34
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RE: SBR's can destroy ICsposted in House Rules
lol, same here! I feel dumb, cause that’s obviously better.
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RE: Helpposted in Axis & Allies Pacific
You must control the conoy route (the little symbol in the water, gained by having a ship with an attack power in the sea zone) AND the island to get the income. If one person owns the island and the other the convoy route then no one gets the IPCs.
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RE: AAP &AAEposted in Other Axis & Allies Variants
There are rules for it, i thinks its like 80 or something.
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RE: Post WW2 w/ some twists and stuffposted in Other Axis & Allies Variants
Anyone else got an ideas for this? Also, what about making Canada a US territory. I know they wern’t US, but they were great allies with the US and, if asked, would prolly do anything for them and vice versa. Plus it gives the US a bost in IPC and the US and USSR are supposed to be the strongest.
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RE: AAP &AAEposted in Other Axis & Allies Variants
Yeah, just get the world one. I find it better integrated. I happen to own two of them (world and Europe) and have easy acces to Pacific, but if we have 5 people we just play the world one. No real point in setting all that up when it really isnt ment to be played like that. Must be REALLY long too.
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RE: Russian strategyposted in Axis & Allies Europe
The Stalingrad start worked in history because Hitler could not decide where to attack. He was hasty and wanted “quick, sweeping victories like in France”. Now, the average player in this game tends to be smarter then Hitler and doesn’t fall for the traps, but not a bad idea for begginers. Besides, if it doesn’t work, play another game :D
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RE: What looks different between 1st and 2nd edition?posted in Axis & Allies Classic
HUGE rule change from 1st to second:
Commander-in-cheif rule:
An allied commander may use allied peices in an attack (i.e. Russia can use UK peices in Karlea to attack Ukrane). 1st edition only, eliminated because of the complete unfairness, but it was very historically accurate (D-Day was really D-Day)Land rule:
Sea zone and land zone are THE SAME (i.e. 3 BBs could take WEu from germanby and hold it). VERY strange rule, I’m glad they got rid of it. 1st edition only.That’s all I know about it.
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RE: Help for A&A Pacificposted in Axis & Allies Pacific
The Americans can land on British Islands, or they can land in China/India if they must. It is entirly possible. Also, the most BB’s I’ve seen in one Japanesse fleet is 4. With 6 ftrs and 4 bmrs, thats about 5 or 6 hits. That’s death right off the bat. So you’ve already begun to hit the fleet on the first round. Not to mention it’s a suiside attack (considering the 70 US income) so you’ll have more hits. The fleet just gets hit too hard. And if it isn’t, do it again.
There are uncountable British islands you can hop around on in that game and pick off Japanesse ships. And I have a question. Did you TRY this startegy or are you just speculating. 'Cause I’ve had it done to me and it works.
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RE: Help for A&A Pacificposted in Axis & Allies Pacific
even if the U.S builds all bombers, it doesn’t matter beacuse Japan still wins by taking India on turn 4. Even if the US strategic bombs the crap outta Japan and takes away all their VP’s, There’s no way that any of the allies can either take Japan or take back India. This game is way heavily slanted towards Japan, thats why i always play Europe. I’ve been thinking about ways to combine AAP & AAP, and for the axis to win they have to take 2 capitals (getting the VP’S win for Japan counts as a capital) and The allies have to take Germany and Japan. Tell me what you think about this setup
That’s why you knock out the fleet with your air first, so Japan can’t get anything on land. Read my ENTIRE post.
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RE: Axis help pleaseposted in Axis & Allies Classic
It’s also fun to do a red-line rush into Karleia then Russia. For some reason this works 50% of the time. And if it doesn’t…well…you tried.
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RE: Help for A&A Pacificposted in Axis & Allies Pacific
You only need one Capital to win, excluding Szechwan.
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RE: AA guns.. are they targetable by planes?posted in Axis & Allies Europe
Nope, AA guns are not targetable, but they only get ONE shot at each Airplane the whole battle. And if the attacker wins he gets the AA gun, hence the reason it’s colored white.
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RE: Axis & Allies rookies need your help!!!posted in Player Help
That’s correct, since there was combat there (and he had to move the trns in the combat movment) the trns would stop at that sea zone.
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RE: Help for A&A Pacificposted in Axis & Allies Pacific
Don’t build a fleet with America. I know this sounds stupid, but its not. If America pumps out just bombers and fighters, rush the Japanesse Armada, even with realativly bad rolls, the Japanesse fleet is cripiled beyond repair, and the UK fleet is free to run around. Then, with the US bomber left from the battle (or new ones bought) you bomb Japan like a madman and drop their VP’s to zero. You never need to attack Japan amphibiously so you never have to worry about Kamikazies. The UK gets all the time they need, and with a huge US AirForce in control of the skies above Japan and The Sea of Japan, they can take their time picking off the islands untill Japan has a 9 or less income and they lose.