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    Posts made by RogerCooper

    • Axis & Allies Wiki

      I want to invite everyone to post their mods and scenarios at the Axis & Allies Wiki. Most of the material there is for TripleA but it would be a good place for non-TripleA material as well.

      Don’t worry about categories, I can add them in later. As always, add don’t subtract. Don’t change other people’s material except to correct typos and duplications.

      Post here if you have any questions.

      Roger Cooper

      posted in Customizations
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain I will do so. Here is where I am on the map. Note that red lines will be used as the actual boundaries.

      45c0e01d-d118-4104-9ffe-a9362e114df1-image.png

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I found another map error. South of Mexico are the “Christmas Islands”. I assume that the Galapagos Islands were actually meant.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: What do you think is the most/least realistic about A&A?

      @Feldmarshall-Hartmann said in What do you think is the most/least realistic about A&A?:

      I’d like to play a 10 times more complicated Axis And Allies. And the stuka is a bomber, not a fighter.

      There are plenty of games out there which are more complicated and more realistic than A&A.

      A big problem with any game is that the European and Pacific theaters were very different places. Any game which covers both will be complicated to reflect the differences or simple and ignore the differences.

      For the European theater, my favorite games are https://boardgamegeek.com/boardgame/197439/the-fog-of-war and https://boardgamegeek.com/boardgame/130960/triumph-and-tragedy-european-balance-of-power-1936. For the Pacific, my favorite is https://boardgamegeek.com/boardgame/251364/pacific-victory-pacific-theater-of-ww2-second-edit.

      posted in Axis & Allies Revised Edition
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      RogerCooper
    • RE: 1941 Second Edition

      @Faramir Please try posting this on https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia

      posted in House Rules
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      RogerCooper
    • RE: Balanced?

      @jim010 I had no problem as the Germans getting into Stalingrad, despite some bad die rolling. Every unit near Stalingrad needs to attack every turn pushing towards Stalingrad. The Soviets just run out of units.

      posted in Axis & Allies Stalingrad
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      RogerCooper
    • RE: Balanced?

      @FranceNeedsMorePower I just played a game with a friend (for 7 turns). As the Germans I was able to take most of Stalingrad, but I had committed almost all German units (the Romanians were used for defense). It is hard to say how it would have turned out if we had finished.

      The income from Stalingrad is a rather gamey mechanism but it does encourage the Germans to press hard.

      We liked the game and will try the Operation Uranus scenario next. I would like to have a Case Blue scneario just covering the first 7 turns as well.

      For those have trouble as the Germans, I suggest just attack hard and don’t forget to focus you air power. Remember that the Soviets have to counterattack in contested areas. It is often worthwhile to take an AT gun or artillery as loss to benefit from the force multiplier rule.

      posted in Axis & Allies Stalingrad
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      RogerCooper
    • RE: [Global 1940] House Rule For AAA Guns

      @jacobg I think that makes airplanes too vulnerable. You would need to make them cheaper.

      Cheaper airplanes and more effective AA might well be more realistic, but be careful about shifting the balance.

      posted in House Rules
      R
      RogerCooper
    • Axis & Allies Wiki

      I want to invite the creators of house rules, scenarios and other variants to contribute them to https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia. This provides a wiki style reference so everyone can see your variants.

      You can enter the variant directly or attach a PDF. If you are not sure about categories, leave them blank and I will add them.

      As with all wikis, add don’t subtract. Don’t change other people’s work except to fix obvious errors. Don’t worry about correcting duplications. If you don’t like what someone has done, create your own article and do it better.

      posted in Customizations
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper

      @The-Janus yikes…I can’t tell.

      I will extend the boundary for the sea zone to the East to Mexico.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      How does Mexico connect to the sea zones to its east? Is there a separate small sea zone that connects to Mexico & Western United States or does connect to sea zones off the Eastern United States and/or containing the West Indies?

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower Start with https://axisandallies.fandom.com/wiki/Category:1939 and see if there are any scenarios you like. You will download them from the in-game downloader or the TripleA site.

      posted in TripleA Support
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      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower said in Triple a Western Front Question:

      @RogerCooper @barnee I mean ww2

      I don’t know if any scenarios covering the Western Front as a whole, but there are scenarios covering the Normandy Invasion and Operation Market-Garden. You can check the categories for the war years.

      posted in TripleA Support
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      RogerCooper
    • RE: Triple a Western Front Question

      @barnee I don’t know of any West Front only scenarios. Check my wiki under https://axisandallies.fandom.com/wiki/Category:1914 and the other war years for WW1 related content.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper said in "East & West" by Imp Games - Discussion:

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.

      I have no way of enforcing in TripleA that you can’t nuke and conventionally attack. The best I can achieve is that conventional forces can’t fire in the first round.

      As a player, on any side, I find nuking counterattack forces is best. This is true for other mods with similar rules like The Grand War.

      The AI in TripleA does not generally buy nukes. When it has them, it generally tries to inflict the maximum PU loss, rather than integrating the attack with other tactics.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Triple A 1914 Working A.I.

      @SuperbattleshipYamato The TripleA mod does not fully implement the rules and the AI has problems (it doesn’t retreat out of losing battles during its turn). It is still fun to play.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I have a request then. Can you make the random tech and neutrals being handed out through random events an optional rule? Or just leave it out? In this way, we can use the EDIT mode and layer them in using an independent dice roller.

      Same with the Major Neutrals. Edit mode to the rescue is A-okay with me.
      I will probably handle as a separate scenario without tech & gaining minor neutral control.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper I forgot there even was an option for AI in TripleA. I think you’re doing the lords work just to make the TripleA align with the rules. WELL DONE @RogerCooper

      This is going be more inspired by East & West than a port of East & West. The complex tech & espionage rules can’t be done in TripleA. I am just randomly giving out tech & neutrals through events.

      The major neutrals are also an issue. I think that it works better to make them distinct powers rather than awarding their units & territories to the major powers. Having China as Russian ally and OAS as Western ally seems natural. The problem is that whoever gets the Arab League wins. My probable solution is to give the Arab League to the Eastern alliance and suggest playing the West with an income bonus.

      posted in Other Axis & Allies Variants
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      RogerCooper
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