Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. RogerCooper
    3. Best
    0% for April
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 57
    • Best 24
    • Controversial 0
    • Groups 2

    Best posts made by RogerCooper

    • RE: "East & West" by Imp Games - Discussion

      @RogerCooper I have a functioning game. I am working on getting neutral units to change ownership through diplomacy.

      There will be 4 scenarios in the mod.

      East and West-Automated-7 Player
      East and West-Automated-4 Player
      East and West-Manual
      East and West-Standard

      In the automated version, the complex tech and diplomacy rules are replace with random events. In the manual version, the player will need to edit the results.

      The standard version will do everything using the Axis & Allies 1942-2nd edition rules (with Anniversay edition AA rules).

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: MOON LAUNCH !!!

      @crockett36 Here is the game to order, https://www.kickstarter.com/projects/lo2/liftoff-20-the-epic-space-race?ref=bggforums&total_hits=385&category_id=34

      The original game is an interesting game about the race for the Moon in the 1960’s. I saw the playtest version of the new edition at Pax Unplugged and it looks great.

      posted in General Discussion
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I have started on creating a mod for TripleA based upon East & West. You can follow my progress at https://forums.triplea-game.org/topic/4059/a-new-year-and-a-new-mod?_=1738631120040

      My plan is to starting by implemented East & West rules on an existing map and then using the East & West map, thereby creating two mods. I see people have tried the Classic, Revised and Global maps. I was thinking of the Anniversary map or the Big World map from TripleA.

      Any assistance or comments would be appreciated.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The-Janus I have almost finished, the preliminary version of East & West in TripleA.

      The TripleA AI does not make good use of nukes and generally will not buy them. I do see that Russia has an advantage with its cheap infantry and central position.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper

      @The-Janus yikes…I can’t tell.

      I will extend the boundary for the sea zone to the East to Mexico.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain I will do so. Here is where I am on the map. Note that red lines will be used as the actual boundaries.

      45c0e01d-d118-4104-9ffe-a9362e114df1-image.png

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I almost done with East & Wst for TripleA

      c7671480-c1a2-4a82-966c-e9245639b57f-image.png

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      53c99b24-b7a9-4972-b31e-98d1bb248dbf-image.png

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper this sounds so fkn awesome. Post a link once you’ve got it dialed in and ready. My intent will be to acquaint myself with it and then release a video on my YouTube channel announcing it. I’ll throw as much credit as I can your way. You rock man.

      I am not sure I can live up to those expectations. I posted this at East and West. I still need to fix the neutrals, create the derivative scenarios and due a little cleanup.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @RogerCooper said in "East & West" by Imp Games - Discussion:

      @RogerCooper I have a functioning game. I am working on getting neutral units to change ownership through diplomacy.

      There will be 4 scenarios in the mod.

      East and West-Automated-7 Player
      East and West-Automated-4 Player
      East and West-Manual
      East and West-Standard

      In the automated version, the complex tech and diplomacy rules are replace with random events. In the manual version, the player will need to edit the results.

      The standard version will do everything using the Axis & Allies 1942-2nd edition rules (with Anniversay edition AA rules).

      First two scenarios are done. Should be finished soon.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @RogerCooper The mod is completed. It can be downloaded from https://github.com/triplea-maps/East_and_West

      I am going to wait a little before posting this into triplea_maps.yaml. You can download this as zip file from github using code/download ZIP

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: Balanced?

      @FranceNeedsMorePower I just played a game with a friend (for 7 turns). As the Germans I was able to take most of Stalingrad, but I had committed almost all German units (the Romanians were used for defense). It is hard to say how it would have turned out if we had finished.

      The income from Stalingrad is a rather gamey mechanism but it does encourage the Germans to press hard.

      We liked the game and will try the Operation Uranus scenario next. I would like to have a Case Blue scneario just covering the first 7 turns as well.

      For those have trouble as the Germans, I suggest just attack hard and don’t forget to focus you air power. Remember that the Soviets have to counterattack in contested areas. It is often worthwhile to take an AT gun or artillery as loss to benefit from the force multiplier rule.

      posted in Axis & Allies Stalingrad
      R
      RogerCooper
    • RE: Triple a Western Front Question

      @barnee I don’t know of any West Front only scenarios. Check my wiki under https://axisandallies.fandom.com/wiki/Category:1914 and the other war years for WW1 related content.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: Balanced?

      @jim010 I had no problem as the Germans getting into Stalingrad, despite some bad die rolling. Every unit near Stalingrad needs to attack every turn pushing towards Stalingrad. The Soviets just run out of units.

      posted in Axis & Allies Stalingrad
      R
      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower Start with https://axisandallies.fandom.com/wiki/Category:1939 and see if there are any scenarios you like. You will download them from the in-game downloader or the TripleA site.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper I forgot there even was an option for AI in TripleA. I think you’re doing the lords work just to make the TripleA align with the rules. WELL DONE @RogerCooper

      This is going be more inspired by East & West than a port of East & West. The complex tech & espionage rules can’t be done in TripleA. I am just randomly giving out tech & neutrals through events.

      The major neutrals are also an issue. I think that it works better to make them distinct powers rather than awarding their units & territories to the major powers. Having China as Russian ally and OAS as Western ally seems natural. The problem is that whoever gets the Arab League wins. My probable solution is to give the Arab League to the Eastern alliance and suggest playing the West with an income bonus.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • Axis & Allies Wiki

      I want to invite the creators of house rules, scenarios and other variants to contribute them to https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia. This provides a wiki style reference so everyone can see your variants.

      You can enter the variant directly or attach a PDF. If you are not sure about categories, leave them blank and I will add them.

      As with all wikis, add don’t subtract. Don’t change other people’s work except to fix obvious errors. Don’t worry about correcting duplications. If you don’t like what someone has done, create your own article and do it better.

      posted in Customizations
      R
      RogerCooper
    • RE: victory city strategy

      @Akiba Are you playing with the Larry Harris setup. It strengthens India substantially, making it hard for the Axis to get India quickly.

      posted in Axis & Allies 1942 2nd Edition
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      I found another map error. South of Mexico are the “Christmas Islands”. I assume that the Galapagos Islands were actually meant.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • 1 / 1