@The_Good_Captain said in "East & West" by Imp Games - Discussion:
@RogerCooper said in "East & West" by Imp Games - Discussion:
@The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.
I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.
Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.
I have no way of enforcing in TripleA that you can’t nuke and conventionally attack. The best I can achieve is that conventional forces can’t fire in the first round.
As a player, on any side, I find nuking counterattack forces is best. This is true for other mods with similar rules like The Grand War.
The AI in TripleA does not generally buy nukes. When it has them, it generally tries to inflict the maximum PU loss, rather than integrating the attack with other tactics.