@The-Janus said in "East & West" by Imp Games - Discussion:
@RogerCooper said in “East & West” by Imp Games - Discussion:
It’d be interesting if you could also code in Nuclear Subs being able to go under the ice cap? Maybe there’s a way to model it as a strait/canal, to make that work.
I could add an ice cap territory. However, I doubt that it would have a significant effect on play
The problem that immediately jumps off the page to me, is that you couldn’t throw the two types of A-bombs into a tech pool, and have it work out with just random rolling; I assume that might tie into this comment?
I would implement nuclear weapons using the rules from the “The Grand War”.
I’m not familiar with how that game does it. I also would have to assume that the nuclear complication table is off the… well, table.>
TripleA can support tech trees. The nuclear complication table is off the table. As the Soviets would also start with fission bombs, there is not much point to creating a tech tree.
From my experience with Europe 1940, I think you would have to treat each major neutral similarly to how the “true neutrals” are modeled, in that game i.e. declaring war on one declares war on all. Activating the neutral units properly RAW is going to be the real problem, I’d imagine – just based on how in A&A games everything is dependent on moving units into those territories, whereas in E&W it’s not. The other thing you could maybe do is represent the income provided by the major neutrals as “National Objectives” that you achieve through spying… assuming there’d be a way to code those two systems to interact together.>
The major neutrals would be handled as separate countries that could be allied with. I am not going to try handle the multi-step process of getting neutrals, you either get them or you don’t. However, rolls on the diplomacy table are more likely to get minor neutrals than major neutrals.
An interesting question is what to do if you gain the support of a major neutral that is already allied with your opponent. Does it?
- Have no effect
- Go back to neutrality
- Flip immediately to the new alliance
All of these are interesting possibilities.