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    RogerCooper

    @RogerCooper

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    Best posts made by RogerCooper

    • RE: "East & West" by Imp Games - Discussion

      I have started on creating a mod for TripleA based upon East & West. You can follow my progress at https://forums.triplea-game.org/topic/4059/a-new-year-and-a-new-mod?_=1738631120040

      My plan is to starting by implemented East & West rules on an existing map and then using the East & West map, thereby creating two mods. I see people have tried the Classic, Revised and Global maps. I was thinking of the Anniversary map or the Big World map from TripleA.

      Any assistance or comments would be appreciated.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The-Janus I have almost finished, the preliminary version of East & West in TripleA.

      The TripleA AI does not make good use of nukes and generally will not buy them. I do see that Russia has an advantage with its cheap infantry and central position.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper

      @The-Janus yikes…I can’t tell.

      I will extend the boundary for the sea zone to the East to Mexico.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      Feel free to post this on https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia

      posted in House Rules
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      RogerCooper
    • RE: Triple a Western Front Question

      @barnee I don’t know of any West Front only scenarios. Check my wiki under https://axisandallies.fandom.com/wiki/Category:1914 and the other war years for WW1 related content.

      posted in TripleA Support
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      RogerCooper
    • Axis & Allies Wiki

      I want to invite the creators of house rules, scenarios and other variants to contribute them to https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia. This provides a wiki style reference so everyone can see your variants.

      You can enter the variant directly or attach a PDF. If you are not sure about categories, leave them blank and I will add them.

      As with all wikis, add don’t subtract. Don’t change other people’s work except to fix obvious errors. Don’t worry about correcting duplications. If you don’t like what someone has done, create your own article and do it better.

      posted in Customizations
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @barnee I will use an option on the defense strength of tanks, with a default of 3. I have started working on this for a bit every day. Right now I am adapting everything to the Big_World map. When that is done I will create a custom map for East & West.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower Start with https://axisandallies.fandom.com/wiki/Category:1939 and see if there are any scenarios you like. You will download them from the in-game downloader or the TripleA site.

      posted in TripleA Support
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper I forgot there even was an option for AI in TripleA. I think you’re doing the lords work just to make the TripleA align with the rules. WELL DONE @RogerCooper

      This is going be more inspired by East & West than a port of East & West. The complex tech & espionage rules can’t be done in TripleA. I am just randomly giving out tech & neutrals through events.

      The major neutrals are also an issue. I think that it works better to make them distinct powers rather than awarding their units & territories to the major powers. Having China as Russian ally and OAS as Western ally seems natural. The problem is that whoever gets the Arab League wins. My probable solution is to give the Arab League to the Eastern alliance and suggest playing the West with an income bonus.

      posted in Other Axis & Allies Variants
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      RogerCooper

    Latest posts made by RogerCooper

    • Axis & Allies Wiki

      I want to invite the creators of house rules, scenarios and other variants to contribute them to https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia. This provides a wiki style reference so everyone can see your variants.

      You can enter the variant directly or attach a PDF. If you are not sure about categories, leave them blank and I will add them.

      As with all wikis, add don’t subtract. Don’t change other people’s work except to fix obvious errors. Don’t worry about correcting duplications. If you don’t like what someone has done, create your own article and do it better.

      posted in Customizations
      R
      RogerCooper
    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      Feel free to post this on https://axisandallies.fandom.com/wiki/Axis_%26_Allies_Wikipedia

      posted in House Rules
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper

      @The-Janus yikes…I can’t tell.

      I will extend the boundary for the sea zone to the East to Mexico.

      posted in Other Axis & Allies Variants
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      How does Mexico connect to the sea zones to its east? Is there a separate small sea zone that connects to Mexico & Western United States or does connect to sea zones off the Eastern United States and/or containing the West Indies?

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower Start with https://axisandallies.fandom.com/wiki/Category:1939 and see if there are any scenarios you like. You will download them from the in-game downloader or the TripleA site.

      posted in TripleA Support
      R
      RogerCooper
    • RE: Triple a Western Front Question

      @FranceNeedsMorePower said in Triple a Western Front Question:

      @RogerCooper @barnee I mean ww2

      I don’t know if any scenarios covering the Western Front as a whole, but there are scenarios covering the Normandy Invasion and Operation Market-Garden. You can check the categories for the war years.

      posted in TripleA Support
      R
      RogerCooper
    • RE: Triple a Western Front Question

      @barnee I don’t know of any West Front only scenarios. Check my wiki under https://axisandallies.fandom.com/wiki/Category:1914 and the other war years for WW1 related content.

      posted in TripleA Support
      R
      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain said in "East & West" by Imp Games - Discussion:

      @RogerCooper said in "East & West" by Imp Games - Discussion:

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      Which side is nuking who and where? Be advised, you cannot attack a territory on the same turn that territory was nuked.

      I have no way of enforcing in TripleA that you can’t nuke and conventionally attack. The best I can achieve is that conventional forces can’t fire in the first round.

      As a player, on any side, I find nuking counterattack forces is best. This is true for other mods with similar rules like The Grand War.

      The AI in TripleA does not generally buy nukes. When it has them, it generally tries to inflict the maximum PU loss, rather than integrating the attack with other tactics.

      posted in Other Axis & Allies Variants
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      RogerCooper
    • RE: Triple A 1914 Working A.I.

      @SuperbattleshipYamato The TripleA mod does not fully implement the rules and the AI has problems (it doesn’t retreat out of losing battles during its turn). It is still fun to play.

      posted in TripleA Support
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      RogerCooper
    • RE: "East & West" by Imp Games - Discussion

      @The_Good_Captain I have been following this discussion with interest as I work on my East & West mod for TripleA. It is basically working, but I am using the Big World map rather than the East & West map. I have started the process of creating a new map.

      I also noticed that the best of use of Nukes is to hit the counterattack force, when I playing against the AI.

      posted in Other Axis & Allies Variants
      R
      RogerCooper