Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. rockrobinoff
    3. Posts
    0% for April
    • Profile
    • Following 0
    • Followers 0
    • Topics 25
    • Posts 210
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by rockrobinoff

    • RE: My Allied Plan

      @axis_roll:

      If Germany buys <a majority=“” of=“”>tanks on G1,</a>

      <a majority=“” of=“”>is a german tank buy your standard german opening? i would be interested in having a crack at defeating it with, say, a 6-8 bid with allies.</a>

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • My Allied Plan

      dice, tech, NOs, and a small bid to allies or not.

      Assumptions:

      Germany is playing an aggressive anti-Russia and anti-Uk strat on G1.

      Most of the Atlantic Uk navy gone on G1 (probably only the dest+trans combo near Canada left)

      Germany has moved east, and taken three of the territories necessary for achieving its NO.

      Germany has attacked Egypt or not (with the goal of “softening up” for Italy)

      Germany has made a ground unit buy. 9 inf and an art or something close to it - the idea being to follow up with another round of mostly inf, to be followed by tanks. I often buy an AA gun instead of two of the inf.

      Germany’s basic goals being to defend france and achieve NOs while waiting to be rescued by Japan.

      Japan wastes no time in moving as fast as possible toward India

      Japan takes the free money south pacific islands, destroys the UK India navy, destroys the the China fighter, takes Kwangtung and Phillipines. and sets up maximally for India on J2.

      Japan builds a factory for FIC.

      Japan collects 45 ipcs.

      Japan’s short term goals are to take India down as fast as possible, and to build two more factories (India and Dutch East Indies).

      Italy’s goal is simialr to Germany. Mostly to achieve NOs when possible, and primarily to play against Russia, and make it uncomfortable for the Russian player to defend routes into the motherland with only one inf (the “can opener” threat). A second transport (if defendable) is often a great buy.

      ************ i consider above to be a pretty standard way of playing axis ***********

      I have had a great deal of success with the above plan as axis. Japan players who dilly daddle and fail to move as fast as possible against Russia invite a successful KGF. But those Japan players who arrive in Persia on J3 will make the allies wish they built in the pacific with USA.

      USA strat involves two complete buys in The Pacific, moving both bombers to UK (to bomb germany) and often moving the east USA troops to The Pacific as well. Japan cannot ignore this and will be forced to buy navy units it really wish it hadn’t had to. The IPCs USA invests in The Pacific will be immediately felt, as Japan will not be maximally attacking Russia with tanks, guys and factories, and instead buying destroyers and what have you.

      America will then move its fleet on USA three (or earlier if japan did not respond properly) depending on how much navy japan built. Either directly to the Caroline Islands if Japan can’t simply blow them up, or to the Solomons if Japan navy is too large, to threaten multiple spots.

      On Usa three, America starts its standard North Africa/ Europe build and strat.

      Russia buys a bomber for Caucuses and plans to use to blow up the Japanese transport off of the East Indies.

      Russia masses 7 inf in Buryatia with the aim of moving into Manchuria whenever it is convenient.

      Above are the two main ‘anti-Japan’ investments made by Russia, and will not be followed up, as Germany will be immediately felt.

      UK plays a standard game against Germany, and invests nothing in holding India (no factory, etc.)

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: Dardanelles Closed to Sea Movement

      @Zhukov44:

      Granted that Dard closed is closer to historical accuracy, but it’s also true that historical accuracy would forbid UK/USA boats in the Baltic as well.

      I always play dard closed for both axis and allies…

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: WW2 V3 - 41 Tournament

      players have a week to schedule and finish their games.

      four players thus far! would like at least eight before we begin!

      email: rockrobinoff at gmail.com to register.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: WW2 V3 - 41 Tournament

      this is not an Axis & Allies tournament, it is a WW2 V3 - 41 tournament. there is no legal question.

      R.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • WW2 V3 - 41 Tournament

      hi all,

      i am robin123 on triplea.

      given that a ladder is far away, I am looking to organize a tournament. geographically assigned brackets, with quarter finals, semi finals, and finals, all depending on number of participants. 16 player max. all games to be played on triplea.

      this will be a single game elimination event with bids for allies. dice, tech, and NOs.

      first to bid will be randomly selected by me.

      email: rockrobinoff at gmail.com to secure your spot. tournament will begin on Dec. 13 or whenever all slots are full - whichever is sooner.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • WW2 V3 - 41 Tournament

      hi all,

      i am robin123 on triplea.

      given that a ladder is far away, I am looking to organize a tournament. geographically assigned brackets, with quarter finals, semi finals, and finals, all depending on number of participants. 16 player max. all games to be played on triplea.

      this will be a single game elimination event with bids for allies. dice, tech, and NOs.

      first to bid will be randomly selected by me.

      email: rockrobinoff at gmail.com to secure your spot. tourament will begin on Dec. 13 or whenever all slots are full - whichever is sooner.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: Who has bought a Russia naval vessel, what and why?

      I bought a Russian carrier(!) for SZ 5. It was a game winning move, permitting extra British fighters to attack Germany on the UK turn. A most original purchase and one of my favourite A&A memories.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: A Bad Opening I Might Play

      my point is about going for egy in concert with the karellia and SZ 2. if it all works, it is game over, so it is almost beside the point that it is “safer” to go for the dest+tranny combo, or whether or not someone should attack egypt in other openings.

      that said, i think this is a bad opening - that axis has a safer way to victory, but if i was playing a perfect opponent (or advising a weak player how they might defeat a strong one) I might offer up this ‘all or nothing’ strat.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • A Bad Opening I Might Play

      If I was playing an A&A player I thought a great deal better than me, I might go for this:

      Assume tech, NOs, and dice. No bid. Dardenelles Closed (or not).

      to karellia: 3 inf + art and 3 fighers + cruiser bombard = 78%

      to SZ 2: 2 subs and a fighter = 83%

      to egypt: 2 inf + art + 2 tanks + bomber = 75%

      grab baltic, east poland, and ukraine in standard ways (a big stack in baltic preferable -
      to retake karellia after Russia takes in back)

      If it all works out you collect 52 IPCs and are running all over Russia. The Eastern Front
      plays itself from that position.

      The big however is that it really blows if any of those go wrong, especielly if you lose
      extra planes in Karellia. Germany down planes and Britain up ships is a handful. That said,
      Kar+EGY+SZ2 should all work out approxinmately 50% of the time, and is an easy victory.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: What would it take for you to play a German naval strategy in '41?

      the ‘hold on until japan can rescue’ approach to germany only works against poor russia play. germany simply runs out of gas on the eastern front without a dedicated eastern front strat, and if germany fails to buy for an eastern campaign it tends to be over on RD 3 - and then russia (assuming vigorous play and correct buys) starts turning into a monster.

      i can’t imagine the scenario where i would adopt a dedicated german naval strat - i have certainly picked apart most of them i have faced.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: Bid?

      in order to determine sides, the players will bid for the lowest amount in IPCs they are willing to take the weaker side for. whoever bids the lowest amount (for allies, in the case of AA50) gets to place units up to the value of their bid and before the game begins.

      a typical amount for AA50-41 is 5-8 IPCs, most often given to the Brits and placed in Egypt. on Triplea, there is a convention that limits the bid to no more than one unit per territory.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: Dardanelles Closed to Sea Movement

      @Corbeau:

      Well, if you want to play with Dardanelles closed, you would need to close Baltic Sea / Danish straits too to make it fair.

      the whole idea behind closing the dardanelles is to balance the game - closing off other areas is beside the point - historical accuracy also being close to irrelevant. a&a is not a WW2 simulator, its a board game with a ww2 theme.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: Order of combat?

      i think that is just an artifact from the old revised rules. in rev, you resolved offshore bombardments first because the defending casualties couldnt fire back. now that they can, it makes little difference.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: Dardanelles Closed to Sea Movement

      @zooooma:

      With the pressure off Caucasus, Maybe Russia can spare a tank to help in India and/or North Africa.  This won’t help against G1 of course, and won’t be as coordinated as a UK tank would be.  Still, Dardanelles Closed to Sea Movement might be worth more than that one Russian tank.  In any case, I’m inclined to think that with Dardanelles Closed to Sea Movement the Allies can get away with at least a smaller bid.

      I posted links on your FB wall. Lets play Darndanelles closed with no bid. You make a good point about the Russian tank.

      posted in 1941 Scenario
      rockrobinoffR
      rockrobinoff
    • RE: Are National Objectives priced too high at $5 IPCs each?

      @zooooma:

      I’ve yet to try with the optional rule closing the Turkish passage.  I think that would help the Allies quite a bit (but maybe or maybe not enough).

      I am inclined to think not enough. That said, a $5 bid to Egypt (namely, a tank) has a profound influence on the game - both in reducing G1 opening options and later North African (and sometimes Indian) havoc. Played many games now with bids in the 5-8 range. 8 is too much in my estimation, and 5 just about right.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: TRANSPORT QUESTION

      yes.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: Tech Idea

      Not sure exactly what you mean by ‘historically accurate’.

      For instance, Germany built rockets because Germany wanted rockets. Britain researched Radar becuase the UK recognized the advantage in it. Goering is famous for eschewing Radar early in the war, thinking it not that important.

      So, if by ‘historically accurate’ you mean: recreating the way history played out as closely as possible, then I don’t really see the advantage in your system. However, if you mean: recreate the circumstances so as to allow any power to research any technology, but some having a leg up on others because of certain advantages (like excellent german rocket scientists) then we might have something.

      As for the exact figures - game balance is always a bigger consideration than historical accuracy, and i have no idea what the figures should be.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: Tech Idea

      i put the above image in img tags.

      you need to upload the image somewhere on the net and then point to it with a url inside img tags.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • RE: Tech Idea

      cant see the picture.

      posted in Axis & Allies Anniversary Edition
      rockrobinoffR
      rockrobinoff
    • 1 / 1