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    Topics created by Robson

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      Strafe 37

      Axis & Allies 1942 2nd Edition
      • • • Robson
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      vodotV

      @aardvarkpepper I think we’re talking about LH/3.0 setup with the 2-bomber india strat.

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      Robson (X) vs Kilroynothere (A) G40 YGTE - game2 Don´t mess with the Dice God

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      • • • Robson
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      @kilroynothere yes sorry I took the wrong folder. Just post your turn in the other one and I will follow.

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      Vichy defending

      Global War 1936
      • • • Robson
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      @insanehoshi Thanks for clarification.

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      Robson vs. spielepetie YGTE 1940 testgame

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      • • • Robson
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      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia Combat - Germans

      Combat Hit Differential Summary :

      Savegame

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      Chinese territory question

      Global War 1936
      • • • Robson
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      @insanehoshi thanks!

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      Couple dumb questions

      Global War 1936
      • • • Robson
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      TheVeteranT

      @insanehoshi

      yes you are right, i had in my head what happens when Germany declares war on a neutral country.

      again, correct about resolving carpet bombing first. my bad.

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      Robson (X) vs (A) G40 DaAweomeDJ

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      • • • Robson
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      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 2 armour moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to France 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 5/11 hits, 3,17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone 2 bombers owned by the Germans retreated British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -25 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the French lost in 110 Sea Zone Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 8/18 hits, 6,00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits, 4,33 expected hits 1 aaGun owned by the French, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the French, 2 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries and 2 mech_infantrys in France, round 3 : 6/10 hits, 4,33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 4/4 hits, 2,00 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 10 Casualties for Germans: 3 artilleries, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from 111 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 aaGuns, 3 artilleries and 10 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Poland to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      Combat Hit Differential Summary :

      French regular : 5,67 Neutral_Allies regular : -0,67 Germans regular : 6,17 British regular : 0,33

      Savegame

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      Robson (X) vs Bretters (A) G40 YGTE Game 1

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      • • • Robson
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      TheVeteranT

      @robson alright, thanks!

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      Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

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      • • • Robson
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      kilroynothereK

      @Robson Just a little concerned for you. I can only assume that life has consumed you! I hope everything is OK and nothing is too serious.

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      Robson (X) vs Kilroynothere (A) G40 YGTE - game1

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      • • • Robson
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      kilroynothereK

      @robson Understand that! We all wear masks and play in an open garage with fans so we get even more ventilation. Not ideal of course, but lowers the risk for us all. Not sure how Germany is going, but we now have almost 10% of the population immunized. It is starting to make a difference it seems.

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      Robson (Allies) v Gazza (Axis) G40 BM3

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      • • • Robson
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      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 11 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 bomber moved from Kiangsu to India 1 fighter moved from Malaya to India 1 tactical_bomber moved from Malaya to India 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry moved from Hunan to Szechwan Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 7 interceptors out of India Attackers Fire, : 1/3 hits, 0,67 expected hits Defenders Fire, : 2/7 hits, 2,33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 26 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 5 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for Americans: 1 carrier, 1 fighter and 1 transport Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed 2 infantry moved from 17 Sea Zone to Iwo Jima Place Units - Japanese 3 armour placed in Malaya 3 armour placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

      Combat Hit Differential Summary :

      Americans regular : -0,67 Japanese regular : -1,17 UK_Pacific AA : 0,83 Defenders Fire, : -0,33 Attackers Fire, : 0,33

      Savegame

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      Custom Box for 42nd 2nd edition

      Customizations
      • • • Robson
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      Imperious LeaderI

      To fit the entire G40 game pieces, you will need 2 boxes and that will include space for alot of HBG printed pieces, etc including roundels, etc

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      STL files to share

      Customizations
      • • • Robson
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      Hello gents,

      not sure if this was already discussed here, but is there a place where we can share
      AAA related stl files for 3d printing?
      Thanks for your help.

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      Harbours

      Axis & Allies Global 1940
      • • • Robson
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      varianceV

      @ChocolatePancake:

      You don’t even have to declare war turn 2, just park the whole fleet next to Sydney and declare war turn 3.

      It is very possible to take Sydney early this way, but the problem is that it majorly slows down getting the money islands. And Sydney is tough to hold against a determined American foe.

      That’s true, although ANZAC might DOW just so the blockers slow it down.  Again that would be if they understand what you are up to

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      RobsonPonte vs. Fabsenpaule

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      • • • Robson
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      ich will scramblen:-)

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      Radical g1 move with new setup

      Axis & Allies Global 1940
      • • • Robson
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      Young GrasshopperY

      @Robson:

      Hello after a few looks on the new setup i thought this could be a good move.
      G1:
      Buys 1ac, 1dd, 1sub
      Combat moves:
      Sz111 with 3tacs,3figs and 1sub
      Sz 106 with 2subs
      Sz 91 with 2subs
      France with 7inf, 3art, 2figs, 2tacs and 2strats
      Take fin and bul and shot one round at yug and retreat to rom
      Move all tanks and mechs and the rest to the border. The 3 tanks from bel can only get to berlin but they are in range for the T2 attack.
      The Italians could strat bomb ukr in T1 to support the action.
      Any oppinions on that?
      I know its risky but 9 tanks and many inf and art are a strong argument for me.

      Your purchases are good, but only if you want a large war of attrition in the Atlantic (because you are leaving 110 and 109 alone). I like your sea battle options, but I would also add taking out the french ships in the Med with 1 tac and 2 fighters from west Germany (landing in southern Italy).

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      Canadian and Finish Troops

      House Rules
      • • • Robson
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      E

      Actually Canada doesnt need its own NO, simply allow the UK player to apply its NO money to either London or Canada.

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