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    Posts made by Robson

    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - French
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
              1 fighter moved from Hawaiian Islands to 16 Sea Zone
              1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Eastern United States to United Kingdom
              1 fighter moved from Eastern United States to Morocco
              2 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 bomber moved from Hawaiian Islands to 54 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 54 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 1 bomber and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                  Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 2 : 1/10 hits, 2,33 expected hits
                      Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
                      2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Gibraltar, round 3 : 0/8 hits, 2,00 expected hits
                      Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
                      2 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 4 : 1/6 hits, 1,67 expected hits
                      Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 0/2 hits, 1,17 expected hits
                      1 tactical_bomber owned by the Germans lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Gibraltar, round 5 : 1/6 hits, 1,67 expected hits
                      Italians roll dice for 1 fighter in Gibraltar, round 5 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                  Casualties for Americans: 4 infantry
                  Casualties for Italians: 1 infantry
                  Casualties for Germans: 1 fighter and 1 tactical_bomber
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                      Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
              1 fighter moved from 54 Sea Zone to Queensland
              1 bomber moved from 54 Sea Zone to Queensland
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              2 artilleries and 4 infantry placed in Eastern United States
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -6,67
      Italians regular : -0,50
      Japanese regular : -0,67
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Timguska to Kansu
                    Chinese take Kansu from Japanese
              1 infantry moved from Timguska to Yenisey
              1 mech_infantry moved from Bryansk to Archangel
              2 infantry moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              1 infantry moved from Sikang to Kazakhstan
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3,00 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Belarus to Russia
              2 tactical_bombers moved from Belarus to Russia
              1 aaGun moved from Vologda to Russia
              1 aaGun and 4 infantry moved from Timguska to Novosibirsk
              2 armour moved from Bryansk to Russia
              4 mech_infantrys moved from Bryansk to Russia
              1 mech_infantry moved from Bryansk to Russia
              5 artilleries moved from Bryansk to Russia
              1 aaGun and 12 infantry moved from Bryansk to Russia
      
          Place Units - Russians
              1 mech_infantry placed in Volgograd
              8 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0,67
      Russians regular : 0,00
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
                    Chinese take Shensi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter moved from Burma to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      @kilroynothere It´s definately something completely new to figure out. Maybe it is possible to bypass China completely as Japan and focus on Anzac but maybe not.

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 fighter moved from Quebec to West Indies
              2 armour and 1 mech_infantry moved from Egypt to Iraq
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Italian Somaliland to Ethiopia
      
          Combat - British
              Battle in 91 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 destroyer
                      British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 91 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - British
      
          Place Units - British
              3 armour placed in Egypt
              1 fighter and 1 tactical_bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,67
      British regular : -0,67
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      @kilroynothere said in Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods:

      Thanks, Robson. Quick question as I’m learning this variant. Were most of those UK mechs destined for Russia before Japan attacked the stack? Just curious as I’m with you that thinking Japan’s primary role is to suck resources their way because I have no clue how they ever gain a victory token.

      Hey Kilroy,

      yes exactely that was my initial thought. Still struggeling to find a way to gain a token for Japan.

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - UK_Pacific
              1 infantry moved from Siam to Shan State
              8 mech_infantrys moved from India to Yunnan
              1 destroyer moved from 39 Sea Zone to 38 Sea Zone
              1 fighter moved from India to Yunnan
              4 infantry moved from Northwest Persia to Caucasus
              3 fighters moved from India to Yunnan
              1 artillery and 3 infantry moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Eastern Persia
              1 fighter moved from Egypt to Eastern Persia
              2 submarines moved from 57 Sea Zone to 39 Sea Zone
      
          Combat - UK_Pacific
              Battle in Yunnan
                  UK_Pacific attack with 4 fighters and 8 mech_infantrys
                  Japanese defend with 1 armour
                      UK_Pacific roll dice for 4 fighters and 8 mech_infantrys in Yunnan, round 2 : 5/12 hits, 3,33 expected hits
                      Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Yunnan
                  UK_Pacific win, taking Yunnan from Japanese with 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - UK_Pacific
              4 fighters moved from Yunnan to India
              1 aaGun moved from Persia to Northwest Persia
      
          Place Units - UK_Pacific
              1 destroyer placed in 39 Sea Zone
              1 armour and 5 mech_infantrys placed in India
              1 factory_minor placed in Persia
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 25 PUs; end with 26 PUs
              Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
              Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,50
      UK_Pacific regular : 1,67
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Vichy France vs Free France, Which is Light Blue?

      @hbg-gw-enthusiast Doing the same thing with my game. Recently bought the light blue parts for Vichy French.

      posted in Global War 1936
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      @kilroynothere take your time.

      posted in Play Boardgames
      R
      Robson
    • RE: Couple dumb questions

      @noneshallpass thanks that makes total sense :+1:

      posted in Global War 1936
      R
      Robson
    • RE: Couple dumb questions

      @hbg-gw-enthusiast Yes your online really is a tutorial for me. I am currently at Round 5 of your game and I keep watching it :-)
      Of course you are right about the G2 attack on France. The solo game I am doing is more of a rule learning game to me with no real strategic value so far. Reason being is that I am waiting for couple more parts from HBG to
      finally have all units available.

      posted in Global War 1936
      R
      Robson
    • RE: Couple dumb questions

      @nathan-greve thanks mate. Really appreciate your help. I am currently watching the Operation Live and let die online game from Panzer J, fighting Irish and GW36Enthusiast where I learned a lot.

      posted in Global War 1936
      R
      Robson
    • Couple dumb questions

      Hey fellow GW36 community,
      just bought GW36 and started to read the rules and play a solo game to
      fully understand the rules.
      Now I have couple questions which might be easy to answer and already discussed in earlier threads.

      1. In the first turn of CCP, when I try to influence Hopeh and succeed are all 3 territories of that warlord (Suiyuan, Peking and Hopeh) no under control of CCP or only Hopeh?
      2. If Germany declares war on France turn 2 does Great Britain get their wartime income immediately in Germany turn 2 or does it apply later during Getting Income phase of UK 2?
      3. When Germany declares war on France and US is still not at war, does the +5 Peacetime increase count on the IPP tracker or is it just a 5Ipp boost which is just added to the US player and the IPP tracker is not moved because it is mentioned as a one time boost?
        Same question when Japan declares war on China. Here the chart says that US is getting a +5 boost.
      4. Is Carpet bombing a part of the regular combat phase or does it happen before a combat takes place in a territory? For example Germany attacks Alsace Lorrain with 3inf 2 art and 2 Stretegic Bombers against 5 french infantry. Does the Carpet bombing comes first as a kind of first strike and the regular combat of the land units will follow?

      Thanks for your help.

      posted in Global War 1936
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - French
              1 infantry moved from Morocco to Algeria
                    French take Algeria from Italians
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 submarines placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 bomber placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              12 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 artillery and 9 infantry moved from Archangel to Novgorod
              2 armour and 2 mech_infantrys moved from Smolensk to Bryansk
              2 artilleries and 4 mech_infantrys moved from Russia to Bryansk
              2 infantry moved from Russia to Bryansk
              2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
                  Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4,33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Archangel to Novgorod
              2 tactical_bombers moved from Novgorod to Bryansk
              2 fighters moved from Novgorod to Bryansk
              1 aaGun moved from Archangel to Vologda
              2 aaGuns moved from Amur to Korea
              6 infantry moved from Yenisey to Timguska
              1 aaGun moved from Novosibirsk to Timguska
      
          Place Units - Russians
              1 infantry placed in Ukraine
              4 artilleries and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
              Russians collect 34 PUs (1 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,00
      Russians regular : 1,67
      

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Sikang
              1 fighter moved from Tsinghai to Burma
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              1 infantry placed in Tsinghai
              1 infantry placed in Szechwan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
    • RE: How is the balance in Global War 1936 Version 3

      @delaja Where are you guys coming from in Germany? I live close to Stuttgart.

      posted in Global War 1936
      R
      Robson
    • RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice gods

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
      
          Combat - British
      
          Non Combat Move - British
              1 infantry moved from Eire to Scotland
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 fighter moved from Quebec to 91 Sea Zone
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              1 mech_infantry moved from Kenya to Egypt
              1 armour moved from Union of South Africa to 71 Sea Zone
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 armour moved from 81 Sea Zone to Egypt
              1 infantry moved from 81 Sea Zone to Egypt
              1 infantry moved from Egypt to Alexandria
              1 artillery moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
              1 artillery moved from 91 Sea Zone to Morocco
              2 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              2 fighters placed in United Kingdom
              1 factory_minor placed in Egypt
              1 artillery and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Objective British Colonies: British met a national objective for an additional 5 PUs; end with 34 PUs
              Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robson
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