@kilroynothere That sounds amazing. hope you have a wonderful time there.
Posts made by Robson
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Midway to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 1,33 Germans AA : -0,17 -
RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere in my first attack round I scored one hit and I put it to the carrier. In my second attack round my last submarine scored one more hit. Do you want to remove on destroyer or the carrier? Or do you want to remove two destroyers and keeping the carrier?
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hitsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33 Germans AA : -0,17 -
RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere do you want to scramble in SZ6?
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 3 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Novosibirsk to Kansu 3 infantry moved from Novosibirsk to Timguska 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 aaGun moved from Novosibirsk to Timguska Place Units - Russians 1 armour and 7 infantry placed in Russia Russians undo move 1. 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50 -
RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Tobruk to Libya British take Libya from Italians 3 armour moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Algeria Combat - British Non Combat Move - British Place Units - British 2 destroyers placed in 109 Sea Zone 3 armour placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
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Chinese territory questionposted in Global War 1936
Just came up to something in my latest game. Situation is like this. KMT and CCP are at war with Japan but the japenese have already conquered most of China. When russian troops can liberate Sinkiang which was original a Warlord territory does it get back to KMT or CCP or does it get a russian roundel?
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere should I move them sub from 112 back to 110 or the two subs from 105 to 110?
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere it really was a great time there. Most important for us was the lovely temperature of 30C° and the beautiful beaches. Our hotel was located in the city of Side which was a big naval hub during the Roman empire. They still have a beautiful Amphitheater to visit. Maybe you have the chance one day to discover the place.
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere hey Kilroy, absolutely no problem. Will edit the sub when starting the UK turn.
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere thanks. Normally we do not go on holidays twice per year but due to Corona and the decline of the Turkish currency the prizes for a week of beach holiday in Turkey are insanely cheap so we took the chance.
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere Hey Kilroy, my apologies for not letting you know the I am abroad for a week. Will come back and resume the game on the weekend. We are on a spontaneous vacation trip to Turkey.
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere sorry I was a bit late. But yes you are absolutely right. I do not have a land unit on a original dutch territory. Must be a glitch in the software I guess :-)
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - UK_Pacific UK_Pacific buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - UK_Pacific 1 fighter moved from India to 41 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 mech_infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Caucasus to Volgograd 6 mech_infantrys moved from Yunnan to Kweichow 1 fighter moved from India to Kweichow 1 artillery and 3 infantry moved from Alexandria to Egypt 1 fighter moved from Eastern Persia to Volgograd 1 tactical_bomber moved from Eastern Persia to Volgograd Combat - UK_Pacific Battle in Borneo Battle in 41 Sea Zone UK_Pacific attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone UK_Pacific win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow UK_Pacific attack with 1 fighter and 6 mech_infantrys Japanese defend with 2 mech_infantrys UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow UK_Pacific roll dice for 1 fighter and 6 mech_infantrys in Kweichow, round 3 : 3/7 hits, 1,50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Kweichow UK_Pacific win, taking Kweichow from Japanese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for UK_Pacific: 1 mech_infantry Non Combat Move - UK_Pacific 1 fighter moved from Kweichow to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Place Units - UK_Pacific 3 mech_infantrys placed in Persia 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2 UK_Pacific collect 27 PUs (2 lost to blockades); end with 27 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 UK_Pacific regular : 1,00 -
RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere yes definately. Just bought it from https://www.historicalboardgaming.com/The-Game_c_1443.html it is like playing Axis and Allies on Steroids :-)
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
@kilroynothere No worries, I also had some delay in the past. We all have jobs and family to deal with :-) In addition to that I am currently doing my first steps in global war 36 from hbg. It is massive!