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    R
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    • Posts 670
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    Posts made by Robson

    • RE: RobsonPonte vs. Fabsenpaule

      mannmannmann  :?

      France:

      7 Inf
      2 mech
      4 tanks
      3 art
      1 Tac

      DiceRolls: 6@1 6@2 4@3 1@4; Total Hits: 36@1: (4, 3, 4, 1, 1, 4)6@2: (6, 6, 3, 4, 4, 3)4@3: (2, 6, 6, 6)1@4: (6)

      D:

      6 inf, 2 art, 2 tanks, 1 fig

      DiceRolls: 8@2 2@3 1@4; Total Hits: 68@2: (3, 2, 4, 3, 1, 1, 3, 1)2@3: (6, 1)1@4: (3)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      France:

      AA Gun

      DiceRolls: 2@1; Total Hits: 12@1: (5, 1)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      sorry SZ110 defender neu würfeln:

      DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 3)1@4: (5)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      SZ 110:

      1 german sub destroyed

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      SZ 110:

      A:
      2subs
      3 fig
      3tacs
      2 strat

      DiceRolls: 2@2 3@3 5@4; Total Hits: 52@2: (1, 5)3@3: (1, 3, 4)5@4: (2, 5, 3, 5, 5)

      D:

      1 BB
      1 Cr
      1 Des

      DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (3)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      SZ 106 Runde 2:

      A: 1 sub

      DiceRolls: 1@2; Total Hits: 01@2: (5)

      D: 1 des

      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      SZ 106:

      Attacker 2 subs:

      DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

      Defender 1 Destroyer:

      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      Ok jetzt wirds ernst genug rumprobiert!  :-D

      Erster Zug:

      30 IPC.

      1AC (16)
      1Destroyer ( 8 )
      1 Sub (6)

      Cm:

      SZ 106:

      2 subs von 117 und 118

      SZ 110:

      2subs von 103 und 108
      3tacs von wgermany
      2 fighter von wgermany
      1 fighter von Holland
      2 StratBMB von Germany

      Frankreich:

      3 Panzer, 2 Art, 4 Inf aus Holland
      3 Inf, 1 Art, 2 Mech aus WGerm
      1 Panzer aus GreaterSGermany
      1 TacBmb aus Germany
      1 TacBmb aus Poland

      Yug:

      6 Inf 2 Art aus GSG
      1 Panzer aus Ungarn
      1 Panzer aus Polen
      1 Panzer aus Rumänien

      SFra:

      2 Mech aus WGerm
      2 Panzer aus GSG

      Fin:

      1Inf aus Norwegen

      Bul.

      1 Inf aus Bulgarien

      Scrambelst du?

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      DiceRolls: 1@1 1@2 1@3 1@4; Total Hits: 11@1: (2)1@2: (5)1@3: (4)1@4: (1)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      z111

      2SS, 1ftr, 1tac, 2bmrs

      Rolls: 2@2, 1@3, 3@4; Total Hits: 2
      2@2,: (6, 5)1@3,: (5)3@4: (5, 2, 2)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      1. Testrunde  :-D

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      DiceRolling 4d6:
      (3, 3, 4, 5)

      posted in Play Boardgames
      R
      Robson
    • RE: RobsonPonte vs. Fabsenpaule

      Germany 1

      Buy- $30- 1AC, 2TT

      CM

      to z111
        2SS fm z124 and z118
        2bmrs, 1tac fm Ger
        1ftr fm Nor

      to z110
        1BB bm z113
        1ftr fm Hol
        2ftr, 3tac fm WGer
        2SS fm z108 and z103

      to z106
        1SS fm z117

      to Fra
        3inf, 1art, 4mec fm WGer
        4inf, 2art, 3tnk fm Hol
        3tnk fm SGer

      to Yugo
        2inf, 1tnk, 1ftr fm Hun
        1tnk, 1tac fm Pol
        1inf, 1tnk fm Rom
        6inf, 2art fm SGer

      Scrambels du?

      posted in Play Boardgames
      R
      Robson
    • RobsonPonte vs. Fabsenpaule

      lets go

      posted in Play Boardgames
      R
      Robson
    • RE: Dice Roller

      @Robson:

      DiceRolling 10d6:
      (1, 2, 3, 3, 4, 4, 4, 4, 4, 5)

      YEAH it works :-)

      posted in Find Online Players
      R
      Robson
    • RE: Dice Roller

      DiceRolling 10d6:
      (1, 2, 3, 3, 4, 4, 4, 4, 4, 5)

      posted in Find Online Players
      R
      Robson
    • RE: German atlantic ops

      @Vance:

      OK I haven’t tried this out, but here’s what I am thinking.  I know this is way off the wall but hey its different at least….

      Germany builds a Major IC in Romania on G1. Attack France with 7 infantry, 2 artillery, and ALL of the planes (I ran an odds calculator on this and you should lose only the infantry and 1 artillery on average, plus maybe 1 fighter to AA).  Attack Yugoslavia using all the mech and armor (no inf/art).  Use the transport to NCM 1 infantry from Norway and an artillery from West Germany over to Poland.  There will be something like 6 artillery, 24 infantry, and a couple AA in Hungary/Poland, and all the mechs and tanks that survive will be in yugo.  The only naval action is z106 and maybe z91.  Activate Finland but leave Bulgaria, South France and later Greece for Italy to mop up.
      Japan takes 4 chinese territories, including Chahar. Build nothing to save $26 and keep everyone confused. You also need to take FIC and 1 Soviet territory to have $69 in the bank

      Now on round 2 Germany builds 10 mech in Romania and infantry elsewhere.  The whole mob moves into East Poland.  If you are in an aggressive mood, they could also be 10 armor instead.  5 Finns go to Norway to defend it.
      Japan takes Suiyuyan.  Build 3 tac, 3 bombers.  Still no attack on allies

      Round 3 Germany builds another 10 mechs and moves everybody into North Ukraine, including the new mechs built last turn.  Any spare change goes to infantry in France.  A few German fighters hold down the fort in the West but the Bombers move East.
      Japan builds an airbase in Suiyuyan (yes you read that right), and lands ALL of its planes in Suiyuyan.  Yes ALL of them.  Turtle the navy to z6 and build infantry.

      Round 4 another batch of mechs in Romania and everybody goes to Bryansk.  Crush anything that’s there.  All fighters go East.
      Japan SBR’s Moscow with 5 Bombers and a dozen escort fighters (just to further demoralize the enemy) and lands in Bryansk.

      Round 5 This time build bombers in Romania and strafe Moscow until infantry/mechs are exhausted.  USSR can only build a small number of infantry due to 20 SBR damage.  Japan suicides the 20ish planes to kill high value units.

      Round 6 Germany exterminates the Bolskevik.  :evil:

      I know this sounds crazy, but I did an odds calculation assuming Russia turtles every last unit to Moscow, builds nothing but infantry the whole time, and only loses East Poland, North Ukraine, Bryansk.  Even in that best case scenario they don’t have enough.

      Excuse me, but if you take FIC Round 1 with Japan then you don´t get the 10 IPC NO. So you get 59 not 69, or am I wrong?
      But hey nice idea, I will try it with the Mayor IC against my opponent  :-D

      posted in Axis & Allies Global 1940
      R
      Robson
    • RE: Radical g1 move with new setup

      Is it really necessary to get London? I thought with convoy raiding and strat bombing I get the same result (weak England) with cheaper units

      posted in Axis & Allies Global 1940
      R
      Robson
    • Radical g1 move with new setup

      Hello after a few looks on the new setup i thought this could be a good move.
      G1:
      Buys 1ac, 1dd, 1sub
      Combat moves:
      Sz111 with 3tacs,3figs and 1sub
      Sz 106 with 2subs
      Sz 91 with 2subs
      France with 7inf, 3art, 2figs, 2tacs and 2strats
      Take fin and bul and shot one round at yug and retreat to rom
      Move all tanks and mechs and the rest to the border. The 3 tanks from bel can only get to berlin but they are in range for the T2 attack.
      The Italians could strat bomb ukr in T1 to support the action.
      Any oppinions on that?
      I know its risky but 9 tanks and many inf and art are a strong argument for me.

      posted in Axis & Allies Global 1940
      R
      Robson
    • RE: Lessons Learned Global 1940

      Another lesson learned: If you have an opponent with less beer skill,
      then offer him some tasty strong bavarian beer!
      This strategy is called: drunken Axis&Allies and it works! Time will play for you  :-D

      posted in Axis & Allies Global 1940
      R
      Robson
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