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    robmderrick

    @robmderrick

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    Latest posts made by robmderrick

    • RE: !GAMEPLAY RULES HELP NEEDED!

      I have a shorter question re ZOC.

      If a unit is forced to retreat, and there are friendly units directly adjacent that it could retreat to, but that hex is also in the enemy ZOC… in other words, is retreating verboten into joint ZOC’s, even if there are friendly units in the target hex? Whatever the answer, is this made explicitly clear anywhere in the rules?

      – rob derrick

      posted in Axis & Allies: Battle of the Bulge
      robmderrickR
      robmderrick
    • RE: Extra bits and not enough bits - what am I missing.

      your correct the game is missing 2 american infantry but has a few extra pieces in other depts.

      Great news, I’m not crazy. But 12 extra German ART and 2 missing American INF! Quite the disparity.

      – thanks much for the speedy reply.

      – rob d.

      posted in Axis & Allies: Battle of the Bulge
      robmderrickR
      robmderrick
    • Extra bits and not enough bits - what am I missing.

      Hello, I’m on here for the first time, and though I am not normally considered dense, I am having a hard time figuring out why after set-up I have lots of extra pieces in some cases, and not enough in another.

      Specifically, and this is illustrated really well on page 5 of the rule book, Germans have a pile of Artillery that will never be used. They are not in the initial set-up, nor are they in the reinforcements. Why are they there? With all the extra INF, I can see using them to split INF/Chip combinations, but the extra ART and the 2 extra tanks are a mystery. What have I missed.

      Similarly, there are a number of extra bits for the Allies – the Brits have 2 extra tanks and, I believe, 3 extra ART (note: there appears to be a typo on the Brit Reinforcement board on page 9 in that it show Zero Artillery for the Brits! The actual board differs.)

      And so on. But then, the US INF appear to be 2 short. There are 22 figures called for in the initial set-up and reinforcement board, but only 20 green fig’s provided. Sure, after the first turn they will be available, but it still seems strange, and, it doesn’t allow much early INF/Chip splitting of forces. Not that you’d want to.

      So, I feel certain I must be missing something, since I scoured this and other sites looking for a mention of this and not finding anything. Can anyone tell me if I’m crazy or sane, and the reasons therefore?

      – rob d.

      posted in Axis & Allies: Battle of the Bulge
      robmderrickR
      robmderrick