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    Posts made by Robert

    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              3 infantry moved from Baltic States to Belarus
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Belarus
              2 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Archangel to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
              3 infantry moved from Ukraine to Western Ukraine
              1 armour moved from Russia to Bryansk
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              5 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              2 armour and 1 infantry placed in Ukraine
              1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      Robert
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      Looks like it works!

      posted in Play Boardgames
      R
      Robert
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Malta: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              2 mech_infantrys moved from Western Germany to Southern France
              1 armour moved from Greater Southern Germany to Southern France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              2 armour moved from Greater Southern Germany to France
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits, 2,50 expected hits
                      British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                      1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 5/15 hits, 4,50 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
                      5 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral_Allies: 5 infantry
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      AA fire in France : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/18 hits, 6,17 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
                      1 aaGun owned by the French, 6 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                      Germans roll dice for 5 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/12 hits, 5,17 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2,00 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 artillery and 7 infantry
                  Casualties for British: 1 armour and 1 artillery
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Battle in Southern France
                  Germans attack with 1 armour and 2 mech_infantrys
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                      Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
                      French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the French lost in Southern France
                  Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 mech_infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
              1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
              3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from 110 Sea Zone to Western Germany
              2 aaGuns moved from Western Germany to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              2 bombers moved from 111 Sea Zone to Western Germany
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 infantry moved from Denmark to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              1 tactical_bomber moved from France to Western Germany
              1 fighter moved from Yugoslavia to Southern Italy
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
      
          Place Units - Germans
              6 infantry placed in Germany
              1 bomber placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
              Germans collect 42 PUs; end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Germans : 5,17
      British : -1,67
      AA fire in France : : -0,17
      French : 1,67
      Neutral_Allies : -1,67
      

      Savegame

      posted in Play Boardgames
      R
      Robert
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Robert said in 2v2 Robert and friend vs Makalakalane and Maxiheimer:

      35122

      Doing a test

      posted in Play Boardgames
      R
      Robert
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      The odds are in your favor :) No scramble!

      posted in Play Boardgames
      R
      Robert
    • RE: 2v2 Robert and friend vs Makalakalane and Maxiheimer

      @Makalakalane said in 2v2 Robert and friend vs Makalakalane and Maxiheimer:

      35122

      @Basile_01 : Game is up!

      posted in Play Boardgames
      R
      Robert
    • RE: Quick question about airplanes

      Thank you!

      posted in Axis & Allies Global 1940
      R
      Robert
    • Quick question about airplanes

      Hey everyone, I have a question about airplanes movement. When using airplanes for combat, ALL AIRPLANES must have a valid landing area. Is that correct? A valid landing area includes aircraft carrier. So if a player were to send some planes in a naval battle, you cannot send more planes than your AC capacity (if no other landing area).

      EG : Player X attacks a fleet. He possess no island or friendly territory and only two aircraft carriers can move into the area for planes to land. Because of that, the maximum of airplanes (Fighter or Tac) is limited to 4. Is that correct?

      I found the following rules :

      • An air unit that moves in the Combat Move phase must generally reserve part of its move value for the Noncombat Move phase, at which point it must return to a safe landing spot using its remaining movement.

      • list itemAn air unit’s movement in any complete turn is limited to its total move value. Thus, a strategic bomber with a move value of 6 can’t move 6 spaces to get to a hostile space. It must save enough movement points to get to a friendly territory where it can land. A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.

      So if my understanding is correct, you cannot send more planes than valid landing zone, and that includes aircraft carriers. This rule is only checked BEFORE the resolution of combat. So an Aircraft carrier could be sunk, but the combat move would still remain valid because it was valid at the time of the player declared its moves.

      posted in Axis & Allies Global 1940
      R
      Robert
    • RE: TripleA email game Global 1940 2nd edition

      roberttriplea@hotmail.com

      Let me know if you are interested in playing! (My friend and I are looking for 1-2 person to play against)

      posted in Find Online Players
      R
      Robert
    • Axis and allies 1940 global : Looking for players

      Hey!

      My friend and I are looking for a person or two to play 1940 global (TripleA, by email).

      We consider ourselves to be average players, with no tournament experience. We’ve never used the Bidding system since we are probably not good enough to exploit the Axis’ strength, but we can discuss that later.

      We can do a couple moves each day (Thanks to quarantine) and cover for each other if the other person is unavailable.

      posted in Find Online Players
      R
      Robert
    • RE: Disastrous turn 1 for Italy. Is there a point in continuing?

      @surfer : Given Italy’s luck, would you consider doing risky G2? Or play it standard and hope that luck evens out eventually?

      posted in Axis & Allies Global 1940
      R
      Robert
    • Disastrous turn 1 for Italy. Is there a point in continuing?

      Hey everyone!

      As espected of UK1, Taranto was launched against the Italian fleet. UK won easily with (remaining troops)

      • AC

      • 2 Fighters

      • 1 Cruiser

      On his turn, Italian decided to send everything it had against the fleet in SZ 97, with the goal of attacking Greece.

      • 2 fighter

      • 1 bomber

      • 1 sub

      • 1 destroyer

      • 1 cruiser

      Not only did Italy lose the naval battle, but it lost its entire army except for 1 bomber… All Italy managed to accomplish is a single dice roll, killing a cruiser.

      Naturally, Battle of Greece failed, leaving only 1 tank retreating. A weakened Yougoslavia (2 inf left) still managed to score hits on the Italian army… And the attack on Tunisia also backfired, with the single French killing two Italians.
      Basically, everything that could go wrong, went wrong.

      So… should the Axis surrender? Keep playing? Germany had a pretty lucky G1 killing most of the English boats without losing its subs/battleship, so luck seems to be wild in our game.

      Germany could attempt some unfavourable battles on G2 and see if luck can come back to our side / turn the tide of the battle…

      posted in Axis & Allies Global 1940
      R
      Robert
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