Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. robert t
    3. Posts
    0%
    R
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 163
    • Best 9
    • Controversial 0
    • Groups 0

    Posts made by robert t

    • RE: DIY tuck box inserts

      @djensen I bought a bunch once for my kids birthday grab bags. There was a few different sizes and shapes at the time.

      I should go back and see what they have.

      I need something for the A&A&Z game. My 42SE uses the boxes from my second Anniversary edition game. Those are nice boxes!
      I made inserts from a file here or BGG which was print/fold/glue. It made 6 sections for the Ann. boxes. Inf/Armour-Art./Fighters-Bombers/AC-Battleship/other ships/Tokens.

      posted in Customizations
      R
      robert t
    • RE: DIY tuck box inserts

      I would check out a Michaels store if in the US or Canada.

      They have many different shapes/sizes of plain card board boxes. All you would need to do is glue the dividers in.

      I always check out fishing tackle stores if I can when out of town. (we have one in town)
      The tackle storage boxes they have are different from the hardware store variety in shape and size. Often more dividers too.

      When I made/converted boxes for my AAR game years ago, I used the set up chart as a lid. Held to the box with elastics.
      The best thing about Classic was the integration of the storage styrofoam tray and the set up card. Someone was really thinking about the players when designing both components. A lost art.

      posted in Customizations
      R
      robert t
    • RE: Piece Count

      FA is the one I don’t own of the gamesmaster series.

      It would have some unique pieces to enhance other A&A games.

      G40 is the best when you have time and a group.

      I’m hoping A&A&Z with or without the zombies will be a version my son will play.
      Shorter and less pieces are the draw right now.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      @taamvan I don’t break up games either.
      Having 2 copies of each game helps. :-)
      I just think Spring 1942 is a dog with its small map and bad rules. I prefer 1942 SE over Spring 1942 as well.

      I pick up used A&A games for $5-$10 each , older versions mind you, whenever I see them for the pieces.
      Spring 1942 is one I see regularly and buy if in the price range. That is why I have 3 copies. One is now with 1941 and one with A&A&Z.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      @lozmoid
      well, a couple of things.
      This isn’t a full A&A game. Think more along the lines of 1941 as the IPCs are less.
      Second, do what I did and use pieces from Spring 1942 (which will never be played as the map sucks and the rules are better in 42 SE) or another A&A game.
      It is a less expensinve A&A game so costs were cut on pieces.

      The bright side is they included money AND a second card deck to convert 1942 SE into a zombie game.

      I think this is the first A&A game in a long time which is priced right for what you get.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: 1942 sec ed upgrade kit to Zombies ??

      @BananeDC

      Zombies are roughly the same size as infantry. A little bigger wouldn’t hurt and might look better.
      Europe is the only area where space is tight, but that is true of all A&A games.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      This was posted over on BGG:

      Just did a quick count of the units:

      Japanese
      Battleships 1
      Carriers 3
      Destroyers 3
      Transports 4
      Submarines 3
      Fighters 5
      Bombers 2
      Tanks 4
      Artillery 4
      Infantry 8

      German
      Battleships 2
      Carriers 2
      Destroyers 2
      Transports 3
      Submarines 4
      Fighters 4
      Bombers 2
      Tanks 7
      Artillery 4
      Infantry 10

      Soviet
      Battleships 1
      Carriers 1
      Destroyers 1
      Transports 1
      Submarines 1
      Fighters 3
      Bombers 1
      Tanks 5
      Artillery 4
      Infantry 8

      UK
      Battleships 2
      Carriers 2
      Destroyers 5
      Transports 5
      Submarines 3
      Fighters 4
      Bombers 2
      Tanks 4
      Artillery 4
      Infantry 10

      United States
      Battleships 2
      Carriers 3
      Destroyers 3
      Transports 4
      Submarines 3
      Fighters 5
      Bombers 2
      Tanks 4
      Artillery 4
      Infantry 10

      So there is a discrepancy in what the actual piece count is supposed to be. :-(

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: 1942 sec ed upgrade kit to Zombies ??

      @BananeDC

      There are special dice that the zombies use. They have 2 A’s, 1 D and 3 blank sides.
      They are integral to the game and zombies.

      As long as your map has the same territories as the standard 1942 SE OOB map, you are good.

      So, there is no separate kit.
      The game costs $40 roughly. (probably cheaper on-line - think Black Friday/Cyber Monday)
      You get a shorter/faster version of the 1942 SE game for those times when time is tight.
      You get all the things you need to convert your own copy of 1942 SE into a zombie game when you have lots of time to play.

      Zombies are sparse, this is true. There must be some zombie figures from other games which you could buy for cheap.
      OR
      spray paint some old figures from previous A&A versions …cough Spring 1942 or A&A classic cough.
      They make a greenish white colour just check your local hobby/craft store.
      They would better represent the dead infantry as well.

      I actually used most of the parts from a Spring 1942 game to bump up quantities in this game. I too hate chips.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: 1942 sec ed upgrade kit to Zombies ??

      @BananeDC

      Basically there is a second deck of cards in A&A&Z.
      These cover the territories you find on the 1942SE map.
      It is important as the cards determine where the zombies pop up at the beginning of each turn.
      I haven’t looked closely but I assume the tech is the same.
      The zombies and all control markers are needed from A&A&Z. The backs of the country control markers have a zombie so as to denote control.
      In the rules, which are on-line, the set up cards for 1942 SE can be seen/reviewed.
      The zombie dice are needed to use the zombies but the combat dice are chrome to the game. (6 hits zombies in combat)
      If bought on-line, it is a great deal to get a quick game (base) and tools to convert 1942 SE.

      Although, more zombies might be needed if playing 1942 SE as there are only 30 included. (unless your really love using chips :-) )

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      for the record, I’ve had issues with most games produced in China that contain minis.

      I’ll pop over to their web site and talk to them.

      I’ve never had a complaint with their customer service as they have gone out of their way to make things right.

      Watching a play through on youtube and this game does look fun. Not a serious A&AA game but a quicker fun game like Classic was back in the 80’s.

      Even without the zombies, it has:

      UK-10 IPCs / Japan-6 IPCs / USSR-7 IPCs / Germany-9IPCs / USA-15 IPCs

      more per country so it will make a better 1941 intro game than the existing 1941 game.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      Money and 60 zombie cards are the same as yours.

      I only have 85 1942 zombie cards though.  :-( :?

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Piece Count

      Chips are the same.

      Shorted one red combat die (zombie instead of a 6)

      28 zombies instead of 30

      USA: 3 destroyers not 2

      Soviet Union: same as you

      UK: 4 fighters instead of 5, 2 carriers instead of 3, 5 destroyers instead of 3,

      Japan: same as you

      Germany: 4 subs instead of 5,

      So, one of us has a few missing/mixed up pieces.

      Most are not important as I’m using my extra Spring 1942 pieces so each army is beefier. ( I picked up a few S42 games for $5 each ata con, not a popular version of A&A)

      I would like the zombies and red die though as I can’t replace those.

      I’ll check the cards and money today and compare before contacting WotC.

      Thanks for posting your count.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Painting?

      I’d be tempted to get a copy or two of A&A Pacific 1999 version. The Japanese pieces were a bright red colour.

      If painting, I use a spray can but airbrush is same principle, secure the piece to a backing. I use double sided tape to keep the figure/unit from moving.

      Next, and this is key to any painting, use light dustings when spraying. It will take longer and more coats but the result is far better. It also allows the paint to dry properly.

      I line units up on a strip, say 6"-8" long.  I spray down and back up the strip catching areas between the units first. This allows me to judge how much paint is needed when spraying the most visible areas.

      I use more paint than most, probably, but nothing worse than a unit where all detail is gone from blobs of paint.

      posted in Customizations
      R
      robert t
    • RE: Axis win condition strategies always the same?

      In this case, A&A&Z, I would classify it as “entry level” because of the map used.

      Fewer territories and less income make for fewer option than a 1942 or anniversary game.

      If it is a reboot, then it is of classic. :-D

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: AAZ Rulebook available for download

      however, it is a basic A&A game so should be straight forward.  :-D

      I am going to read the rules this weekend while waiting for my FLGS  to get this game in stock.

      Then, I’ll see how I can use the A&A&Z map for the 1941 game and get my son to play. :evil:

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Where WOTC got the idea for this game…

      True it has size issues. Maybe that is what is needed though. The battle games didn’t work as hoped so maybe a change of scale is needed.

      What is needed is new ideas/scale/eras to make the continuing of the series viable.

      posted in Axis & Allies & Zombies
      R
      robert t
    • A&A&Z set up cards question

      As I wait for my FLGS to get a copy in, I was wondering if someone could post pictures/scans of the set up cards.

      I would like to see if it is similar to A&A 1941 set up.

      Would much tweaking be needed to use the zombie map for the 1941 game.

      I’m thinking more territories and money would make for a better intro game.

      Thanks.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: I Think Joshua From "War Games" Said It Best….

      I think most games, especially euros, are wrapped in a thin layer of the latest crazes happening.

      mankinds survival/space/medieval/fantasy are all popular themes right now.

      It surely played a role in Scotts likes/dislikes at the time.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: I Think Joshua From "War Games" Said It Best….

      WotC has little interest in making games for small hard core fans.

      They are in the business of making money using the latest pop culture theme.

      However, like just posted, if it is a hit, the A&A community will benefit with more main stream A&A games being produced.
      (some off the wall stuff too)

      Hopefully they will revisit the battle series or do a campaign game.

      Regardless, we will know soon enough what this game brings as it is close to Oct 31st.

      posted in Axis & Allies & Zombies
      R
      robert t
    • RE: Subjective Complaints about AAZ (Zombies are stupid thread)

      Yes, zombies have had a long run in pop culture.

      I was surprised they went with them too.

      However, seeing that there is a new movie based in WWII with a  zombie element, there may just be a zombie renaissance in the making.

      posted in Axis & Allies & Zombies
      R
      robert t
    • 1 / 1