Ah, but they will pay for themselves!
Posts made by robbie358
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RE: Holy Italian Rockets, Batman!posted in Axis & Allies Global 1940
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RE: Holy Italian Rockets, Batman!posted in Axis & Allies Global 1940
It’ll be worth it in the long haul.
Besides, they let me sortie 6 panes out from Italy, and give me more range for my aircraft from Egypt.
Before all you haters go all “pics or it didn’t happen” on me…
Behold my new airbases.
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Holy Italian Rockets, Batman!posted in Axis & Allies Global 1940
So we’re playing an Alpha+3 game here in Southern California.
I’ve never used tech before in Global '40, so we decided ‘what the heck’.I’m playing as Germany and Italy, there’s one guy playing Japan and four Allies players.
Germany buys two dice, no successes. Japan buys one, no luck. USA buys four dice, nothing. It comes to the Italian turn. Don’t have anything better to buy… I roll a 6 and and a 5.So the Italians have Rockets now.
As I understand in Alpha+3, AA guns no longer fire rockets. Air bases fire them at range 4, only against Industrial Complexes. To my chagrin, there are no ICs within 4 of the only air base in Italy.
So I buy an air base for Northern Italy, which can hit Britain. Then after I flag Bessarabia with Italy, I toss another one out there for hitting Moscow. I’m about to drop another in Egypt for striking at the minor IC in South Africa.
MWAHAHAHAHA. Italian Rockets rule.
Any other ideas? Iraq next? How about West Indies, Suriname and British Guiana? Rocket attacks on the whole USA might be cool.
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Global '40 in Vista, Californiaposted in Player Locator
For those of us not going to ComicCon…
I’m hosting a game of Global this Saturday, July 14th at Pair-A-Dice Games in Vista, CA. Â The address is:
2020 Hacienda Dr
Vista, CA 92081
http://www.pairadicegames.com/Start time is 10am. Â The store closes at 9pm, if we’re not done we’ll pick the game up later.
I have four confirmed players already, including myself. Â Also two possibles. Â If more than six show up, we’ll play two games.
Alpha+3 or OOB (house rules) by popular vote. Â Powers by semi-random selection.See You Then!
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RE: Technology In This Game?posted in Axis & Allies Europe 1940
Can I get a ruling on this, please? Someone?
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Technology In This Game?posted in Axis & Allies Europe 1940
I had a disagreement with my ally during our game on Sunday. He claimed that the optional tech rules in the Europe book applied to standalone Europe '40 as well, I said they were designed only for the entire Global '40 game.
They are, after all, in the chapter for Global '40 rules.
Help me out here. -
RE: Played…posted in Axis & Allies Europe 1940
Yeah, Tweedledee (USA) and Tweedledumb (USSR) did let you blow away a whole lotta crap. UK takes Italy to the rescue!!!
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
Wild Bill, I understand what you’re saying, but I don’t agree. The whole argument started because a guy half-massed the France attack with no planes in there on the usual bad advice of people on this board. If that’s going to be the standard opening move, then I need to know what to do with my French units on F1. Because I’ll have some left. Beacuse you have a 51% chance of a win (or even 75%) doesn’t mean you will. And if you do you’ll be weak there.
If I was playing Germany, and I took out his destroyers (lets assume I change the attack a bit, the bombers might be able not reach 109) with my subs and a few planes, that leaves me a fighter left for Southern Italy, no destroyers at all to attack my subs, no transports for him to take anything back, and all my mechs and tanks, which still get to Russia on G3 because I wiped out France with one shot from all my bombers.
I don’t understand what my problem is. I can hit the UK navy on G2 and not hurt from it. If he consolidates his navy and builds a destroyer (or anything else in the ocean for that matter) he’s an idiot, because I can wipe it all out THEN I CAN DO SEALION. The UK must build infantry in England to counter that threat.
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RE: GenCon Indy 2012posted in Events
I will try to make it. Last year I just played Global '40 two times as well as my Star Trek CCG 1st Edition for a day.
I’d like to mix it up and get into a 50th tourney. I like ALL the rules, NOs, tech, the works. We’ll see what the tournament director says. -
RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
You realize that submarines submerge, right? He can’t kill my subs if he doesn’t have a destroyer. Period.
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
111 is the sea zone I want, because it has a destroyer. If I’m not mistaken, he can only sortie one plane into 111, the one from Scotland.
And how does he buy a destroyer in SZ106 if I have two subs there to kill it? And why would he do that anyways, if he’s at all worried about sealion he’ll build infantry in the UK.My problem is with the fact that people attack SZ110, but don’t listen to me. Leave those UK destroyers alone, so they wipe out your subs, and don’t send any planes into France. Good luck with that.
I’ll stick with my Germany plan, it’s worked every time.
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
I’m supposing he’d send his 4 planes against the 2 subs and bomber, leaving the rest of the attack alone. My purpose being to kill his destroyer. If one of my subs survive to kill the transport, it’s just a bonus, and if he wants to take the bomber hit on a plane, it wouldn’t be so bad. I’ll take the bomber in order to keep the sub.
My build is 2 bombers and a sub, btw. Just in case he’s an idiot and puts his remaining ships in 109 to try and defend them.
Also, how does the UK affect Italy if the Italians take Gibraltar? He doesn’t have any transports left…So there you go, my G1 moves. Know you know my super-secret plan. Commence the arguing!
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
@guy:
1)how is the second part accomplished? (what do you send where?)
if it were me, even if i had to run all the way to canada, that’s what i’d do. the brits start with a healthy amount of core ships. you let them go and you won’t see them til an allied landing party plops down in europe. either that or italy gets slapped around like rihanna.
i’m not opposed to the idea of freeing up those mechs/tanks for russia, but seems like the axis will miss a big opportunity to clear the atlantic a bit
Simple, they give you enough subs at the start of the game. It’s basically designed so that you can hit them all. Two subs on the Canadian destroyer/transport[106], two subs (and maybe a bomber) on the UK destroyer/transport[109], leaves you one sub, with 4 fighters and a strategic bomber for the Battleship/cruiser/destroyer[111]. You can send 5 tacticals into France, paired with the 6 tanks.
All destroyers gone, France falls in probably one turn. You lose 5 or 6 infantry, keep all artillery, mechs, and tanks. The UK fleet is inconsequential, as they can’t hurt your subs. They’re down to two cruisers and a battleship. Then your 3 bombers (build one G1) hit the UK with an SBR, along with the convoy disrupts, and 2 tacs, one each hitting the naval and air bases, neutralizes the UK for quite awile.
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Signaturesposted in Website/Forum Discussion
Just wondering how, if it’s at all possible, to put a signature after all of my forum posts.
I simply don’t see an option for it.If not, I’ll have to copy and paste the BB Code every time I post?
Like so…
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
And back to the original subject, I guess the question is how often does Paris get liberated? I’ve never once seen the French get that 12 bucks to spend on units. So I may as well have done it.
They don’t start with an AA gun in Paris in Alpha2.
I’m thinking I should have hit Paris to liberate it, and spent my 12 bucks on 1 AA gun, one infantry, and one mech to spend it all. That gives me 2 infantry, one tank, and one AA gun, so if I shoot down even one plane then it was all worth it. I land the French fighter in Normandy, so if he wants to kill it, he has to send at least a tank or a few planes, and I’ll probably get a hit.Then Germany flips out like that guy on youtube that went ape. After I explain to him that it all could have been avoided by a better G1 strategy.
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RE: What Do Do With French Units (F1) That Survive German Attackposted in Axis & Allies Global 1940
I don’t know about you guys, but I like to just take out the UK destroyers so my subs can convoy disrupt without worry. Also, you seem, KillO, to be under the impression that the UK navy won’t be touched at all, which is incorrect, as Germany really doesnt have anything else to do G2.
@guy:
in this scenario, germany should have plenty left over after france, if not they got diced, but it shouldn’t happen too often
Guy, obviously not, if I can save all the tanks and mechs. Anything else I can save is just a bonus, like artillery, to help defend France eventually.
You’re all so stuck in your ways. Anything that doesn’t go perfect for you is all the dice and not bad strategy. Then you cry and complain and do it all over again.
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Punked!posted in Axis & Allies 1941
April Fools! � I get the feeling we’ve all been punked. � There is no so thing as Axis & Allies 1941. �
Release date’s here and there’s no game, and noones taking preorders for it, so I’ll be the first to call ‘bs’.[admin] Well, the language is cleaned up. What symbols were the ? supposed to be? [/admin]