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    Posts made by robbie358

    • RE: British Counter to Sea Lion?

      I think that the Sea Lion thing is there to represent the threat so that the UK doesn’t go on offense right away.
      If you don’t play it conservative… if you don’t buy all infantry the first turn… if you go all in on the Italian fleet… you’re gonna lose the UK.

      For example… if you’re building naval units and bringing up the carrier from Gibraltar… you’re not attacking the Italian fleet.  If you’re buying all infantry… you’re not threatening Africa or Norway at all.

      My point is the Germany doesn’t have to decide if it’s going Sea Lion or Barbarossa until it’s Turn 2 Purchase Units phase.  That means that either way, turn 1 the UK has got to play it safe.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: AAG40 FAQ

      Do either Calcutta or Sydney count as an allied capital in the Global Allied victory conditions?  Why or why not?

      posted in Axis & Allies Global 1940
      robbie358R
      robbie358
    • RE: New to A&A be nice pleasae

      Wow,

      Alot’s changed in the last 20 years of Axis and Allies.  You’ve got alot more playable countries to work with, namely France, China, Italy, and ANZAC.  USSR always goes after Germany now, the submarine rules are WAY different, Battleships and Carriers take 2 hits to go down, they made the cities on the board the victory conditions, there are diplomatic rules as in how and why the USSR and USA come into the war…

      Also, a list of the new pieces:
      -Artillery (pair with infantry to increase attack power)
      -Mech Infantry (moves 2)
      -Tactical Bombers (pair with fighters or tanks to increase attack power)
      -Destroyers (anti-sub)
      -Cruisers (less powerful Battleship)
      -Air Bases and Naval Bases (increase range of planes and ships)

      There are major and minor complexes now, SBR rules are different, and if you go into neutral countries now you have to fight instead of paying 3 bucks.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: FAQ - what questions would you like answered in the official FAQ?

      I suppose I should’ve called this thread “MY own personal questions about A&A rules answered in vague terms by other users who don’t contribute questions of thier own” instead of putting anything about the official FAQ on it.

      So how exactly do I explain to the other people I play A&A with about everyone’s two-cent rules clarifications if it’s not in an FAQ from Wizards?

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: FAQ - what questions would you like answered in the official FAQ?

      Another one I’d like to see is…

      -Especially for the purposes of National Objectives, please define the terms “Warships” and “Surface Warships” exactly, as in give a list of what specific units constitute these terms.

      I wonder out loud here about these things, like how do aircraft carriers convoy disrupt if they can’t attack?  Do the planes on them count whatsoever?  Is a submarine a warship for the purposes of the USSR NO?  Why does that NO say “warships”, does this mean you need to have more than one ship in SZ125 to erase the NO?

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: FAQ - what questions would you like answered in the official FAQ?

      @orcageo:

      Where does it say that you get 2 free infantry from Novosibirsk?

      The political situation rules for the USSR on page 9 of the rulebook.  “When the Soviet Union is at war, place two infantry units in Novosibirsk during the Mobilize Units phase of each turn in which it mobilizes any units.”

      Now it does say on page 22 under ‘Phase 5: Mobilize New Units’…  “Move the newly purchased units from the mobilization zone on the game board to eligible spaces you have controlled since the start of your turn.”  That could cover this, but we never know for sure until the FAQ comes out.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • FAQ - what questions would you like answered in the official FAQ?

      I’ll start this topic off (I already know the answer to most):

      -When the Axis take Novosibirsk, do the Russians lose the 2 free infantry a turn there or do they attack the territory somehow?

      -Do the Dutch rules (i.e. Suriname) work the same in Europe 1940 as they do in Global?  The UK moves a land unit in on non-combat and takes it?

      -Is Eire or United Kingdom an island?  Why the hell not?

      -My friend never wants to play as Italy!  How do I get him to?

      -Does Germany still get the iron ore objective if Sweden is Allied-neutral?  As in I attacked the strict neutrals and it’s pro-Allied now?

      -Why the Canadian roundels?  I’m not saying it’s not cool, though.

      -If I ask permission to move units through an enemy canal or straight while I’m not at war with the power that controls it, how does that work?  Can the other player tell me what ships I may and may not move though it?  Do I have to move through if I asked?  Do I have to move the ships into the adjacent sea zone before I ask?  When do I ask, in other words what phase?  Once I have permission to use a canal or straight do I have that permission for the rest of the game?  Only until I am at war with that power?

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      So you would consider the AA50 Italian units to be the definitive Italian molds in the game then?  Just curious.

      posted in Customizations
      robbie358R
      robbie358
    • RE: Battle Board Casualty Zone Error

      @hewhoisnickel:

      @marechallannes:

      Who cares?

      Never used the casualty strip.

      Same here. What’s the point? You can just put them off to the side or back in their bin.

      By the rules, if you don’t use the battle board and casualty strip, the game doesn’t count.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Battle Board Casualty Zone Error

      @Bob_A_Mickelson:

      I don’t believe this was an error. It was probably omitted due to space. Yes I realize that there is technically enough space, but cramming it into the combat strip would require a reworking of the established style. Just my two cents.

      Well, they should’ve included it. If the freaking French roundel is on there, the Italian one should be.  Italy does alot more than France over the course of a game.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      @cminke:

      maby a tank for the open setup?

      Ah, if only I had a camera high-res enough to do them justice, I’d show you guys my Canadians.
      I painted 2 infantry and a tank for the initial setup, and I think that’ll be good for the sake of simplicity.  The maple leaf is no harder than the ANZAC crown.
      Just a British infantry with the Canadian roundel at the base, the tank is just a British tank in camo with the Canadian roundel on the back.
      I also did a Yugoslav infantry (russian mold, painted differently with the red, white, and blue roundel at the base) and a Greek infantry (british mold with a grey uniform and a blue base with a white cross ala War At Sea Greek roundel).
      I think I’ll do an Iraqi infantry next after I finish my UK units.

      posted in Customizations
      robbie358R
      robbie358
    • RE: Accurate Miniature Equivalents for Custom Painting your 1940 E&P

      @allworkandnoclay:

      I’ll probably be busy relearning Spanish and possibly painting my ‘Descent: Journeys Into the Dark’ set.

      I gave you the idea for that!  Russians look great btw.

      posted in Customizations
      robbie358R
      robbie358
    • RE: Liberating Territory Question

      Answer to Question 1:  Yes, the enemy has to conquer an ally’s territory before you can “liberate” it.  You cannot simply move into your ally’s territories and take them over even if the ally’s capital is in enemy hands.  As soon as the capital is liberated, any territories of that ally that are controlled by other allies revert back to their original controller.
      The exception to this rule is Dutch territories, they can be non-combat moved into by UK ground forces (or ANZAC in Pac40) and taken over by them.

      Answer to Question 2:  I’m not entirely sure why the roundels, perhaps it’s a game designer nod to the Canadian contribution to the Allied war effort.  They do look cool, though.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Denmark

      @calvinhobbesliker:

      Alternatively, have Italy in position to immediately retake Denmark

      That’s a problem if you don’t have anyone in Western Germany and UK lands a guy there too…  which is what happened to me :(  Italy can’t get to Denmark in one turn.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • Denmark

      To all the people who play as Germany out there:

      You HAVE to protect Denmark from Allied assault.  If you don’t you lose.
      I played a game last night where Russia was fairly certain to fall in a few turns, but the UK player did the unthinkable and captured Germany.
      Let me explain…

      1. The major complex in Romania is a waste.  It gets troops to the Russian front faster, but there is no way to swing emergency forces back into France or Denmark from there if needed.  Just build all your stuff in Western Germany.

      2. The UK player put an infantry in Denmark, then on France’s turn moved the French cruiser in to block my fleet (sitting outside Leningrad) out from amphibious assaulting and retaking it.  All my guys were in Romania headed for Russia, but on the next English turn he assaulted Germany itself and I was done for.

      I know this only happens if you don’t see that… so just don’t let it happen to you.  The Romania thing is a waste of 30 bucks, and it’s better to just leave 6 inf in Denmark to dissuade an Allied attack there.  Threw 4 hours down the drain on account of that stupid crap.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • Battle Board Casualty Zone Error

      Does anyone else notice that they left the Italian roundel off of the provided casualty zone in Europe 1940?

      A simple oversight, or a deliberate insult?  Your thoughts?

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: How Russia can make 5 extra IPC's a turn instantly

      The other issue is that Japan in the global game has nothing to do until turn 3 either, so this could seriously backfire.

      The Japanese player simply has to say “if you declare war on me it’s gonna cost you Siberia” and the Japanese make a serious push into Russia with all his planes and Russia is screwed.  Buys the Pacific allies some time but may cost you Russia.

      posted in Axis & Allies Global 1940
      robbie358R
      robbie358
    • RE: Submarines in a Convoy Sea Zone

      @WILD:

      Another sub/convoy question came up in our game w/sz125. We are in the 3rd turn of a global game (would be the same in E40). G3 Germany declares war and attacks Russia, but keeps a sub in sz 125 so Russia can’t get its war time NO (Russia has no dd’s to kill the sub). Germany still holds Norway, and the Red October has also found its way to sz 125 as well (was put there R2). Germany has no dd’s either, so can’t kill the Russian sub. The question was does the Russian sub cost Germany 2 ipc’s on Germany’s G3 collect income phase. After a bit of thought we decided the answer was no. Although Germany declared war w/Russia G3 and attacked, by rule the Soviets have not yet declared war on Germany (must declare war at the beginning of your turn) so it can’t raid convoys yet.

      I think we played it right, but it does seem kinda weird that you can be attacked, fight to defend yourself, but can’t raid your new enemies convoy yet because of a formality, even if your in place to do it.

      Actually, (as far as I know) as soon as Germany declares war on Russia, Russia is automatically at war with Germany… they don’t have to reciprocate the declaration of war.  Also, Russia can immediately… or in the combat move phase of any future turn declare war on Italy.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Submarines in a Convoy Sea Zone

      2 german subs in SZ109 would disrupt 6 dollars in convoy disruptions, if you’re playing with the optional rule…

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
    • RE: Sea Lion A Success!!

      @Clyde85:

      If you dont leave the baltic, how are you going to contest Landings on the British mainland? Given what you said you have, I think its a pretty weak fleet, and a larger allies fleet, which you indicate they have by the damage being done to Italy, would sink you.

      First off, why would I ever have to?  I have a major complex in London, so I just build up infantry every turn until it’s untakable… (I know that’s not a word).  So the US liberates London, and UK gets to collect it’s income on the next turn.  They don’t actually get to place anything until a turn after (3 turns now), and all UK territories that the US currently has in Africa go to the UK instead.  The next turn they can actually do something with the new units (turn 4).  Seems like I should have Moscow by then.

      Second, if they do that it removes the threat to Italy, so why would the Italians not waste their whole air force (5 fighters, 4 tac bombers) on an attack on the US fleet that is trying to block my transports from getting out of the Baltic?

      All of this is pure delaying actions while I throw 77 bucks a turn into Russia (6 inf, 6 art, 3 tanks, 1 bomber, 5 left over), while I bombing the hell out of his Moscow complex and he’s therefore maybe getting 5-6 infantry a turn total.  Game Over.

      posted in Axis & Allies Europe 1940
      robbie358R
      robbie358
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