TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Japan to 60 Sea Zone
1 artillery and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Okinawa
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
2 infantry moved from Kwangtung to 61 Sea Zone
2 armour moved from French Indo-China Thailand to Burma
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery and 3 infantry
British defend with 1 bomber; Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 bomber
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Manchuria
2 armour placed in French Indo-China Thailand
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total