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    Topics created by rmcbride

    • R

      Best Opening moves for Japan?

      Axis & Allies Pacific 1940
      • • • rmcbride
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      EqqmanE

      It depends on what side you are playing.  If your son is going to be Japan, tell him to follow the previous advice.  If you are playing Japan, follow the USA-killing strategy in the Pointlessly Broken thread and effectively win the game in turn 5.  Sadly something like 75% of the content in that thread is a needless flame war (as these boards are un-moderated for all practical purposes) but there is plenty of insightful commentary in there if you can suffer through it.

      EDIT: I should point out that the war plans in that thread don’t translate that well into the Global game.  If the USA can afford to ignore Europe for the first several turns of the game, then it has enough to place into the Pacific that Japan won’t take it down.  Japan also has the issue of a possibility of expanding too quickly- since there are so many places it needs to reach, its forces will start to thin out all along the front.  At that point the Allies can start to pick off Japanese forces piecemeal and slowly turn them around.  I liken it to blowing up a balloon- if it gets too big, you can pop it.  The Japanese are protected from this effect on the Pacific stand-alone map since they will run into the edges of the map which provides cover for their flanks.

    • R

      Taking Moscow w/ a tank stack?

      Axis & Allies Global 1940
      • • • rmcbride
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      ghr2G

      Mechs for mobility, they can get to the front faster, regular inf if the front is very close to the factory or if ur going hard defense

    • R

      Pdf rules?

      Axis & Allies 1914
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      FlashmanF

      Or, like, this morning.

    • R

      Friendly neutrals, IC, sz125, amphib–-some Q's after starting global???

      Axis & Allies Global 1940
      • • • rmcbride
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      R

      I was not referring to DEI, but thanx that clarifies that also.  I was referring to the European friendly nuetrals & Eggman cleared that up for me.  Thanx.

    • R

      J3/4 India Crush / almost turned into US2 Japan Crush!!!???

      Axis & Allies Global 1940
      • • • rmcbride
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      R

      I really wanted to do the J3–take India & not have to worry about anything coming from there again, to be the proverbial—thorn in my side (thats what my original post for help with the J3 Crush thing was all about.  Then wanted to take DEI & start pushing the Anzac’s & US on my terms.  Not fighting this attrition battle & running for defense from behind with the Allies on the offense & pushing me.

      This is where I thought this was heading with this sort of offense from Japan–take out the Chinese & UK fronts while the US was out of it & the Anzac hadn’t had time or resources to do much, then only fight on my terms w/ the US & Anzac on two Pacific fronts & maybe chip away @ the Russians if I wanted to help germany a little?

      The way this has turned out, however, is by J2 I am now @ war w/all allies & have 5-fronts to still to deal with & fighting a war of attrition & defense.  Seems like the same ole Axis games where the Axis are always fighting a war of attrition & on defense.  I know this is the way it was in history, but I was hoping for a little different w/ a new game thats suppose to be slanted towards the Axis anyway, new rules that have been reworked 3-4 times & some killer new strategies that I hadn’t tried before?

      I’m just a novice that has been playing this game on & off, mostly off, for the past 25 years–so I haven’t had the dedicated time to work up alot of these 3-4-5 move strategies like some of the dedicated Veterans here.  So I guess forgive my poor applications of some of these strategies, they all seem good & I’m sure work w/ the right set of circumstances & responses.  I guess I’ll just have to play more to practice more.

      Boy, wont my wife like that one  :x  But I know my Kids & I will.  Thanx again all for help & posts & keep them coming.  :-)

    • R

      Forgot my password

      Website/Forum Discussion
      • • • rmcbride
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      djensenD

      Sparks fly. Personally, I think Garg’s joke was too droll, subtle, and also too harsh. But at least he offered to help and did help.

      IL fed the troll.

    • R

      A+3.9 Global setups for AAE40 or AAP40?

      Axis & Allies Global 1940
      • • • rmcbride
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      C

      Go the main A&A.org page for the Europe and Pacific setups. The Soviets get 28 IPC’s, instead of 37 IPC’s to start. Once the Soviets are at war in Europe, they get a 9 IPC boost. The US starts w/35 IPC’s, instead of 52. I would read the posts in the Europe 40 and Pacific 40 sections for more info and strategies.

    • R

      Alpha+3 Charts for +3.9/2e

      Axis & Allies Global 1940
      • • • rmcbride
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      R

      @ 94 Canuck

      I did some cross checking on the Charts player aid charts you made for your +3 version & they WILL work for the 2e & with the +3.9 set-up charts that “Sehxual Panda” made also.

      So I guess with some research on my own, I figured it out &, they will all work together  :-D
      So I’m stoked.  All good charts with no changes needed.  Thanx for your response & sorry for the confusion.

      But now with 1914 coming out, you know your gonna have to get busy & make some more cool player’s aid charts for that too, don’t ya.  :-o

    • R

      Taranto?

      Axis & Allies Global 1940
      • • • rmcbride
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      Z

      The strength of the Taranto attack as Britain is that you have to basically bring as many planes to the fight as Italy has eligible to scramble in order to ensure “mutual destruction” odds.

      Assuming you always destroy the Italian transport off of Malta, you will leave Italy with only a handful of boats and one lone transport. With only one transport it is very unlikely that Italy can effectively take Greece and Gibraltar on the first turn, meaning that you can deny them a valuable objective early on. Sending one transport either way means it will take at least another two turns to get to the other side. (The solution to this for the Axis is Germany taking Gibraltar for Italy).

      With only one transport, Italy cannot effectively threaten Egypt, which gives Britain much-needed time to fortify it with troops from either India or S. Africa.

      Even though the UK’s navy in the med faces almost assured destruction (if the Italian counterattack doesn’t finish it off somehow, German planes will), you are banking on the fact that you make almost triple Italy’s economy. Italy’s paltry 10 IPCs mean that rebuilding transports will take a huge portion of their income. Until Italy achieves it’s NO’s, building anything larger than destroyers and submarines will be impossible without saving up IPCs for 1-2 turns.

      The other advantage of this strategy is that by destroying most of Italy’s navy early the US does not have to build as large a navy in the Atlantic, which is a massive benefit given the task of facing Japan in the Pacific.

      The other popular UK opener is to pull your navy back into SZ81 and possibly join with the India navy (that might be running away from Japan) and build up a force too great for even Italy’s combined navy to defend against. Then the US and UK both hit the med on turn 4 in a 1-2 punch.

    • R

      J3/J4 India crush?

      Axis & Allies Global 1940
      • • • rmcbride
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      varianceV

      rmcbride, replies below are in red….

      @rmcbride:

      @variance:

      This is what people usually mean when they say “J3 India crush”:

      J1 build 3 transports. �Take Chahar, Anhwe, Hunan, Yunnan. �Land all planes in Kwangsi and all fleet in z36 with transports loaded. �Leave FIC alone for now.

      J2 Declare war on all Allies. �Build airbase and naval base in Kwangsi. Sink destroyer in z37 and any other ships that could attack z36 or block transports route from z36 to z39. �Dump 3 transports and 2 Siam guys on Shan State. �Airstrike Burma or Malaya if necessary to stop any attack on shan. �Put fleet in z38 and 3 loaded transports in z36.

      J3 take India and land planes in shan state. �

      (or you could do what Spendo said and starve them while you walk down thru china)
      �

      Hey Variance, I respect your play alot as I’ve read these threads & thanks for answering this one, so I would love to try this scenario also but have a few Q’s for you if you could expand on this––You were very detailed in your steps for this, so I’d like to be as detailed in my Q’s that this has prompted as well   :-)

      J1) 1)–when you say “land all planes in Kwansi”, I’m counting, for just land based units Japan starts with;8-fghtrs, 5-Tac’s & 2-Bombers. So these planes only or are you also talking about CV based fightrs as well?
      Land each and every plane you have in Kwangsi, except the 1 fighter from Korea that will land on a carrier next to Kwangsi. So that’s 10 fighters, 8 tacs, and 2 bombers, plus 1 fighter on the carrier.  The reason you put all your planes in Kwangsi is so you can airstrike Burma if they stack it.

      2)–all fleet in sz36;  do you mean EVERY available Sea unit?  & what about the units in sz33, as they obviously can’t make it on J1, as well as that would leave Caroline Island & its resources open to US invasion on US1?
      Each and every ship.  The ships in z33 can go through z35 because you are not yet at war with USA.

      3-transports loaded; I only count 3-trnsprts that Japan starts w/on the board; 1-sz6, 1-sz19 & 1-sz20.  So if I’m taking all my eastern China units to take out the 4-China territories you listed (that leaves the trns in sz20 w/o available units). So are you talking about just he one in sz6 or are you also loading the one from sz19 w/ units from Manchuria or Korea, which would make only 2 w/4-inf?  
      Bring 3 infantry, 2 artillery, 1 tank from Manchuria, Shantung, Japan.  Move everything else to Anhwe/Jehol

      J2) 1)–DOW on Allies—thats a Big One!  The US is definitely gonna come a runnin  :?     Which would beg the question–with all that loot now, what are the Germans & Italians gonna do to divert the Pacific attention  away from the US so the Japs can grab the Victory cities before US gets to big in the Pacific, since I presume that w/ the “Crush India” strategy, thats what this is about?
      G1 naval build for sealion threat

      2)–build Air & Naval in Kwangsi; I’m guessing that you have no fear of Kwangtung walking in w/one or 2 inf to Kwangsi to capture the unprotected Air & Naval just placed for a one round disruption of the plan (because then Hong Kong could just be taken on the next round anyway, Right?   & speaking of HK, when or what is the plan there?
      You have plenty of ground coming down from Anhwe

      3)–when you say "sink DD in sz37 & othr ships that could attack sz36; the sz37 is actually a BB–but ok.  Then there’s the US-DD & SS in sz35, are you just diverting 1-DD from the sz36 for the SS detection & then hitting them w/CV fighters for the wipe out?  & is this coming from the 1-CV from sz33 or what is your thinking there?
      By J2 the BB will be long gone and they will put the destroyer blocker there 99% of the time to save India for another turn

      4)–dumping 3-trns & Siam inf on Shan State; I presume those are the trans that were w/ the fleet from J1 (although I only had a possible count of 2-per my previous assessment, unless I misunderstood) & their going into sz38 to unload w/ the balance of the fleet?   Then the 3-loaded trns to be in sz36 were the ones purchased during J1, coming from sz6?
      yes.

      J3 1)–take India & land planes in Shan State;  Got that one!    
      So now w/ India out of the picture, w/ maybe another round of clean-up, is the strategy to take out China’s threat entirely or just keep them @ bay while you start gearing up for the US & ANZAC?  Because by my count, including Hong Kong, you should have 4-Victory cities, 5-soon counting Manila.  But the US fleet should be well on their way, if not already there.  So 1-more VC to get, but is it going to be Sydney or Honolulu?  Seems like the way it should play out is that Sydney would be the more unprotected, but I don’t know?  After J3 & since you hadn’t discussed the DEI, that they’ll be trying to acquire for more IPC & to help the UK, that 6th VC could be a pretty hard get???  But after J3, who wants the game to end that quickly anyway   8-)
      Hawaii is a much better target than Sydney.  Take Midway and try to get USA stuck in an arms race by building carriers for all your planes.  That way they cant be much help in Europe and without India Germany will have a MUCH easier time getting Cairo after Moscow, IF the Italians are still afloat.  Notice how on J3 you might not actually have to move carriers to z39 if the Brits navy have fled.  Like others pointed out, it is very important that you keep the pathway from z36 to z39 open for the transports, and you make sure you can’t lose Shan, which is why you airstrike Burma if they stack it.

      Should be a fun play!!!  So if you could please refine the above Q’s with some further detail, that would be great!   I’m all about playing & figuring it out, but with someone else’s idea of a whole new strategy, I don’t want to screw it up 2-3 times just trying to get to the way it should have been played for the 1st 3-4 rounds, after that–-its anybody’s game anyway based on the counter moves & how the dice fell :roll:     So thanx again, look forward to the follow-up.

      For more and better info about the j3 india crush scenario, look up old posts by CMDR Jennifer.  Good luck with it

    • R

      Attack land units or airfields

      Axis & Allies Guadalcanal
      • • • rmcbride
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      frimmelF

      You’re welcome.

      We did have this question before and it has the info about knocking out airfields.

    • R

      Gibralter & Med. Blocking

      Axis & Allies Europe 1940
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      EqqmanE

      @rmcbride:

      @stroutqb22:

      Actually on page 9 of the Europe 2nd edition rules it says the only one you need to control is Gibraltar the north african territory (which I think it Morocco) doesn’t matter at all.

      So if Britts control Gibraltar, Axis power can’t move ships thru the straight & if Axis powers control Gibraltar, Allies can’t move thru––it that right?

      Yes, except Subs can always pass by Gibraltar.

    • R

      Strafing

      Axis & Allies Global 1940
      • • • rmcbride
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      Charles de GaulleC

      Any term of who’s meaning applies is right. Although you may not be able to properly communicate others of course bulge everyone choosing a different term. For example: attacking a territory withe the intent of retreating from it–some of you call it strafing(I must say that this is the most common A&A term for it)–can rightfully be called a whole arsenal of words which fit that sense. So maybe we are all better of being more specific instead of adding our own ideas in the lot. :wink: just my two cents.

      P.S.
      One of my opponents thought I meant to go around my enemies when I said can-opener. He was taking the idea of how a can-opener really works. Just another problem caused by our words.

    • R

      Aircraft movement

      Axis & Allies Guadalcanal
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      R

      Got it, thanx so much  :-D

    • R

      Hitting units the enemy doesnt have?

      Axis & Allies Guadalcanal
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      R

      Thanx, was a little fuzzy in the rules on that one, but clear as a bell now :-D

    • R

      SBR & Escorts

      Axis & Allies Global 1940
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      L

      @Lozmoid:

      I thought Tac Bombers could intercept too… must re-reead the rulebook.

      Tac Bombers may scramble to protect a seazone, but they cannot intercept.

    • R

      Playing Allies for the 1st time?

      Axis & Allies Global 1940
      • • • rmcbride
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      CowC

      axis advantage boardgame, just like the new 41 and 42.

      Just be desperate, hope for the best.

    • R

      AA40G-2e, VS-ALPHA+3, ETC

      Axis & Allies Global 1940
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      R

      @variance:

      Use the second edition rules and setup.  You can download them here:

      http://www.axisandallies.org/forums/index.php?topic=28703.0

      Here’s the history in case you care.  What happened was they released the first editions of 1940 Europe and Pacific a few years ago but then people immediately figured out that if you put those 2 together to make the global game it was hopelessly screwed up.  So for the next 2+ years all the experts played and played and talked and talked and talked and the company every so often put out new versions of the rules and setup that were called alpha 1, alpha 2, and so on until FINALLY they released the second edition, which is just about perfect.

      "Thanx for the input, much easier to understand now  :-)  So I’ll use 2ed rules, but some of the player aides & charts for +3 & +3.9 look like an easier read & are cool.  So I’ll compare them to the 2ed rules & set-ups & should be able to use those ok.  Thanx again.

    • R

      Abbreviations

      Axis & Allies Global 1940
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      G

      Z1, Z2… or SZ1, SZ2… - Sea zone #1, Sea zone #2
      SBR - strategic bombing run
      BMB or SB - strategic bomber (alternatives to Bmr)
      TAC or TB - tactical bomber
      B1 (British turn 1)

      Oh, and the game programs we use may have 3 or 4 letter abbreviations for every territory, so we often use abbreviations for territories.

    • R

      Strict Nuetrals

      Axis & Allies Global 1940
      • • • rmcbride
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      lozmoidL

      I’m really not at all keen on the whole Mongolia thing! And it’s not even worth any IPCs! That’s just plain mean; it should have been worth at least 1.  :-(

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