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    R
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    Posts made by rmcbride

    • RE: AA40G-2e, VS-ALPHA+3, ETC

      @variance:

      Use the second edition rules and setup.  You can download them here:

      http://www.axisandallies.org/forums/index.php?topic=28703.0

      Here’s the history in case you care.  What happened was they released the first editions of 1940 Europe and Pacific a few years ago but then people immediately figured out that if you put those 2 together to make the global game it was hopelessly screwed up.  So for the next 2+ years all the experts played and played and talked and talked and talked and the company every so often put out new versions of the rules and setup that were called alpha 1, alpha 2, and so on until FINALLY they released the second edition, which is just about perfect.

      "Thanx for the input, much easier to understand now  :-)  So I’ll use 2ed rules, but some of the player aides & charts for +3 & +3.9 look like an easier read & are cool.  So I’ll compare them to the 2ed rules & set-ups & should be able to use those ok.  Thanx again.

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • AA40G-2e, VS-ALPHA+3, ETC

      Hey guys, trying to get a handle on this. I called WOTC & they’re clueless!
      I originally purchased AA40P, then AA40E, all in the 1st-ED.  Now I’m playing the global. I noted the global rule changes in the back of AA40E rulebook for playing Global.

      But then I saw some cool charts for set-up & production, but they were marked “Alpha +2 for global”, not the same set-up as the Original 1st-ed game. Then I saw 2nd-ed rules on the site, so I downloaded them, but not the same when combined with the Orig, game & the Alpha+2 charts.  Now I see Alpha+3  & +3.9 game aids on the site, there more different even yet!  & I get that there’s updates on the site that may not be in print yet, but then the 2ed rules I downloaded look like the Alpha+2 charts, with some variations.

      I noted that AA40P-1e came out in 2009, AA40E-1e came out in 2010, Alpha+2 was posted in Sept 2011, The AA40G-2e rules posted 2012, & now alpha+3 & 3.9 are on the site.

      So my question here is that–-what rules & players aides should I be using for the global game together to get the latest updates for playing AA40G so that I’m not using a mix of the wrong rules & aides?

      Ie; the last game I played I used the 2ed rule book w/the Alpha+2 aides & NO/NA’s & realized after the game that I combined too much on set up for Russia!  I added the adtl Russian pieces to the 3-territories by Mongolia, like the set up chart Showed.  Then I read the 2ed rule book & added an adtl 6-inf to each.  Thereby actually double stacking them.  So let me tell you–it was a hell of a fight for the Japs to overcome, even though they eventually did, but @ a high cost in units.  Obviously my mistake in understanding the set-up, but in using 2-different rules/guides.

      So I really need to know what do I use with what to get the latest update in rules combined with player aides to play the game properly    :|

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • RE: Abbreviations

      @Gamerman01:

      A2 could have been “America round 2”

      Just keep reading - you’ll figure it out.  Don’t make us all type everything out just for newbies like you!

      If you move to Rome, you need to learn Italian!

      "Ya, no  I dont intend on changing the shorthand, just gotta understand it & I’m trying.  Most of it is an easy read, but some just throw me for a loop.  & then there’s the “fat fingered”  oops, that really get my head scratching.  But thans for all the input & help & patience with a “newbie”.  :-)

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • Abbreviations

      Reading thru these threads, there are alot of abbreviations used & I’ve got an understanding on some, but others throw me for a loop & makes it hard to understand the post, even after rereading several times in some cases.

      So if someone can help me out here it would sure lessen my confusion while reading some of your threads.

      I think I pretty much figured out that R2=Russian turn 2, G2 & G3 & so on = German turn 2&3, etc.  Right?

      Then I also think I got the “DOW” meaning “declaration of war”, right?

      But saw an A2 the other day, like it was referring to a players turn move, however there is no a player & allied & axis both start with A, so that doesn’t work either?  & didn’t look like any other keyboard keys around the A for it to even have been a “fat finger” mistake.  ???

      Then a post I was reading from Eggman yesterday had a “YG”,  whats that?

      Another one from Cmdr Jennifer referred to a piece initialed “CRD”, which didn’t seem to work for Cruiser or Destroyer???

      Just seems like so many initials, shorthand & nicknames that some of these posts need more figuring out for the meaning of the shorthand & initialing  than what the posts really about, & makes it harder, for a novice like myself, to understand & I get lost in the whole meaning of the situation thats trying to get clarified by the post.

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • RE: Rule clarification regarding submarines

      @Fortress:

      There’s a million examples. Here’s one: English Channel. UK has a force there, including a destroyer. Germany non-com parks a sub there. US tries to amphibiously assault Holland. The US would need a destroyer in that sea zone to cancel out those abilities of the German sub. The UK units in that sea zone are not part of that battle.

      Also, keep in mind that in G40, whole navies can be built into enemy-occupied seazones…

      "what do you mean by “G40”

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • RE: Germny Turn 1- tell me what you think!

      Hey Eggman, thanx for response here, but I looked in “Strict Neutrals” thread & didn’t see any mention of this procedure.    Just the clarification on the Neutrals only, which, thanks by the way, definitely clarifies.  So can you redirect me to your post?

      posted in Axis & Allies Europe 1940
      R
      rmcbride
    • RE: Strict Nuetrals

      Thanx Eggman, that clarifies & helps alot!

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • Strict Nuetrals

      When would you, or whats the advantage for the Axis to take a “Strict Neutral” with such a heavy penalty of causing the entire boards Strict Neutrals to become Allied & thus your immediate enemies?

      posted in Axis & Allies Global 1940
      R
      rmcbride
    • RE: Germny Turn 1- tell me what you think!

      Sorry for the screwed up post guys, I can’t figure out how to get the “Quote” in the blue box & my post in Black & White to separate it–-so it looks like its all the original quote.  :|

      It looks like a few of you are reviewing it but no one with any help yet, so I figured it might be because of the blue “quote box” use be a little confusing?

      But my questions are in there after the “Orig quote”  marked with the #'s of my Questions.  So thanx for reviewing, & if anyone can help with the “Quote Box”  use clarification, I would appreciate that as well.  :-)

      posted in Axis & Allies Europe 1940
      R
      rmcbride
    • RE: Declaration of war by the USA

      Sorry, this is soooo off subject, but when posting, how do you get the “Quote” in Blue & your post in black/white , then another quote in blue, & another post in b&w again?

      Every time I try it, the quote & my post end up in the whole blue box, so its really hard to fish out my post from the original quote.

      If you could help direct me in this I would appreciate it.  Thanx :-)

      posted in Axis & Allies Europe 1940
      R
      rmcbride
    • Sea Lion Attack

      Can someone explain to me in detail, from purchase units to place units & maybe  2-3 rounds into the game, how a current Sea Lion operation should go with AA1940 global 2nd ed.

      I’ve only kind of fumbled thru it a few times on earlier A&A versions, but never really got a grasp on how it’s suppose to go & how you play on turn 1, 2, 3 & so on.

      I see it mention frequently by seasoned players & would like to get some details, strategy & how effective it really is.

      Especially because the players allies players I’m usually playing with always bring bombers from US every round & use it as a staging point for ground assault  against germany & into france very effectively.    I would like to surprise them & take over UK for once & see how that goes.  :?

      posted in Axis & Allies Europe 1940
      R
      rmcbride
    • RE: Germny Turn 1- tell me what you think!

      @z0m4d:

      Here is my rough guide to playing Germany, but with all good strategies, flexibility to the particular circumstances is key.  This forgoes Operation Sealion (UK amphibious assault) and an early Barbarossa (drive to Moscow).

      Ok–-I’m playing AA1940 global 2nd Ed.  Which is virtually the same set up as AA1940E.  So I thought I’d try to follow your exact turn one start-up, but I’ve got some Questions & Comments.

      On turn 1, buy 5 subs.

      #1–I bought 5-subs, although my opponent thought I was crazy!

      Attack SZ 109 with SZ 117/118/124 subs.  If UK scrambles, the subs might get just the destroyer or nothing at all, but at least they deflect scramblers from SZ 110.  Since subs defend at 1, they’re better used on the attack, and the transport at 109 can be an early thorn if used.

      #2–followed w/ SZ 109 attack as above.  UK did scramble 2-fighters & w/ lucky roll hit all 3 of my subs in the 1st roll, while I scored no hits!

      Attack SZ 110 with SZ 103/108 subs, battleship, 3x fighters and 3x tac bombers.  The battleship isn’t good for anything else anyway, unless you’re planning Operation Sealion.  Even if UK scrambles, you have overwhelming odds.  Might as well take the battleship as a casualty over a fighter, as it’s good as dead in the counter attack.  The Germany tac bomber has to land in Holland, where it’d be susceptible to a counter attack from Normandy and/or the transport in SZ 109.  Therefore, don’t use this one there unless you take Normandy and expect to take the transport.  (Conversely, you can land all your aircraft there, expecting to lose at least one in either/both counterattack.)

      #3–Followed SZ110, as above, But Major question here—how do you get battleship from SZ 113 to SZ 110 on turn 1?  There is a French & UK cruisers located in SZ112!  So can’t move thru w/o battle to get to SZ110 on 1st round???
      So I lost both subs & 1-fighter in 1st die roll while only taking out 1-fighter & 1-damage hit on battleship!  Didn’t want to risk any more planes, so I retreated.
      #4–Since you didn’t mention anything about SZ112 allies cruisers x2, my Battleship, Cruiser, Transport & now 5-new Subs will be stuck & have to battle them on turn 2 to get out of the channel 1st, then to round 3-before can get to SZ110 in force.  By then UK will have 2-rounds to build/add units for SZ110 defense!  So whats up with this???

      Leave the SZ 111 fleet alone.  It can’t reach the Mediterranean or even Gibraltar.  Since it’s not at a naval base, it can only move 2 spaces.  Your 5 subs can get them in turn 2 b/c they’ll launch from a naval base.

      Attack Yugoslavia with: 6x infantry, 2 arty from Southern Germany; 2x infanty, 1x tank from Slovakia; 1x infantry and 1x tank from Romania; and tac bomber from Poland.  The fighter from Slovakia can either join and land in Southern Italy to scramble with the Italian fleet, or attack Southern France with 2x mech infantry from Western Germany.  I don’t recommend this, as it starts to stretch the forces thin.

      #5–Attacked Yugo, as above, & of-course took them over w/overwhelming force.

      Attack SZ 93 with: 2x bombers from Germany and 1x fighter from Western Germany.  This is important b/c the Italians need all the help they can get and the small French fleet can be an annoyance.  If the fighter survives it can land in Southern Italy and scramble if necessary.

      #6–Question here;  attack SZ 93 w/ 2x bombers & fighter from w.germany???
      1st–the german player only starts the game w/ 1-bomber, its in Germany. 
      2nd–The fighters not in w.germany because you already had me send it to SZ110 (3x fighters & 3x Tac Bombers).
      So did not do this attack @ all because didn’t want to risk my only bomber for a French cruiser, when it looks like the Italians might be able to handle them w/ either their fighters &/or their sea force in the 1st round.

      I recommend taking out Normandy.  If you land your air units in Western Germany, they will need Holland or Normandy to reach SZ 109 on turn 2 with the newly bought 5 subs, should the SZ 111 fleet try to regroup there.

      #7–A) I tried for Normandy w/ 2-arty & 3-tanks from Holland, but retreated when I was down to 2-tanks & normandy still had 1.  So wouldn’t have been enough ground forces left to hold off invasion w/ my ground forces left for either Normandy or Holland since the UK still has SZ 109 & 110 w/transports!
      Send everything else into France.  It’s a much tougher battle than it looks.  Fortunately, there is no real Western Front for several turns, so it doesn’t matter if your forces are decimated, as long as they win.
      B) Tried for France w/ all remaining from w.germany & 4-inf from Holland— But again retreated when I was down to i-arty & 2-mech.inf  & French still had 2-tanks, 2-arty & a fighter.  *So a BUST for france too!

      During non-combat, don’t forget to walk your Romanian into Bulgaria.  Use the transport to bring an infantry and arty into Finland.  Move your forces eastward toward Poland.  This keeps them available for the transport.  You can always decide how much to move south just before turn 4.

      #8–You say here to take a transport & bring arty & inf to Finland?  Can’t due to 2-russian ships in SZ 115----or are you able to occupy same sea zone w/Russia since we’re not @ war yet???

      Place your 5 subs in SZ 113.  They’ll be able to reach the SZ 111 wherever they go, unless they flee for 118/123, which is out of the game anyway.

      #9–You want 5-new Subs to go from SZ113 to 111 in next round for UK ships.  But as I said, you forgot about the ships in SZ112 blocking access w/o a fight.  So on Uk’s turn, they simply moved their SZ 111 ships to SZ 110 to support fleet there.  Thus making an even more imposing force on round one & obviously building an even more insurmountable force by round 3, before I could ever get my ships from SZ 113 to 110!

      ** So all in all, either I’ve misunderstood something, or you forgot a few things in your set ups & postings?
      So were not even done w/ round 1 yet, Italy is next up & the Germans are in a hell of a mess! 
      A) With now more French & UK troops & planes (moved up to france & normandy in UK’s non-com move),  B) only 2-tanks, 1-fighter, & 3-Tac bombers in Holland,    C) only 1-arty, 2-mech.inf, 1-fighter, 1-tac bomber, & 1-stat.bomber in w.germany,    D) troops already spread thin in the heartland due to moving out to reinforce the borders,    E) 5-subs, Battleship, cruiser & transport stuck in SZ 113, that must now battle french cruiser in SZ 112 & take til turn 3 to be able to get to SZ 110 (thats if the french are smart enough to leave it there  to block me & use it as fodder).
      ** So help me here—did I go wrong or what happened???  Can you respond w/ my Quotes to make these answers easier to follow.  Thanx much.
      On turn 2, purchase 10x artillery for Germany and the rest mech infantry for West Germany.  Take Southern France if it remains and Greece with the Yugoslavia tanks and Bulgarian infantry.  Take out what remains of the SZ 110 fleet.

      On turn 3, purchase all tanks for Germany.  You’ll need them for Barbarossa on turn 4.

      On turn 4, purchase 3 subs for Southern France and all of the rest on mech infantry into Germany to resupply the Eastern Front.

      On turn 5 and thereafter, purchase 3 tanks for every USSR factor your capture.  Purchase 3 subs for Southern France.  Use the rest to purchase infantry/arty for France/Normandy and aircraft.  You will soon need to challenge the US fleet.

      posted in Axis & Allies Europe 1940
      R
      rmcbride
    • IPC's

      I recently purchased AAP40, where are the IPC’s (money), it doesnt list them in the parts list either?  How can you keep track of how much is spent on units per round & how much is not spent & you would carry over or stack up IPC’s for other rounds if you dont have IPC’s. Am I missing something here???

      posted in Axis & Allies Pacific 1940
      R
      rmcbride
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