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    Posts made by rjkesq82

    • RE: A&A Global Concerns

      A&APlayer - that would be awesome! (PBEM) I am very interested. Thank you for such wonderful insight as well!

      After playing a few more times, we have seen Axis 3 wins Allies 3 Wins…lol…

      I think being the allies is soooooooooooo much harder simply because of execution. It’s easy to SAY what to do and KNOW what to do…but man, with 3 people all needing to work 100% in sync and not much room for error; that is easier said than done.

      That being said, I have now seen Japan play VERY good games, but because of a misplayed Germany, the axis still fall. Kinda stinks for Japan…that they can play near flawless but if Germany collapses or plays bad, it won’t even matter. Lol.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Mechanized Infantry for Germany

      I may try this next time - it sounds like most of you agree with implementing the mechs.

      ItIsILeClerc - Awesome data man…I wonder how many turns it takes for those mongols from the far east to make it back to Moscow. Because that’s about 18 Infantry, right? I also wonder, looking at how successful Russia is in those #'s, if when playing Russia, if you should just RETREAT every piece you have into Moscow. Of course don’t do this unless Germany is putting the full court press on.

      I think Russia makes a lot of mistakes allowing themselves to be taken in several “smaller” battles when they would be best served in LARGE stacks of infantry for one final stand.

      Thoughts?

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Mechanized Infantry for Germany

      ch0senfktard - VERY interesting concept with the artillery…upgrades all those 1 infantry to 2 or les infantry…that’s nice…I will run some mock battles through the battle calculator later using that concept…I like it…

      ItisILEClerc - I thought the #'s my be slightly better…thank you for running them my friend…what’s your opinion on ch0senfktard’s strategy of building ALL artillery first round and THEN splitting tanks/mechs.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • Mechanized Infantry for Germany

      Have any of you purchased lot of Mechanized Infantry as Germany?

      I usually purchase all tanks, every round for Germany when going for Moscow.

      However, with the lower cost for Mechanized Infantry, I have been wondering how a strategy would work of spending half on tanks and have on Mechanized infantry.

      Thoughts?

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Craziest Round 1 I have ever seen

      Yeah I would never ignore France OR the UK Fleet.

      It is automatic for me round 1 to a) take out France and b) Take out UK fleet.

      Then, each round I buy all tanks and start moving all my units East.

      What say you all about buying a mixture of Mech Inf and Tanks since Mech Inf can get out to Eastern Front faster?

      I never tried it before, usually I buy all tanks, but I wonder how it would work out splitting between Mech INF and Tanks.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Craziest Round 1 I have ever seen

      KNP - France built up QUITE a force…first few rounds bought all infantry and last round bought 4 tanks (I think it was 4). But because of his huge stack of infantry, the next round he planned on attacking Italy or Western Germany. The only scary thing was because Russia was pushing back so hard, Germany had a LOT of tanks in range of France and whatever battle France initiated, Germany probably could have countered and wiped whatever surviving French soliders remained. France was a bastion of a stronghold indeed. UK fighters were landing in there to deter Italy from even considering attack (when Germany still thought it had a chance at Russia.)

      I used a basic bait move to get Germans tanks in range of a brutal counter. I knew he would get excited at the idea of being 1 country outside of Moscow with his tank stack (14 I think)…and he didn’t realize, where he was, Russia could counter with LOTS of Infantry and three of their small tank stacks…but combined, all hitting, was significant because tons of hits for infantry to take, plus 2 fighters and 1 TAC bomber.

      Sure enough, he fell for the trap, lost a tank (cause he had no infantry support by this time, they all died off getting here), so he had 13 tanks, and on the counter, we just destroyed them all. So he had no infantry or Tanks on the Eastern front. He started focusing on Germany, so for France to go on offensive too early would have been bold, but they were getting to that point…especially with Russia coming at Germany now, because Germany couldn’t afford to counter and send units OUT of Germany at France because Russia would be coming from the backside.

      One good thing my Uncle did as Germany was a heck of a bombing campaign on UK. Something like 60 or 66 IPCS between the factory, Airfield and Naval base. UK fixed the naval base and complex each turn but no the airfield and I think last time on Naval he also ignored it because his fleet was so big he had no worries of Luftwaffe attack resulting in BS or ACC repairs. Made me open my eyes to a POST opening round usage of bombers against UK. I would still use Luftwaffe combined with German boats and subs to take out UK navy turn 1 but then dedicate bombers to hitting UK.

      PS: It WAS very nice to see Germany take a different strategy. Because everytime I play Germany its practically the same thing. LOL.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Craziest Round 1 I have ever seen

      Wittman - Fully agree…he started shifting EVERY land unit at Russia first round non combat. He attacked Russia round 1 with a much as could reasonably hit that was already out there. He left France to Italy and Italy was unable (didn’t even try) to take it once France was able to produce and UK landed some fighters in there.

      I was the United States, my one friend was UK and other friend was Russia/France. My Uncle was Germany and a colleague of mine was Japan. Everyone has played 1942 at least 3 times and Global at least twice. It was just strange that TWO people went unconventional in same game…and it turned out to be a nightmare/wrong decision.

      I play with a lot of heroes. “You shouldn’t run someone else’s team. You shouldn’t tell someone how to move or what to buy.” “You should never surrender until the game is officially over.”

      Anyone who knows the game, KNOWS teamwork is a huge part…especially for the Allies. NOW, that being said, if someone chooses to ignore your advice or input, THEY are the general/leader of their country…but there is nothing wrong with discussing strategy and giving opinions on future turns and production. Heck, for my money, that’s some of the most fun stuff!

      posted in Axis & Allies Global 1940
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      rjkesq82
    • Craziest Round 1 I have ever seen

      Germany - Ignored France, Ignored UK Fleet, went RIGHT at Russia and strategic bombed the heck out of UK Factory and naval and air base using tactical bombers. While the IPC damage to UK was big, going for Russia too soon turned out to be a crucial mistake. They stalled on Eastern front in round 3, and beginning of round 4, Russia destroyed a stack of 13 German tanks on a counter offensive and took very little loss because of the Russian infantry stack involved in the fight (and they also had 9 tanks, 2 fighters, 1 TAC bomber).

      Japan - Attacked Kwangtung and Philippines turn 1 (maybe 2 for Philippines but I think it was turn 1) bringing in America and UK/ANZAC right off the bat. Eventually they stalled in China (Burma road) and were hit with a counter attack by UK in China destroying all of the Japanese land units in Asia (save a few in far east being staved off by 16 Russian Infantry near Amur).

      Allie won in turn 4 because after Russians turn in Round 4, the Axis conceded.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: How many rounds to finish a game?

      IKE - You are right, they are very different. We played Global yesterday. We saw an allied Victory beginning of Round 4. After Russia (2nd player to go in round 4) decimated a stack of 13 German tanks on a counter-offensive, the Allies ceded victory.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: How many rounds to finish a game?

      Thanks for the answers so far guys.

      I really like you guys and respect the very educated opinions I have read on here so far. That’s why I wish to share some news with you and hope a moderator doesn’t yell at me for doing so as this comment relates to 1942 second edition (we switch between that and global depending on how many people we have).

      4 of us played last night 1942 Second Edition and saw a rare (rare for our group) Allies win. I was UK, my buddy was USA and we split Russia. We beat our other friend who was Germany and my Uncle was Japan.

      Round 8 we had Germany completely surrounded and ended the turn with the requisite 9 Victory Cities. FIRST game we saw “officially” end the proper was without someone conceding.

      Just thought you guys would be interested since it’s so rare to see a “TRUE” victory in one evening. We started at 7:00pm and finished at 1:30am. And I had to be in court this morning…Lol. (Don’t worry, I’m not a criminal, I represent them! haha)

      posted in Axis & Allies Global 1940
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      rjkesq82
    • How many rounds to finish a game?

      What is your average game length (by round but feel free to include time as well if you wish)?

      Give me the shortest game you’ve played (by round), longest game you’ve played (by round), and what you’d say the average game takes.

      We played two so far:

      First) 14 hours (Saturday and Sunday) 6 rounds
      Second) 7 hours (Saturday) 4 Rounds

      So it looks like we got a little quicker our second game. Lol. Our third game is tomorrow which is why I ask. We are going to try out younggrasshoppers block strategy for timing reasons.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Round 1 as Germany (typical actions?)

      Round Three is when I have gone after them both games too Witt…

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Round 1 as Germany (typical actions?)

      Young Grasshopper - That is a VERY cool strategy…I would love to see someone in my game group pull that out because nobody would expect it.  So you go at Russia round 1.

      Does everyone else attack Russia round 1? Do some of you wait until Round 3 or 4?

      What round do you attack as Germany?

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: A&A Global Concerns

      Italy played fairly strong both times we’ve played Global thus far.

      The first game, Italy was able to maintain a strong navy and control the Mediterranean for the majority of the game. Eventually they left to connect with the German fleet (rare I realize Germany still having a fleet in round 5) in hopes of slowing down the Allies from reaching Normandy; the strategy worked as I was able to take Moscow with the first move of Round 7…Round 6 is when the Allies took out the combined German/Italian Fleet. The UK had a fleet coming from the Pacific and made its way to the Mediterranean however at that point the Allies ceded victory when Moscow fell and no transports were even loaded up yet.

      The second game, Italy kept its fleet in the Mediterranean and was well on its way to taking Africa as nobody was nearby to contend…The Japanese had a super fleet in the Pacific wiping out all UK and ANZAC vessels and the USA and UK were just starting to build/rebuild their fleets in the Atlantic when I was going to take Moscow on the next turn. Due to my early loss of a navy and air force due to me rolling bad, UK rolling good, and me stretching myself too thin turn 1 in an attempt to wipe out UK’s entire fleet, it actually allowed me to spend ALL my money on Armor (tanks). From taking France and my Russia Opponent just completely ceding territory on retreat, I was able to blitz through many territory’s so every turn I was making good money and buying 6/7/8 tanks each turn. I think by time I reach Moscow I had 33 tanks. Keep in mind, because I stretched myself thin, I wasn’t having to bring tanks all the way back from Normandy, so I got to Russia much quicker than usual. He would have fallen first turn of round 5, thus they ceded in round 4 as they again had no transports even built (not same players as Allies, I meant “they again” as strictly the allies).

      Therefore, the short answer to your question:

      Game 1 - Italy didn’t do great in Africa, held Mediterranean for a while, but eventually lost it and it’s entire fleet. Also, forgot to mention, they took sourthern france (i think its called?)…and I made note that in game 2 I would rather see Germany take it so they can build there as opposed to Italy.

      Game 2 - Italy controlled Africa and the Mediterranean. They never lost their fleet.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Round 1 as Germany (typical actions?)

      Cyannight - Thank you for the awesome response! I do VERY similar moves…I didn’t even think to activate the 2 friendly neutrals though, which I will try next turn. I also overkill France and send a tac bomber (bit me in the butt last time as it was shot down), and ironically, SZ111 I believe you said was the one with lowest odds…and sure enough, that is the one that blew up in my face. I retreated my battleship and one or two fighters only I didn’t even build a navy so it died anyway. It was the first time it happened to me like that, but heck, with 80%, thats 1 time every 5 games that will happen.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • Round 1 as Germany (typical actions?)

      Is this standard for Germany to do Round 1? And if so, is it easily/always achievable?

      1. Luftwaffe and small fleet of ships and subs strategically eliminate UK Navy around Britain.
      2. Take France Out
      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Basic strategy for each country in various situations (A3)

      Cyanight - My buddy Dan and I have discussed this a few times since playing Global…It’s such an inner struggle on “doing what works” (aka what you think works lol) vs. Trying new and interesting strategies BECAUSE as you said, there are soooooo many ways global can go. Last game, my buddy Dan was like, “I am going to try something totally off the wall!” The game came, he didn’t do anything different or exotic or bold. Lol. One of our other buddies “I am finally going to do a STR bombing raid!” And he didn’t do a SINGLE bombing raid! Lol. Another guy “I am finally going to attack a Neutral.” Did he attack any neutrals? Nope. LMFAO.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: A&A Global Concerns

      You guys are both awesome!

      I would love to play with Cyan and ItIsILeClerc…ItIsILeClerc, I think you may have hit something on the head that my friends and I JUST realized yesterday.

      It was funny too…because 3 of us were VERY vocal about wanting to be USA because of all the money and “no stress” for first 4 rounds…but then we realized after the game…USA ARGUABLY…ARGUABLY…has the MOST stress. UK and Russia can NOT win without USA playing sound to above average maybe even borderline flawless strategy. If the USA gets too caught up in pacific or isn’t prepared adequately in the Atlantic come turn 4, he has created perhaps an insurmountable problem for the Allies.

      Allow me to explain…

      I have a pretty cookie cutter approach to how I play Germany…As I said…take France and UK Navy out turn 1.

      Game 1 of global, I did this and lost NOTHING. I was able to actually sustain a German navy for most of the game (it fell by round 6 but by then was too late for allies) and the Luftwaffe was unscathed (believe it or not)…I created a veritable mine field in the Atlantic using German subs and basic ships just to slow down USA when they declared end of round 3.  I took Moscow move 1 of round 7.

      Game 2 of global, I did EVERYTHING the same…and EVERYTHING that could have went wrong, did. I lost all of the Luftwaffe save 2 fighters…and I lost the tactical bomber I sent to help take France…the hit it with their AAA…unreal…lol. That’s why I had to laugh, I think it was one of you guys but maybe not who wrote a great piece in one of the threads of what CAN go wrong as Axis in early turns, and the first 3 things ALL happened to me. Lol. BUT, because USA never built transports and put any pressure, I still pounded out tons of tanks, and had more on their doorstep than game 1 (no money spent on a fleet since I rolled terrible and my opponent rolled amazing)…We never got to Germany taking Russia officially, but my opponent left the country in front wide open for me to blitz through and everyone knew my 30 tanks would take out his 20 infantry no problem (he made some purchasing mistakes getting fighters and trying this front line strategy he devised…he thought about it all week and was confident it would work but his teamates left him high and dry)…

      The strategy he devised (he doesn’t read message boards and even I JUST joined, so all this is just dudes playing for the first few times trying to get creative) was one of attrition on the russian front using a russian air force with help from Britain and USA. He wanted USA and UK to send fighters to help him in the front lines, but USA started focusing too much on Pacific and took his planes there and UK tried to take out the Italian Navy which survived and was thriving in the Mediterranean and subsequently Africa. His strategy was thus: bulk up front lines with infantry to take hits but also have 3 or 4 of each nations fighters (maybe 12) all getting those hits in especially if battle had to go 3 or 4 rounds.

      This is why I say its SUCH a team game. Execution on a strategy like that only has a hope if EVERYONE sticks to the plan. It was a risky strategy and in hind site probably wouldn’t have even worked if they did send their fighters, but it would have been something to see.

      One common denominator I’ve seen in EACH ally loss since we’ve been playing, both old and new…is the USA focuses WAY TOO MUCH in Pacific Theater. In 2 of the 3 games, the USA fleet tried attacking the Japan fleet and it was a blood bath both times for the US fleet.

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Safest route/road to Moscow

      So much depends on how the Russian player retreats…

      I have done Shins style once because the player allowed it…if a more polished player controlled it, I would be more hesitant to split forces…but certainly, if its allowable, I agree it is a great way…it works especially well in Axis and Allies Second Edition itself…

      I have now played 3 games in a row where I took Moscow as Germany…One way was split as Shin suggested, one was STRAIGHT up the middle (the guy playing Russia left central territories wide open, didn’t even leave a single unit to slow me down, I blitzed right through), and the other time was through the south. I’ve NEVER gone through the North…I could be wrong but it always felt more opposed, not economically as beneficial, and perhaps a turn longer (I could be wrong though, I don’t have the board in front of me.)

      posted in Axis & Allies Global 1940
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      rjkesq82
    • RE: Timed turns

      Wild Bill said it best…probably a meeting in the middle is required…

      Because we a rather decent sized group, but it ranged from:

      Me) Laid back, can think VERY well fast and on my feet, rarely overthink to begin with, but am famous for missing a KEY detail like building 3 transports undefended in a sea zone and losing them all. Lol

      friend 1) ADMITS he has analysis paralysis, but at the same time wants to get more rounds in…our group has NEVER gotten past round 6…furthest we got was round 6, Germany was at Moscows doorstep, so we just did Germanys turn in round 7, they took Moscow, Allies conceded defeat…But he’d like to see MORE rounds in the time we have

      friend 2) Hates spending 2 days of his weekend to sitting in the house, but LOVES doing it for one day…however, he doesn’t see any way a time clock works because it’s a thinking mans game and he doesn’t want to cheapen the experience. I call this friend the wants his cake and eat it too friend Lol. Because I WOULD dedicate 2 days as would friend 1, but friend 2 refuses lol.

      Family member 1) Wants to play games out fully and refuses to conceded even if Russia falls early and Germany and Japan can just turn around and focus everything and all those IPCs in their respective theatres…wants to leave board set up and keep coming back to play…problem with that is, we are all career men, many have families, so week to week not all the same people play…we are just fortunate to have 9 or 10 guys, all very interested, so we can pretty much field a decent game everyweek, just not always the same guys…

      Family member 2) much younger than the rest of us, involved in lots of stuff, also can only dedicate one day, and likes the idea of a set time limit and set victory conditions, and is 100% fine with saying “we play from 9am to 5pm, and whoever has majority of X, Y, and Z at that time wins”

      …you get the picture…I can keep going, but everyone kinda has their own agendas and wishes…so I think the ONLY fair way to do it is everyone make compromises and meet in the middle…

      What exactly that is, probably depends on each individual game group. We are managing and having fun, but EVERY week there is post game discussion of how we can improve.

      posted in Axis & Allies Global 1940
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      rjkesq82
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