@froodster:
If the opponent is not using TripleA, how do the results of their moves get put in? I guess that’s where the “Map edit” feature would come in.
Map edit would be one way. Parsing the text from a forum posting would be another. We have had design discussions about both approaches, but I’m not sure where Tonez is at with this one.
@froodster:
Why does that need to be auditable? When people update their board or ABattlemap, nothing is auditing them in that.
If you have used the TripleA history (I think you go to the View menu -> Turn History) you know that TripleA logs every single step of every single game. By auditable, we mean that any edits will be logged the same way so they can be audited by the next player in the TripleA log (“Hey, how come you added 5 more men to East Europe?!?”)
@froodster:
Rather than a map edit, why not just add a feature to enter number of hits manually instead of rolling dice? Then you can take the number of hits rolled by DAAK by the other player and just move the game along that way.
We tossed around numerous ideas for this. I have only been visiting this board for a few months, but already I’ve witnessed 3 situations where edits might come in handy:
- Attacker didn’t ask defender for OOL and completed his turn. Defender complains. An edit function would let us “fix” the battle so the correct result is acheived (we might have to manually re-roll some later rounds of combat as a result, but we can edit the units and possibly even territory ownership to fix this).
- A player forgot to move a unit and his/her opponent agrees to let him (ie. a lonely infantry mopping up Africa, obviously the player would have moved the unit except he forgot)
- The dice turn on a player in a crucial battle, and his/her opponent negotiates a more reasonable result for the battle to allow the game to continue
There are probably other situations too, and each situation may have had a different fix (ie. manual dice, re-roll combat, etc.) We decided on an edit feature to take care of all situations in one shot (plus any that we haven’t thought of). This should give players the flexibility to do whatever they want with the game (same flexibility that the physical board or a mapping util gives them now). We just thought this was the neatest solution.