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    2. rjclayton
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    Posts made by rjclayton

    • RE: Posting error

      @djensen:

      Try using FF.

      Would if I could.  The extension is .tsvg.  I’ll try a different file here and see if it makes a difference.

      And no I didn’t have any other tabs open.  IE6 doesn’t support multiple tabs  :roll:

      [attachment deleted by admin]

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • Posting error

      Ever since the forum software upgrade (I think), I’ve been getting an error when trying to post an attachment (tripleA game file).  Actually, it’s not an error at all.  As soon as I hit the post button, it just closes my browser window right down.  When I open a new window and come back to the site, I see that the post was successfully submitted, attachment and all.  But I’m pretty sure it’s happened every time I’ve submitted an attachment to a post since the software upgrade.  Anyone else getting this problem?

      This could also explain the TripleA posting error every time it automatically posts since the software upgrade.

      Dave, any thoughts on this?  I’m using Internet Explorer 6.0.

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • RE: TripleA Changes for PBEM

      Problem identified: building fighters onto existing carriers.

      TripleA does not allow you to place a fighter on an existing carrier.  If you

      1. build a new carrier you can place existing fighters
      2. build a new carrier and new fighters you can place new fighters on new carrier
      3. build new fighters you cannot place on existing carrier.  I understand TripleA is based on OOB rules, but I believe the rules state that this is possible.

      Thanks for Gamer for detecting this bug.

      posted in TripleA Support
      rjclaytonR
      rjclayton
    • RE: Subs rules (again)

      Outside Lime, I believe the way you are playing it is like the classic rules.  Attacking subs get first strike but defending subs don’t.  Thus in a sub-on-sub the attacker has first strike advantage in classic.  Not the case in revised.

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: Ticket to Ride

      My brother got it for Christmas and I played it twice over the holidays.  It’s a great game.  Dunno about any variations though.

      posted in Other Games
      rjclaytonR
      rjclayton
    • RE: Axis and Allies Revised: The Bid

      Usually the system that starts high and works down is not giving money to play the allies, but rather taking money to play the axis.  ie. Alice will play the axis for 10IPC.  Bob will play the axis for 8 IPC.  Bob gets the Axis when Alice refuses to go lower.

      posted in Blogs
      rjclaytonR
      rjclayton
    • RE: Subs rules (again)

      Yes, Craig is right.  The subs both get to fire.  Opening fire casualties are simultaneous.  Regular fire casualties are simulataneous.

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: What to do with a Power Africa bid

      If the allies want Africa, there’s not a damn thing the Axis can do about it.  Of course, if the Allies want Africa that bad, it’s quite possible they will have left themselves weak somewhere else (Europe/Asia?) and the Axis may be able to exploit that to great success.

      posted in Axis & Allies Classic
      rjclaytonR
      rjclayton
    • RE: AJGundam = AJ

      Just change your avatar back to that naked guy doing the Karate Kid Crane - we’ll know who it is then!

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • RE: TripleA Changes for PBEM

      Yeah, the edit mode is still in it’s infancy.  I think the eventual idea is to make an edit mode that would be pretty much as versatile as editing a map in ABattlemap (ie. just add or delete or move as many units from whatever territory to whatever territory).  Then you could just easily edit the map to the current state and start from there.  It might be a little way off though.

      posted in TripleA Support
      rjclaytonR
      rjclayton
    • RE: Report your own post to a moderator

      Sure, it’s a quirky website function.  And I wanted to discuss it.  That’s why.

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • RE: TripleA Changes for PBEM

      Yes.  Follow these steps:

      • Purchase units as normal
      • Perform Combat Moves as normal
      • HERE IS THE TRICK: Before Clicking on a combat, go to Game -> Edit Mode.  Now click on all your combats 1 at a time.  The dice will not come up, instead it will just prompt you for how many defenders die and how many attackers die.  In this way you can manipulate the combat to produce the desired results.
      • Before performing non-combat as normal, go to Game -> Edit Mode to turn off edit mode after combat is complete.
      • Perform non-combat as normal
      • Mobilize units as normal

      That should do it.

      posted in TripleA Support
      rjclaytonR
      rjclayton
    • RE: Probablility calculator

      I checked yours out.  Good stuff.  For me, frood.net/aacalc is nice because it doesn’t just give you the most likely result, but rather all possible results by percentage.  Great stuff.

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: New poster, need help with combat rules clarification please

      Yep, all combat moves are made before combat dice are rolled.  Even though each combat is rolled sequentially, they are understood to happen all at the same time.  Your friend is right.  This time.

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: Attacking the Med fleet

      Sounds like someone was playing axis at the time…

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: Is there a "Don's Essays" equivalent for revised?

      http://donsessays.freeservers.com/axisand.htm
      Don Rae

      posted in Player Help
      rjclaytonR
      rjclayton
    • RE: Greg's Origins/Gencon A&A info

      BD, you got no excuses now!!!

      posted in Axis & Allies Revised Edition
      rjclaytonR
      rjclayton
    • RE: Report your own post to a moderator

      sending you a P.M.

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • RE: Report your own post to a moderator

      Yeah, I figured that out afterwards  :roll:

      Maybe I should report you :-P

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
    • RE: What happened

      thx.  I got it now.

      posted in Website/Forum Discussion
      rjclaytonR
      rjclayton
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