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    Posts made by risk 2210

    • RE: Pandemic II

      thats great fun best flash game ever

      i played so many times but managed to win only twice, the trick is to get madagascar before it closes its ports, try making a virus, make it really infectious but keep the visibility down and dont make it lethal untill you got al the territories then go for the slaughter

      posted in Other Games
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      risk 2210
    • RE: Newbie here

      but all the ships have to go bak to the same sea zone?

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      ah so even in land battles, air units dont have to retreat to the same place as the other units retreat to?

      also does this mean that multiple air units can retreat to different locations or do all air units have to go back to the same territory in a retreat?

      posted in Axis & Allies Anniversary Edition
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    • RE: Newbie here

      i see i see

      then this leads me to another question….in the above scenario can any ships that take part in the battle to defeat the navy sorounding a landing zone then do an offshore bombardment if they survive the initial battle with the defenders navy?

      also a question about retreating in naval warefare

      when retreating in a naval warefare, what happens if the atacker has aircraft in the battler and wants to retreat? the rules say you must retreat to one territory, but if your aircraft cant land in the water territory from which your ships came then what happens to them? cant they just fly back home?

      posted in Axis & Allies Anniversary Edition
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    • RE: Newbie here

      its me again

      ok so we played another game again today and we actually finished it, well to the point where the axis just gave up

      and more questions came up again all of which i cant remember right now but a couple obvious one which i thought i would ask is

      when yuor invading an island, say in the pacific, and the defending team has no ships but transport ships in the water territory sorounding that island, do you still need to send in a battle ship, cruiser etc to sink it and then wait for your next turn to make an invasion, or can you just ignore that transport ship (the logic being that they dont fire at you anyway and theyre empty) and just take your transport ships in and land without sending in “armed ships” to destroy the fleet of transports first?

      also while were on trransports, in a sea battle can defending fleets take casualties on thir transports, even tho theyre not “part of the battle” because they dont fire? so what im saying is can you use them as cannon fodder for your more expensive ships? cause i always thought u just left them there on the map and when you lost all your other ships you automatically just loose the transports while my friend was argueing that they could be used to take hits in a naval battle, please clarify this for me, cheers.

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      i see i see…

      my god what grand game

      posted in Axis & Allies Anniversary Edition
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    • RE: Newbie here

      i see…is that even if they have to travel an extra square to get to the seazone?

      posted in Axis & Allies Anniversary Edition
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    • RE: Newbie here

      wow great thank you…

      another question which has come up is, when yuo are constructing fighters and carriers, do you get to place the fighters immediately on the carriers provided there s enough production capacity where you are building or do ou place the aorcraft on land and then move them onto the carrier later?

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      ahh i see…ok this is another thing that i understood differently, i thought that the ‘sneak attack’ was a special attack that only happened ONCE during the entire battle…wow this makes subs very powerful. can anyone else verify that this is the case?

      sorry a44 its not that i dont believe you its just more reasuring when other people also chip in :D

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      umm…by “at the beggining of EACH ROUND” do you mean subs get to do their “first strike” as many times as possible? and by “first strike” do you mean the “sneak attack”, therefore the “sneak attack” happens everytime a sub rolls the die and not only on their first round of fire?

      this is getting more confusing i thought the sneak atack was only the sub’s first attack and ater that it would just attack and defend like any other unit…

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      ah ok i think it all makes sense…so just to clarify, subs dont roll twice on the first round of fire, correct? their first round of fire IS their “surprise attack” and then they can either choose to withdraw or stay and recieve enemy fire, is this right? so potentially you can go around doing sneak attacks with subs and withdraw them without any chance damage unless of course enemy destroyer is present….

      or do they still remain to cop enemy fire from remaining enemy vessels after their sneak attack?? i.e. their sneak attack takes out a couple of enemy vessls and then the remaining get to fire at least one round at the sub before they have a chance to submerge?

      sorry for all the questions aspects of this game are very detailed and confusing :(

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      @kendric:

      Welcome to this cool game. Just wanted to point out something you said that was slightly incorrect. Not sure if you meant it this way but you said:
      basically, correct me if im wrong, but teh “ship bombardment” works more or less like he “sneak attack” of the submarine, right? in that they get to fire a shot and then withdraw from battle, is this correct.

      Thats not exactly how subs work. Subs fire a sneak attack(assuming no destroyer) and then the defenders may take losses, but then the defenders do get to fire back. Then you can either have the subs stay and fight another round, or submerge(if no destroyers).
      Just thought I would point that out.
      Subs cant hit air btw if you hadn’t seen that rule.

      oh ok cool so theyre sneak atack is basically their first round fire, i.e. if they choose to stay they dont get an additional roll of the dice as a part of the first round of the combat? is this right?

      also while were on the topic do subs get to choose to submerge and then resurface during the same battle, and do this as many times as they like (provided that they are fired upon everytim,e they re-surface) or are they simply out of the battle once they submerge fort the first time?

      and thanks for pointing out the thing about subs not hitting air i missed that…

      another question, when rolling for techs and you have several tokens and roll several dice, do you get to one breakthrough per every 6 you roll, or just one breakthrough each turn based regardless of how many 6’s you get? and ofcourse you discard all your token when you get breakthroughs yes?

      much appreciate the help

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      thanks everyone for their help, this is all really helpful.

      i still use the battle board but sure enough once i get used to the game a bit more i might ditch it

      a couple more questions if i may…

      do AA guns fire on air craft passing over a territory that contains the AA if the final destination of that aircraft is not that territory? for example bombers flying from Britain to Germany passing over France or north western Europe would they be fired upon if there were AA guns in western or northwestern Europe? as well as the fire they recieve from theGerman AA guns?? also do these guns fire on the aircraft on their way back to Britain? i.e. in the non combat phase of the air crafts movement?

      and something that was also bugging me was the fact that a comber leaving the U.K could potentially bomb targets in North Africa and land in Egypt provided that it does not fly over Europe and instead fly over the sea zones in the atlantic ocean, around Gibralter, and through the mediteranian, even tho in real life this would actually increase the distance that the bomber would have to travel because its not flying in a straight line over Europe, yet in this game because of the density of territories in Europe you cant actually fly over Europe because it would be more than 6 territories to attack and land, where as because the sea zones are bigger in size on the map, the bomber can fly over the ocean and reach its target. not thsi seems a bit odd, apart from the fact that no way a WW2 bomber could fly from Britain to North Africa uninterrupted it also doesnt make sense that it could take a “short cut” by flying around europe rather than over it, is there a rule that says you cant do this, or that planes must fly in the straightest line possible or something, or is this simply a “feature” of the game which doesnt quite sit right with me?

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      thanks for the reply and happy new year to all

      ok i think i get this, i think my understanding of this whole process was way off…

      basically, correct me if im wrong, but teh “ship bombardment” works more or less like he “sneak attack” of the submarine, right? in that they get to fire a shot and then withdraw from battle, is this correct.

      and whoever they hit is actually killed and taken off the board, as per normal combat, somehow i thought the people they kill still get to live and take on the land units, i couldnt get my head around that but i think i just understood it wrong….

      i have a friend coming over now so i get to give this another go…just a few more random questions then…

      how many fighters can you have on one carrier?

      and i dont quite understand how you work out how many units u can place in the transport ship, is it like you can have a maximum of 3 infantary and then one other unit such as tank or artilary per infantary?? is this right?? so a maximum of 6 units as long as three of them are infantary?

      and given that Tanks can move a total of 2 squares at a time, can they travel forward to meet a transport ship that is “docked” at an adjacent territory? and board the ship and still get off at the transport’s destination all in the one move? or does the transport ship always have to go to the units it is picking up?

      can you buy units in one round and place them on the board on another round? or do you lose them if you dont place them.

      and air craft can attack submarines only if there is a destroyer present, correct? does that mean that they can attack them even if they are submerged??

      thats all for now i guess

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Newbie here

      thanks for the reply some points of clarification please:

      @Krieghund:

      Ships providing bombardment support for amphibious assaults can’t be chosen as casualties.

      so that means during this phase i can not attak them from onshore? i.e. shoot back at them??? what if i have planes on that territory surely they would be able to fly in and attack the ships???

      @Krieghund:

      Offshore bombardment is a one-shot attack that only happens in the first round of combat during an amphibious assault.

      ok so that means if after the first roll of the dice they have not sent all the units on that coast to the “casualty” area the landing does not happen and they have to withdraw from the attack?? so pretty much as long as the defender has more units than the attackers ships theyre guaranteed to be able to hold the position right? because each ship can only target one defending unit is this correct??? or am i missing something it seems that it would be extremely difficult to break a well fortified coast

      also in addition to this after the Bomabrdment phase has succeeded can the attacking troops who are attempting the invasion retreat if the invasion does not go well? i.e get back on their transport ship and sail away??? if yes smeone please explain how this workd

      much appreciate the help

      posted in Axis & Allies Anniversary Edition
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      risk 2210
    • RE: Australia: Looking for anyone

      Hi guys

      im a 24 Y.O male from Melbourne, i just bought the A&A50 and would love to find some play mates, i would prefer someone with more experience than i who could sorta teach me a bit, im not totalyl stupid though i know most of the rules just somethings im not sure about and i am quite into games like risk…

      im a keen and fun player and a friendly and repecful person so you should enjoy my company as well the game ofcourse :)

      if anyone wants to play let me know i can either travel or host i dont mind

      posted in Player Locator
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      risk 2210
    • Newbie here

      Hi Forum

      im new here and to this game, in fact i bought it today :)

      and i must admit it has overwhelmed me, me and my friends were keen risk players and thought this would also be cool, but there is a lot i dont understand and frankly trying to figure it oput by yourself takes so much time and i just feel that i would really benifit from people explaining a few things to me so i am hoping to get a few answers here…ill try tokeep to one question per thread

      thanks

      offshore Bombardments:

      ok my first question is about the bombardment function from battleships and cruisers, when bombarding the coast from the sea can normal units such as infantry and tanks fire back at the ships and sink them?? i kind of thought that thats too unrealistic as in real life they wouldnt have the range obviously so me and my friend in our first game made a rule that said only artilary and aircraft could fire back, but then that makes it almost impossible to fight back if you dont have those units on the coast, so can somone clear this up for me please?

      also say if your invading Egypt from an djacent land territory and you have some ships in the mediteranian can they also fire at the defending units in Egypt during that assault? is there any point to doing this if what they hit goes into the “casualty” pile and then has to fight the invading land units anyway?

      posted in Axis & Allies Anniversary Edition
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