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    Best posts made by Rhino

    • [Global] Alternate pieces & rules for Axis & allies

      Hello,first time post so be gentle LOL. I have purchased several alternate pieces for the game but would like some advice on how to use them (attack/defence/movement etc).Based on Global 1942 Axis & Allies triple AAA online version. So here we go. This is what I have bought & my thoughts on how to use them & reasoning.

      -Heavy artillery Att 3 Def 2 Mov 1 Special ability can attack/adjacent territory without moving unit at a hit of 1. Creates a situation where you can soften up enemy before attacking. Cost of 5
      -Hedge hogs Att 0 Def 2 Mov 0 Cost 1 Can be placed on any controlled space.One per space per turn
      -Mobile rocket launchers Att 2 Def 2 Mov 2 cost 4
      -Bunkers Att 0 Def 3 Mov 0 Special AB takes two hits cost 5
      -Large Bunker Att 0 Def 4 Mov 0 Special AB Increase def of up to three units by one.Troop/Artillery/coastal gun only Cost 8

      • Costal Gun Att 2 Def 4 Mov 0 Special AB can fire on bordering sea zones
        -Heavy rockets Att 3 Def 1 Mov 1 Special AB can fire into bordering territory like heavy artillery.Cost 4
        -Mines Thinking Att 0 Def 2 Mov by destroyer or bomber. Ship moves thru 2 or less is hit. No hit ship gets to roll 6 removes mine.Battleship Destroyer only
        -Heavy Tanks Att 4 Def 4 Mov 2 Cost 7
        Trying to bring some new twists to the game. Think having the ability to hit your opponent without comitting all your troops may lead to more strategy. Playing Board is Europe/Pacific 1940 combined.So any constructive comments or advice would be appreciated.Thanks
      posted in House Rules global 1940
      R
      Rhino
    • RE: [Global] Alternate pieces & rules for Axis & allies

      @barnee Not yet. I have actually not played the board game for over 15 years ( My group drifted apart & then I moved to a small comunity) So I have been forced to play online games. I have recentley met a local that wants to play. Thus my renewed intrest intrest in the board game. Actually never played the staight up combined Europe/Pacific 1940. Always wanted to experiment so have purchased about 600 dollars in 3d printed pieces.
      Thought about my post & realised that my cost per piece does not line up with the board game version. Because I am adding pieces I am using the Global 1940 (not 1942) Triple AAA as a guide. This game has a lot of the extra units I am using. The lower end units are cheaper than the board game. Troops 2 Marines 3 Tank 5 Artillery two for 7 Armored cars two for seven. Some cheaper planes. Stuka is only 8 att 3 Def 1 wich is realistic because they could not defend.
      Find this creates quicker game play. Not all my pieces have arrived. Should probably play straight up the first game anyways. Thanks

      posted in House Rules
      R
      Rhino
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