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    Posts made by Rhey

    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  2 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      There seems to be no problems here but someone pointed out that everyone uses 2.8 as the standard map. We are using 2.6 for some reason. I don’t really get it. I’m not experiencing any problems though!

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Place Units - UK_Pacific
                  3 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 18 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                  1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  2 transports moved from 76 Sea Zone to 71 Sea Zone
                  1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                  1 fighter moved from Cyprus to Egypt
                  1 bomber moved from Cyprus to West India
                  2 fighters moved from Malaya to Burma
                  1 tactical_bomber moved from Malaya to Burma
                  10 infantry moved from India to Burma
                  2 fighters moved from Burma to India
                  1 tactical_bomber moved from Burma to India

      Combat - British
                  Recording Battle Statistics

      Non Combat Move - British

      Place Units - British
                  2 artilleries and 1 mech_infantry placed in Union of South Africa
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 25 PUs (2 lost to blockades); end with 27 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  3 infantry moved from Suiyuyan to Shensi

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      holy **** I just noticed haha :D nice turn!!

      our dice are: 3,4,1,4,4,2,1,2,1,4,2,1,1,5,1,5,3,5,1,1,3,3,2,1,1,4

      incredible…

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 21 Sea Zone to 23 Sea Zone
                  1 submarine moved from 21 Sea Zone to 23 Sea Zone
                  1 fighter moved from Guam to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands

      Non Combat Move - Americans

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  3 submarines placed in 10 Sea Zone
                  1 fighter placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Politics - Russians
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  6 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  2 infantry moved from Sakha to Amur
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  4 infantry moved from Sakha to Buryatia

      Combat - Russians
                  Recording Battle Statistics

      Non Combat Move - Russians
                  3 artilleries moved from Novgorod to Karelia
                  1 artillery moved from Vyborg to Karelia
                  2 infantry moved from Vyborg to Karelia
                  1 submarine moved from 115 Sea Zone to 114 Sea Zone
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 infantry moved from Smolensk to Belarus
                  1 infantry moved from Russia to Smolensk
                  1 tactical_bomber moved from Russia to Belarus
                  1 fighter moved from Russia to Belarus
                  1 artillery moved from Bryansk to Western Ukraine
                  1 artillery moved from Volgograd to Rostov
                  2 infantry moved from Volgograd to Rostov

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 40 PUs; end with 40 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      I can’t do anything, there seems to be an error in the file

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        French take Holland Belgium from Germans
                  1 artillery moved from Normandy Bordeaux to Holland Belgium
                  1 fighter moved from United Kingdom to Algeria
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 19 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      India : 1 factory_major

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 34
          UK_Pacific : 17 / 19
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      scramble orders and OOL for SZ97

      1 battleship, 1 destroyer, 2 fighters, 1 tactical bomber, 1 strategic bomber, 1 carrier

      vs

      cruiser, battleship, transport

      you can scramble up to 3 fighters

      scrambleSZ97.tsvg

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Shensi to Suiyuyan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 :  0/9 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  1/3 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  2/8 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 :  2/7 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 2 infantry
                      Chinese win with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 2 infantry
                      Casualties for Chinese: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Yunnan : 10 infantry
          Suiyuyan : 3 infantry
          Szechwan : 1 fighter

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                  1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 bomber moved from Central United States to Eastern United States

      Place Units - Americans
                  1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
          Midway : 1 airfield
          26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
          21 Sea Zone : 1 destroyer and 1 submarine
          10 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
          101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      Test summary from TripleA 17:51:50

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      I did the same mistake LOL

      http://www.axisandallies.org/forums/index.php?topic=27279.45 last post

      make sure to change the the ID to 27322

      posted in Play Boardgames
      R
      Rhey
    • RE: Rockmonster allies v gazza axis

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  2 infantry moved from Baltic States to Belarus
                  1 infantry moved from Eastern Poland to Belarus
                  1 infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Vyborg
                  1 infantry moved from Archangel to Belarus
                  5 infantry moved from Novgorod to Belarus
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Bryansk
                  2 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Bessarabia to Western Ukraine
                  1 armour moved from Volgograd to Caucasus
                  1 mech_infantry moved from Volgograd to Caucasus
                  1 armour moved from Russia to Rostov
                  1 mech_infantry moved from Russia to Rostov

      Place Units - Russians
                  3 artilleries placed in Ukraine
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Volgograd
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Sakha : 2 aaGuns and 6 infantry
          Amur : 6 infantry
          Buryatia : 6 infantry
          Belarus : 10 infantry
          Karelia : 3 infantry
          Baltic States : 1 infantry
          Bryansk : 1 artillery
          Rostov : 1 armour and 1 mech_infantry
          Vyborg : 1 artillery and 3 infantry
          Eastern Poland : 1 infantry
          Bessarabia : 1 infantry
          Russia : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 infantry and 1 tactical_bomber
          Ukraine : 3 artilleries, 1 factory_minor and 1 infantry
          Western Ukraine : 1 artillery and 4 infantry
          Volgograd : 1 artillery, 1 factory_minor and 2 infantry
          Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 1 harbour
          Caucasus : 1 armour, 2 infantry and 1 mech_infantry
          Smolensk : 1 infantry
          127 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      never mind, you posted it in your other thread, I got it now :D

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      I can’t download the attachment  :?

      posted in Play Boardgames
      R
      Rhey
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