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    Posts made by Rhey

    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 artillery moved from 42 Sea Zone to Java
                  2 destroyers moved from 33 Sea Zone to 42 Sea Zone
                  1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                  2 fighters moved from Caroline Islands to 62 Sea Zone
                  1 fighter moved from Caroline Islands to Queensland

      Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                      ANZAC win with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 18 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Combat Move - British
                  Giving bonus movement to units
                  1 mech_infantry moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 bomber moved from India to 41 Sea Zone
                  3 armour moved from India to Shan State
                  1 tactical_bomber moved from India to Shan State
                  1 infantry moved from West India to India
                  1 infantry moved from India to Burma
                  5 infantry moved from India to Burma
                  2 fighters moved from India to Shan State
                  1 transport moved from 81 Sea Zone to 80 Sea Zone
                  1 transport moved from 81 Sea Zone to 72 Sea Zone
                  5 fighters moved from United Kingdom to Normandy Bordeaux
                  1 mech_infantry moved from Kenya to Ethiopia
                        British take Ethiopia from Italians

      Combat - British
                  Battle in 41 Sea Zone
                      British attack with 1 bomber
                      Japanese defend with 1 submarine and 1 transport
                      1 submarine owned by the Japanese Submerged
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Shan State
                      British attack with 3 armour, 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      British win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  2 fighters moved from Shan State to India
                  1 tactical_bomber moved from Shan State to India
                  1 bomber moved from 41 Sea Zone to India
                  1 infantry moved from 86 Sea Zone to Brazil
                        British take Brazil from Neutral_Allies
                  1 artillery moved from 86 Sea Zone to Brazil

      Place Units - British
                  1 carrier and 1 transport placed in 110 Sea Zone

      Turn Complete - British
                  British collect 27 PUs (1 lost to blockades); end with 29 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shantung
                  2 infantry placed in Kiangsu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                  1 artillery moved from 19 Sea Zone to Kiangsu
                  1 infantry moved from 19 Sea Zone to Kiangsu
                  2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                  1 infantry moved from 19 Sea Zone to Shantung
                  1 infantry moved from 19 Sea Zone to Shantung
                  3 submarines moved from 26 Sea Zone to 6 Sea Zone
                        Americans take 6 Sea Zone from Japanese
                  2 destroyers moved from 33 Sea Zone to 54 Sea Zone
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery moved from Gibraltar to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                  1 carrier moved from 91 Sea Zone to 105 Sea Zone
                  2 destroyers moved from 91 Sea Zone to 105 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                  2 fighters moved from 91 Sea Zone to 105 Sea Zone
                  1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                  1 carrier moved from 105 Sea Zone to 110 Sea Zone
                  2 fighters moved from 105 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 105 Sea Zone to 110 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                        Americans take Normandy Bordeaux from Germans
                  1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 battleships moved from 33 Sea Zone to 19 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                        Americans take 19 Sea Zone from Japanese
                  2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                  3 fighters moved from 33 Sea Zone to 19 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 19 Sea Zone
                  2 carriers moved from 33 Sea Zone to 19 Sea Zone
                  2 fighters moved from Wake Island to Guam

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                  Battle in 54 Sea Zone
                      Americans attack with 2 destroyers
                      Japanese defend with 1 submarine
                      Americans win, taking 54 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                      Americans win with 2 destroyers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking Shantung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 42 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking Kiangsu from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      Americans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Recording Battle Statistics

      Non Combat Move - Americans

      Place Units - Americans
                  2 carriers placed in 10 Sea Zone
                  4 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      oh and mention how many you want to use, if you are offcourse, up to 6

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      yeah, in shangtung and kiangsu, but you cant hit transports I think, they are not in the list

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      I put all my ships in SZ19, the system asks for suicide attacks, do you want to attack some of my ships? 2 cruisers, 2 battleships, 2 destroyers, 2 carriers

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      sorry man, I found out after my NCM fase that I missed moving my units into the persian areas so I used the edit function. I hope you dont mind, I don’t seem to take those territorries though…

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :4

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 infantry moved from Vyborg to Karelia
                  1 artillery moved from Novgorod to Karelia
                  2 infantry moved from Novgorod to Karelia
                  3 infantry moved from Belarus to Baltic States
                  2 fighters moved from Belarus to Baltic States
                  1 tactical_bomber moved from Belarus to Baltic States
                  5 infantry moved from Ukraine to Bryansk
                  6 infantry moved from Western Ukraine to Bryansk
                  6 artilleries moved from Western Ukraine to Bryansk
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  2 infantry moved from Buryatia to Amur
                  6 infantry moved from Yenisey to Timguska
                  4 infantry moved from Yakut S.S.R. to Yenisey
                  9 infantry moved from Belarus to Bryansk
                  3 artilleries moved from Belarus to Bryansk
                  1 infantry moved from Smolensk to Belarus
                  1 infantry moved from Smolensk to Bryansk
                  4 infantry moved from Russia to Bryansk
                  3 infantry moved from Rostov to Bryansk

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                      1 submarine owned by the Russians Submerged
                  Battle in Baltic States
                      Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                      Russians winRussians winGermans win with no units remaining with no units remaining, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 fighters moved from Baltic States to Bryansk
                  1 tactical_bomber moved from Baltic States to Bryansk
                  2 aaGuns moved from Belarus to Novgorod
                  2 aaGuns moved from Smolensk to Bryansk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  Russians undo move 1.
                  Turning on Edit Mode
                  EDIT: Russians player Removing units owned by PlayerID named:Russians from Caucasus: 1 artillery and 2 infantry
                  EDIT: Russians player Adding units owned by PlayerID named:Russians to Northwest Persia: 1 artillery and 2 infantry
                  EDIT: Russians player Removing units owned by PlayerID named:Russians from Turkmenistan: 1 armour and 1 mech_infantry
                  EDIT: Russians player Adding units owned by PlayerID named:Russians to Persia: 1 armour and 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  3 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  3 infantry placed in Novgorod
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 37 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Combat Move - French
                  Giving bonus movement to units
                  3 infantry moved from Tunisia to Libya
                  1 fighter moved from Tunisia to Gibraltar

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy nothing; Remaining resources:

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 transport moved from 46 Sea Zone to 54 Sea Zone
                  3 fighters moved from Queensland to Caroline Islands

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 28 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Place Units - UK_Pacific
                  6 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Combat Move - British
                  Giving bonus movement to units
                  11 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Burma to Shan State
                  1 battleship moved from 39 Sea Zone to 38 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 artilleries moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Egypt
                  1 artillery moved from 81 Sea Zone to Egypt
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Egypt
                  1 artillery moved from 81 Sea Zone to Egypt
                  1 bomber moved from West India to India
                  1 mech_infantry moved from Union of South Africa to Rhodesia
                  1 mech_infantry moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  3 fighters moved from United Kingdom to 109 Sea Zone

      Combat - British
                  Battle in 109 Sea Zone
                      British attack with 3 fighters
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                  Recording Battle Statistics

      Non Combat Move - British
                  3 fighters moved from 109 Sea Zone to United Kingdom
                  1 infantry moved from Eastern Persia to West India

      Place Units - British
                  2 fighters placed in United Kingdom
                  1 infantry and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 25 PUs (2 lost to blockades); end with 25 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from Hawaiian Islands to 33 Sea Zone
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from 26 Sea Zone to Wake Island
                  1 fighter moved from Hawaiian Islands to Wake Island
                  3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                  1 submarine moved from 23 Sea Zone to 33 Sea Zone
                  3 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Central United States to Western United States
                  1 infantry moved from Central United States to Western United States
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                        British take Gibraltar from Germans
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      What do you do after you placed all your units?

      I don’t think on any box. I just press ‘post turn summary’ and that’s it. I never encounter any problems

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  1 infantry moved from Smolensk to Belarus
                  3 infantry moved from Ukraine to Western Ukraine
                  4 artilleries moved from Ukraine to Western Ukraine
                  1 artillery moved from Rostov to Caucasus
                  2 infantry moved from Rostov to Ukraine
                  3 infantry moved from Volgograd to Rostov
                  2 infantry moved from Russia to Smolensk
                  2 aaGuns moved from Russia to Smolensk
                  1 mech_infantry moved from Caucasus to Turkmenistan
                  1 armour moved from Caucasus to Turkmenistan
                  3 artilleries moved from Novgorod to Belarus
                  2 aaGuns moved from Novgorod to Belarus
                  1 fighter moved from Novgorod to Belarus
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  4 infantry moved from Buryatia to Yakut S.S.R.
                  2 infantry moved from Amur to Buryatia
                  2 aaGuns moved from Sakha to Buryatia

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1

      haha take your time :D think of it as a smooth Borussia Monchengladbach attack with De Camargo scoring with a header ^^

      posted in Play Boardgames
      R
      Rhey
    • RE: Therocmonster: axis VS Rhey: allies.

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

      Game History

      Round :2

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Libya to Tunisia
                  1 fighter moved from Algeria to Tunisia

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      R
      Rhey
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