Yeah I saw something with bid systems… How does that work exactly? I put a value of 7-8 IPC’s somewhere with the edit tool?
Posts made by Rhey
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RE: Find Opponents Here!posted in Find Online Players
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RE: Find Opponents Here!posted in Find Online Players
Yes absolutely! I have to learn both sides anyway :) what side do you prefer?
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RE: Find Opponents Here!posted in Find Online Players
anyone in for a game of global? tripleA, old or new enemies :D I live in Europe and I’m usualy free on the evenings on weekdays
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Global 3.9 tripleAposted in Find Online Players
Hello,
I’ve played 3 games so far and I lost all 3 of them (or am in the process of losing them :D ). I’d like to play with someone who’s not really too rushed… I do have some times during the evenings on weekdays, but barely no time during the weekends.
Axis or allies doesn’t matter to me :mrgreen:
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RE: Rhey (Axis) vs Gazza (Allies) Global alpha 3 final TripleAposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
RE: Is the Italian NO stopped by transports in the med?posted in Axis & Allies Global 1940
I don’t think a submarine classifies as a SURFACE warship.
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RE: Hilarity and questionsposted in Axis & Allies Europe 1940
I played a Europe OOB game the other day against my dad and local guys back in my home town of Boise Idaho and got absolutely killed as the Axis. I gave the allies a 28 ipc bid to counter what they claimed was an overwhelming Axis advantage. (probably very stupid on my part… sigh) Anyhow, they used the bid to prevent the Axis from sinking the British fleet. It was downhill there on out.
My questions:
(1) if you don’t/can’t do sealion are the Axis doomed OOB?
(2) did Larry say Alpha 3.9 translates to Europe only? If so, what national objectives do you use?
I am heading back up to Boise for rematch and want to use updates rules if so.
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Axis are not doomed at all. I find it harder to win as the Axis when I’ve done sealion then when I didn’t. Doing Sealion means putting too much resources in London.
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There are no official rules for europe only. A couple of threads down there’s a discussion to wich NO’s etc are being used.
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RE: Is the Italian NO stopped by transports in the med?posted in Axis & Allies Global 1940
@wittman:
No. Surely rules say ships have to have an attack value.
the rules only state this
5 IPCs if there are no Allied surface warships in the Mediterranean Sea (sea zones 92 through 99). Theme: Propaganda and strategic advantage.
As far to my concern they can stop the NO… As they can easily be picked up by axis planes or ships.
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RE: Quick Questionposted in Axis & Allies Global 1940
whenever I see my oponent making a really dumb move, I make him aware of what could happen. I don’t really like ending a game just because he did something REALLY stupid. That is when I play my friends in real life…
This doesn’t really apply the other way around, but seeing as I’m the most experienced player in my group of friends, I don’t really mind it…
I had the same thing once… we were playing 1942 and I left London undefended where I mistaked his german transport for a cruiser. Bam, lost London…
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RE: Axis Navyposted in Axis & Allies Europe 1940
do you play OOB or alpha rules? Because in the OOB version it is unbalanced. But they fixed it in the alpha 3.9 rules.
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RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
Oh don’t worry about that :) I usually don’t really have the time to play this game in the weekend anyways… Take care and I’ll see you on the virtual battlefield whenever you like 8-)
damn chelsea…
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RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India -
RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
1 infantry moved from 101 Sea Zone to Eastern United States
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
6 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarNon Combat Move - British
Place Units - British
1 battleship, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 24 PUs (5 lost to blockades); end with 25 PUs total -
RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Hopei to Chahar
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 32 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -24
Casualties for Japanese: 1 destroyer, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
ok nice throw, you got 8 hits out of 9 :D I think I’m retreating now xD
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RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
I suppose on your cruiser?
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RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1posted in Play Boardgames
Oh crap, sorry, I went ahead and took your cruiser, carrier, tactical and fighters. I left 2 fighters to survive and 1 damaged battleship… All my units died. If you want, I will redo the turn completely.