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    R
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    Posts made by Rhey

    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                      Some units change owners in territory India
                      Some units change owners in territory Malaya

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Anhwe to Jehol
                  1 infantry moved from Shantung to Jehol
                  1 fighter moved from Chahar to Jehol
                  1 infantry moved from Hopei to Anhwe

      Combat - Chinese
                  Battle in Jehol
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Jehol to Hopei

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 10 PUs (6 lost to blockades); end with 11 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 fighter moved from 44 Sea Zone to 20 Sea Zone
                  2 fighters moved from 44 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                  1 armour moved from Celebes to 44 Sea Zone
                  1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                  1 armour moved from 37 Sea Zone to Malaya
                        UK_Pacific take Malaya from Japanese
                  1 submarine moved from 44 Sea Zone to 37 Sea Zone
                        Americans take 42 Sea Zone from Japanese
                  3 submarines moved from 44 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                  2 battleships moved from 44 Sea Zone to 37 Sea Zone
                  2 carriers moved from 44 Sea Zone to 37 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Morocco
                        Americans take Morocco from Italians
                  1 infantry moved from 91 Sea Zone to Gibraltar
                        British take Gibraltar from Germans

      Combat - Americans
                  Battle in 20 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 35 Sea Zone
                      Americans attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                  2 fighters moved from 35 Sea Zone to 37 Sea Zone
                  1 fighter moved from 20 Sea Zone to 37 Sea Zone
                  3 bombers moved from Western United States to Johnston Island

      Place Units - Americans
                  1 destroyer and 3 transports placed in 101 Sea Zone
                  3 infantry placed in Eastern United States
                  2 bombers and 1 fighter placed in Western United States

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 55 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      damned got screwed again… even I stacked Russia, I can’t hold off the germans and it seems like the western allies can’t intervene quick enough to relieve pressure of them…

      Yeah I read through the whole thread but there are so many different scenarios… you gotta invest a lot in the pacific to keep the japanese out of range of russia and letting the brits deal alone with germany and italy in the meds is simply brutal :D

      it would be easier if the US gets another 20IPC’s extra to spend xD

      posted in Axis & Allies Global 1940
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      pfffft… i can never get the russians right… I guess we can play one more round but u’ll definately have moscow next round… I seriously am clueless on how to play them :D

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 11 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  9 artilleries moved from Smolensk to Bryansk
                  7 infantry moved from Russia to Bryansk
                  1 fighter moved from Russia to Bryansk
                  1 fighter moved from Nenetsia to Bryansk
                  6 infantry moved from Shensi to Kweichow
                  1 infantry moved from Siberia to Sakha

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 9 artilleries, 2 fighters and 7 infantry
                      Germans defend with 1 aaGun, 7 artilleries, 14 infantry and 1 mech_infantry
                      Germans win with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -39
                      Casualties for Germans: 1 aaGun and 11 infantry
                      Casualties for Russians: 9 artilleries, 2 fighters and 7 infantry
                  Battle in Kweichow
                      Russians attack with 6 infantry
                      Japanese defend with 1 armour
                      Russians win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 infantry
                      Russians win with 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  7 infantry moved from Novosibirsk to Samara
                  1 infantry moved from Archangel to Smolensk
                  1 infantry moved from Volgograd to Caucasus
                  2 infantry moved from Volgograd to Tambov

      Place Units - Russians
                  10 infantry placed in Russia
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 23 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      @Gargantua:

      I’m sorry but I love playing as the allies, it’s all defense, cock block moves, cheap shots, and crazy possibilities.

      DELAY, DELAY, DELAY, - WIN! :D :D :D :D

      haha yeah that’s what I’m going through… but here it is delay, delay, delay, - lose… how do you go from delaying to turning it all around into a win? :D

      posted in Axis & Allies Global 1940
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  1 carrier moved from 54 Sea Zone to 44 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Combat Move - British
                  Giving bonus movement to units
                  1 infantry moved from India to Burma
                  1 fighter moved from Malta to Iraq
                  1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 91 Sea Zone

      Combat - British
                  Battle in 125 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                      British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                      British win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Recording Battle Statistics

      Non Combat Move - British

      Place Units - British
                  1 transport placed in 110 Sea Zone
                  1 fighter placed in United Kingdom
                  3 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  British collect 27 PUs (1 lost to blockades); end with 32 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Anhwe to Jehol
                  1 infantry moved from Chahar to Jehol
                  1 fighter moved from Shensi to Jehol
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  1 infantry moved from Anhwe to Kiangsu
                        Chinese take Kiangsu from Japanese
                  1 infantry moved from Anhwe to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 infantry moved from Anhwe to Hopei

      Combat - Chinese
                  Battle in Jehol
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Jehol to Chahar

      Place Units - Chinese
                  1 infantry placed in Anhwe
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 16 PUs; end with 16 PUs total

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 bombers, 1 infantry and 2 transports; Remaining resources: 5 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  4 bombers moved from United Kingdom to Western Germany
                  1 bomber moved from United Kingdom to Western Germany
                  2 fighters moved from Dutch New Guinea to Celebes
                  2 fighters moved from Dutch New Guinea to Celebes
                  2 carriers moved from 54 Sea Zone to 44 Sea Zone
                        Americans take 44 Sea Zone from Japanese
                  4 submarines moved from 54 Sea Zone to 44 Sea Zone
                  1 fighter moved from 54 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  2 battleships moved from 54 Sea Zone to 44 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 armour moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Western Germany
                      1 bomber killed by AA guns
                  Bombing raid in Western Germany causes: 6 damage to unit: airfield
                  Bombing raid in Western Germany causes: 12 damage to unit: factory_major
                      Bombing raid in Western Germany causes 18 damage total.
      Damaged units is as follows: airfield = 6, factory_major = 12
                  Battle in Celebes
                      Americans attack with 1 armour, 4 fighters and 1 infantry
                      Japanese defend with 2 artilleries and 2 infantry
                      Americans win, taking Celebes from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -9
                      Casualties for Japanese: 2 artilleries and 2 infantry
                      Casualties for Americans: 2 fighters and 1 infantry
                      Americans win with 1 armour and 2 fighters remaining. Battle score for attacker is -9
                      Casualties for Japanese: 2 artilleries and 2 infantry
                      Casualties for Americans: 2 fighters and 1 infantry
                  Battle in 42 Sea Zone
                      Americans attack with 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 fighter moved from 42 Sea Zone to 44 Sea Zone
                  1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                  1 fighter moved from Celebes to 44 Sea Zone
                  1 fighter moved from Celebes to 44 Sea Zone
                  4 bombers moved from Western Germany to United Kingdom
                  2 carriers moved from 101 Sea Zone to 91 Sea Zone
                  4 fighters moved from 101 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  2 artilleries and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  3 bombers placed in Western United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      pffft I give up :p I never even won a game as allies on these forums… Even if you slow down the axis, they still manage to outproduce you and when India falls, Russia can’t handle to fight both germany and Japan…

      at around what round are you guys usually able to turn the initiative in the game to the allies?

      posted in Axis & Allies Global 1940
      R
      Rhey
    • RE: P@nther (Axis) vs. Rhey (Allies) - TripleA G40Alpha final #1

      hehe don’t worry about it :) I got time. I like this game we’re having, sometimes I feel bad for not playing fast enough with my other oponents… I like it this way… I can make a move when I’m relaxed at home. Take your time my friend!

      posted in Play Boardgames
      R
      Rhey
    • RE: Shin Ji vs Rhey global tripleA

      no scrambles :)

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  28 infantry moved from Smolensk to Belarus
                  9 artilleries moved from Smolensk to Belarus
                  1 artillery moved from Bryansk to Belarus
                  12 infantry moved from Bryansk to Belarus
                  2 infantry moved from Northwest Persia to Iraq
                  2 mech_infantrys moved from Caucasus to Iraq
                  2 armour moved from Caucasus to Iraq
                  1 infantry moved from Manchuria to Jehol
                        Chinese take Jehol from Japanese
                  6 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Tambov to Russia

      Combat - Russians
                  Battle in Iraq
                      Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                      Neutral_Axis defend with 3 infantry
                      Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                      Casualties for Neutral_Axis: 3 infantry
                      Russians win with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in Belarus
                      Russians attack with 10 artilleries and 40 infantry
                      Germans defend with 1 artillery and 1 infantry
                      Russians win, taking Belarus from Germans with 10 artilleries and 40 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry
                      Russians win with 10 artilleries and 40 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  3 aaGuns moved from Smolensk to Belarus
                  1 infantry moved from Russia to Smolensk
                  8 artilleries moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk

      Place Units - Russians
                  7 infantry placed in Russia
                  3 infantry placed in Volgograd
                  Turning on Edit Mode
                  EDIT: Russians player Removing units owned by PlayerID named:Russians from Smolensk: 1 infantry
                  EDIT: Russians player Adding units owned by PlayerID named:Russians to Bryansk: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 31 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery moved from 42 Sea Zone to Java
                        ANZAC take Java from Japanese
                  1 infantry moved from 42 Sea Zone to Java
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  3 fighters moved from Dutch New Guinea to Shan State

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 19 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      R
      Rhey
    • RE: Wheatbeer (axis) vs rhey (allies + 8)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Place Units - UK_Pacific
                  Turning on Edit Mode
                  EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Burma: 3 aaGuns
                  EDIT: UK_Pacific player Adding units owned by PlayerID named:British to India: 3 aaGuns
                  EDIT: Turning off Edit Mode
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 9 PUs total
                      Some units change owners in territory India

      posted in Play Boardgames
      R
      Rhey
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