Oh yah, with London I meant European UK :)
Posts made by Rhey
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RE: Canadian Houserule (aplha+3 rules)posted in House Rules
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RE: Canadian Houserule (aplha+3 rules)posted in House Rules
Canada would take 7 IPC’s and weaken UK in Europe to build against sealion. We solved this by indeed keeping their economies apart, but letting the canadians decide weather they transfer their ipc’s from their original territories (the ones from occupied territorries goes directly to the canadian economy) to the UK or not. This way the UK can still keep their original 28 IPC’s. They still attack together as a united force.
This is our house rule. Let me know what you think!Can London also give their IPCs to Canada? Or, another way to ask the same question, can London IPCs be spent in Canada, or is Canada restricting to spending 7 IPCs + NO + conquered/liberated territories? One last way to ask it, can money earned by UK from African territories be spent in the Canada IC?
Well we’ve never tried it that way. We kinda wanted to make it an ANZAC force in Europe who, at the beginning of the game, is almost ‘restricted’ to submarine-hunting and reinforcing the UK then becomming stronger as the game goes.
But in fact you could because if you play the standard alpha +3 rules, nothing is stopping you from spending the UK Europe IPC’s in your minor factory in Ottawa (then yes, also money earned from african territories count).
I’d say you only can’t transfer money from london to canada anymore when London has fallen.
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RE: Japanposted in Axis & Allies Global 1940
I find playing as Japan harder in Global then in Pacific alone. In Pacific alone, you do nothing but attack, attack, attack and draw the US into the war at round 1. You take india by J3 or J4 and you outproduce the USA by J4. Then it’s an easy win towards Australia.
In Global however it all depends how you want to play with germany. If you’re going for sealion it’s best not to get the USA involved because they will reinforce London too quickly. Try to lure the UK and Anzac into provoking you. However this means that they will “surprise attack” you somewhere or reinforce Yunnan to secure the Burma road. This can easily be dealt with and you can go ahead in the pacific without having to worry about the US.
With Japan it all depends what Germany and what the US does. In global the USA gets 52 IPC’s to spend and if they spend it all on the pacific in the beginning, u’ll have a rough time with Japan to keep up with the US fleet (as in pacific alone, they only get 17) so then it’s probably better to concentrate on defending ur original territorries and investing in ground units to try and take india, China and marching on to the Soviet Union as you will probably not win the naval battles in the Pacific.
I admit that I find Japan the most fun to play with. Especially when you have lots of transports. This means you will have a great flexibility and you can strike many places unnoticed or in surprise.
Either way, there’s no fixed strategy with Japan as there is with italy and Germany. Japan simply depends on what the USA and Germany does. You can’t decide in the beginning weather you go for a pacific victory or wether you go for the european VC’s.
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RE: Canadian Houserule (aplha+3 rules)posted in House Rules
+1 IPC per unit? That could be cool… If they manage to land 4 units in norway, they can sacrifice their transport for doing so because they can buy a new one instantly (4+3). Altho there should be a limit on how much IPC’s they could recieve by this NO(i’d say 7 max or something). It should apply to any european teritorry on the european board excluding all the british original areas (uk, scotland, malta, cyprus and gibraltar) and apply to infrantry, mechs, artillery and tanks (no fighters, bombers, tacs) only.
This could make an interesting NO.
their NO’s should only apply offcourse when they are independant completely from the UK (if london did fall at least once in the game).
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Canadian Houserule (aplha+3 rules)posted in House Rules
Dear all,
Ive been playing this game only 3-4 months actively but I love it a lot. I’ve been playing global for a month now I think and I’ve been intrigued by the Canadians that we invented a houserule for them. I thought i’d share it with you. I’ve searched for other topics about canadians but they were older then a year and nothing new has come of it. I thought I’d share mine and maybe if others have another houserule, I’d love to hear about it.
I ordered canadian units on historical board gaming (they have painted pieces and canadian roundels) so that kinda solved my problem. I have no idea how you would split up the units if you don’t have any others. Anyway, here goes:
Canada would take 7 IPC’s and weaken UK in Europe to build against sealion. We solved this by indeed keeping their economies apart, but letting the canadians decide weather they transfer their ipc’s from their original territories (the ones from occupied territorries goes directly to the canadian economy) to the UK or not. This way the UK can still keep their original 28 IPC’s. They still attack together as a united force.
Now, if the UK falls through sealion, Canada declares total independence and becomes a force on it’s own for the remainder of the game (only if london does fall, otherwise they will be treated an entire game as a common force with the UK europe or UK pacific in case some units do end up on the pacific board). They cannot transfer IPC’s anymore, even if UK gets liberated. They cannot attack together anymore either.
If Canadians take over a territory with only Canadian forces, place a canadian marker on it and give the IPCs to the canadians (im also thinking of adding in a +1 or +2 bonus if the Canadians take over an original axis-controlled or pro-axis neutral teritory). If Canada and UK together take over a territory, IPCs will go to the UK.
I still have to tweek NO’s. I only gave the Canadians +3 as soon as the US goes to war and US controls all of it’s original American terrotiries (so if any original US territorry other then the Philipines falls, the Canadians lose their +3 bonus). Theme: closer relations with USA (but if the USA loses a territorry they will spend all on retaking that territorry or defending their homeland so no more support to Canada).
I’m not sure about adding NO’s like a free convoy route to UK as I don’t want to make the Canadian too decisive in the beginning of the game (make it more of an anzac force).
this also makes Brazil interesting to capture by Canada.
Their setup is the same as the original alpha+3 setup only these units become canadian
Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
Ontario: 1 Infantry, 1 Artillery
New Brunswick Nova Scotia: Naval Base
Sea Zone 106: 1 Transport, 1 Destroyer
Kwangtung: 2 Infantry, 1 Naval Base (afaik hong kong was defended by canadians).It worked pretty good for us so far and it’s really satisfying to see them capture norway or land in africa after taking brazil. So the biggest difference between this houserule and the original alpha +3 rules are only when London would be captured. Other then that it would pretty much be the same game with the only exception that IPC’s earned by territories taken over by the canadians, goes to the canadians.
I didn’t give them any vessels or units in the Pacific (other then the 2 infrantry that are going to be destroyed in hong kong) as their main focus in the war was on Europe. However you can pass the panama canal in 1 step if you desire to do so.
I know adding another allied force might slow the game down but this one really doesn’t slow it down too much as they operate under the UK and if the UK falls, they just replace them.
This is our house rule. Let me know what you think!