while driving on the way home, it got me thinking about paratroopers… I came up with something like this:
a paratrooper should cost 4 instead of 3 (it is best if you have a different type of infrantry unit, or colour, to distinguish them from regular infrantry). They can be loaded on a bomber (2 or 3 at the same time).
The bomber then acts the same as in a SBR (including fighter escorts and AA gun fire IF there is an AA gun in the territory being attacked). It cannot participate in combat for the remainder of that round.
Paratroopers can ONLY land when that same territory is attacked by regular ground forces (otherwise u could drop 3 of them in onuccopied berlin and land your bomber in Russia and you’ve captured berlin, wich is not the point).
A paratrooper’s attack and defence value is the same as a regular infrantry except they get an attack value of 2 (this represents the advantage of the element of surprise) when entering combat through an airdrop (same like the marines in the first AA pacific game).
EDIT after reading captainhook’s ruling on artillery I figured it’s better if they can’t be supported by artillery when entering combat during an airdrop (they’ll have the attack value of 2 anyway). They can offcourse be supported by artillery when making combat moves as regular infrantry.
Now back on their transport. As said before, the bombers act as if it was an SBR. If the enemy AA gun hits on a 1, the bomber is lost. Let’s say the bomber was carrying the maximum of 3 paratroopers, roll 3 dice. For each 1 and 2 you role, you can keep that paratrooper to attack with.
for example. You attack with 1 bomber and 3 paratroopers, the AA gun hits on 1. The bomber is lost. Then you role 3 dice (1 for each paratrooper) and you roll a 2, a 4 and a 6. This means that 1 paratrooper unit got out of the bomber that got shot down and is still able to participate in the attack. The other 2 are also lost (like cargo on a transport).
In any other way, paratroopers are used as normal infrantry with a normal attack value of 1 and defense value of 2.
Thoughts on this?