i ran through the turn and TripleA does not query for scramble orders in this instance, bug that needs to be fixed
Posts made by rgp44
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
On the US to Norway move you only had 2 HBs in WG, there were no fighters or tac bombers to scramble, go ahead and run it by Garg but i’ve seen him state this rule on the boards as well so i know he is going to confirm the scramble order.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
It flagged my last post as spam for linking to a posting from this very site! Anyway, if you search “scramble” on the site you’ll see a discussion about the Novgorod sea zone that covers this topic. Planes can scramble against an amphibious invasion even if there are no ships in the sz, if it did not offer you the scramble option then this is a glitch we should report to whoever is editing the game
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
there doesn’t have to be combat in the sea zone, an amphibious landing can be scrambled against unless they have changed that rule in the last month, see:
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
Shouldn’t we have had the option to scramble against the Gibraltar landing??
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some units change owners in territory India
Some units change owners in territory KwangtungTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Kwangtung : 1 factory_minor
French Indo China : 1 flag,
Production/PUs Summary :Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 1 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/12 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
British win with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 aaGuns moved from Hunan to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to PersiaPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Shan State : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Burma : 3 infantry
India : 1 airfield and 1 harbour
Kwangtung : 1 armour
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Italian Somaliland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
Turkmenistan : 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Karelia
8 infantry moved from Ulaanbaatar to Buryatia
3 armour moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Russians win with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 1 : 3/8 hits
Germans roll dice for 2 artilleries in Karelia, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Buryatia, round 1 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Russians win with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Karelia to Novgorod
2 fighters moved from Karelia to Novgorod
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Novgorod
2 infantry moved from Novgorod to Belarus
5 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
3 mech_infantrys moved from Baltic States to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Kazakhstan : 1 armour
Buryatia : 1 aaGun and 8 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Belarus : 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Karelia : 4 infantry
Baltic States : 1 infantry
Eastern Poland : 3 aaGuns, 4 armour, 12 artilleries, 13 infantry and 6 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 2 artilleries and 4 infantry
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
ANZAC undo move 2.
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 48 / 52
Russians : 31 / 32
Japanese : 46 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 98 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Germans lost in 98 Sea Zone
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 carrier owned by the Germans lost in 98 Sea Zone
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
British win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
Recording Battle StatisticsNon Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 artilleries moved from Iraq to Trans-Jordan
4 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from French Indo China to Siam
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for British :
Kiangsi : 1 infantry
Siam : 2 infantry
Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 2 aaGuns, 1 artillery and 4 infantry
Burma : 1 aaGun, 1 artillery and 4 infantry
India : 1 airfield, 1 harbour and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries, 2 infantry and 1 tactical_bomber
Alexandria : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Ethiopia : 1 flag, Iraq : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 1 mech_infantry -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
I don’t think the Great Bunny can help you, the Great Pumpkin maybe.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 armour, 8 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Belarus to Baltic States
6 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 16/37 hits
Germans roll dice for 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 1 : 7/18 hits
7 infantry owned by the Russians , 3 infantry owned by the Germans , 7 armour owned by the Germans , 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/30 hits
Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Russians win with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Recording Battle StatisticsNon Combat Move - Russians
6 infantry moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
8 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Dzavhan to Ulaanbaatar
2 infantry moved from Dzavhan to Ulaanbaatar
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to NovgorodPlace Units - Russians
1 armour placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 1 aaGun and 8 infantry
Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Baltic States : 2 aaGuns, 3 armour, 8 artilleries, 6 infantry and 8 mech_infantrys
Bryansk : 2 artilleries and 4 infantry
Archangel : 1 aaGun and 9 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Western Ukraine : 1 aaGun, 4 artilleries and 8 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
Vold, did you mean to make no moves on the Eastern Front? just making sure before i move the Red Menace.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
I prefer opinionated to pissed off!
I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?
I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls. Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not. Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
What is this tournament rule 7 you speak of?
If its some deal where Axis gets to roll for nukes you can forget it.
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0