happy to play Axis if you haven’t found other opponents yet
rgp44
happy to play Axis if you haven’t found other opponents yet
rgp44
Garg,
you missed the game reported just above your update, do we need to send an e-mail or something?
14. Speedo Hares (Vold) vs 22. Atlanta Axis (JeffM + rgp44)
Atlanta Axis wins as Allies.
thanks Vold, good luck in the rest of the tournament.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 fighters moved from Novgorod to Germany
2 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
2 armour moved from Slovakia Hungary to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
12 artilleries moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
3 mech_infantrys moved from Novosibirsk to Shensi
2 armour moved from Novosibirsk to Shensi
1 tactical_bomber moved from Russia to Bulgaria
1 fighter moved from Russia to Bulgaria
2 infantry moved from Romania to Bulgaria
1 bomber moved from Russia to Germany
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Shensi
Russians attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 2 armour and 3 mech_infantrys in Shensi, round 1 : 0/5 hits
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Russians roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 0/5 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
Russians roll dice for 2 armour and 3 mech_infantrys in Shensi, round 3 : 1/5 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Russians win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 1 : 3/4 hits
Germans roll dice for 2 armour in Bulgaria, round 1 : 0/2 hits
2 armour owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Germany
Russians attack with 2 armour, 15 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Russians roll dice for 2 armour, 15 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Germany, round 1 : 12/28 hits
Germans roll dice for 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber in Germany, round 1 : 6/13 hits
2 infantry owned by the Russians , 9 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 4 mech_infantrys owned by the Russians and 1 fighter owned by the Germans lost in Germany
Russians roll dice for 2 armour, 15 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 10/22 hits
Germans roll dice for 1 fighter in Germany, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Germany
Russians captures 26PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 2 armour, 15 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry and 5 mech_infantrys
Russians win with 2 armour, 15 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry and 5 mech_infantrys
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
3 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Bulgaria to Romania
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Novgorod to Poland
2 mech_infantrys moved from Novgorod to Poland
1 aaGun moved from Buyant-Uhaa to Chahar
4 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Yakut S.S.R. to Dzavhan
1 bomber moved from Germany to Poland
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 53 PUs (2 lost to blockades); end with 79 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 97 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 107 PUs
Territory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Shensi : 2 armour and 3 mech_infantrys
Kansu : 1 infantry
Tsinghai : 2 infantry
Chahar : 1 aaGun and 5 infantry
Amur : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Slovakia Hungary : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomber
Romania : 1 flag, 1 fighter and 1 tactical_bomber
Poland : 1 flag, 1 armour, 1 bomber and 2 mech_infantrys
Germany : 1 flag, 2 armour, 15 artilleries and 1 factory_minor
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 3 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 26 / 47
Russians : 46 / 60
Japanese : 37 / 39
Americans : 68 / 85
Chinese : 6 / 11
British : 35 / 40
UK_Pacific : 17 / 14
Italians : 8 / 13
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 bomber moved from Queensland to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Yunnan
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Yunnan : 1 bomber
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :
Germans : 26 / 47
Russians : 46 / 60
Japanese : 37 / 39
Americans : 68 / 85
Chinese : 6 / 11
British : 35 / 40
UK_Pacific : 17 / 14
Italians : 8 / 13
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
British take Denmark from Germans
1 armour moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 armour
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 : 3/8 hits
Japanese roll dice for 6 armour in Kwangsi, round 1 : 4/6 hits
2 infantry owned by the British , 3 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits
Japanese roll dice for 3 armour in Kwangsi, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 6 armour
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 6 armour
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Turkmenistan to Tsinghai
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Persia to Turkmenistan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Tobruk to Egypt
2 mech_infantrys moved from Caucasus to Tsinghai
1 fighter moved from 119 Sea Zone to 91 Sea Zone
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to United Kingdom
Place Units - British
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom
2 destroyers and 2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Kwangsi : 1 armour
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Tsinghai : 3 mech_infantrys
Szechwan : 1 mech_infantry
Shan State : 1 artillery and 3 infantry
Burma : 3 artilleries and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 2 fighters, 1 harbour, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 1 fighter
Western Germany : 1 artillery and 1 infantry
Denmark : 1 flag, 1 armour and 1 infantry
Tobruk : 1 flag, Italian Somaliland : 1 flag, Ethiopia : 1 flag, Turkmenistan : 1 armour and 1 mech_infantry
112 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 armour, 14 artilleries, 9 infantry and 9 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia Hungary
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 1 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 14 artilleries, 9 infantry and 10 mech_infantrys
Germans defend with 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 2 armour, 14 artilleries, 9 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 : 9/35 hits
Germans roll dice for 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Slovakia Hungary, round 1 : 6/21 hits
6 infantry owned by the Russians , 6 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 14 artilleries, 3 infantry and 10 mech_infantrys in Slovakia Hungary, round 2 : 12/29 hits
Germans roll dice for 6 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Slovakia Hungary, round 2 : 9/15 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 6 armour owned by the Germans , 6 mech_infantrys owned by the Russians and 5 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 14 artilleries and 4 mech_infantrys in Slovakia Hungary, round 3 : 7/20 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 2 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 14 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 72
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Russians: 9 infantry and 8 mech_infantrys
Russians win with 2 armour, 14 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 72
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Russians: 9 infantry and 8 mech_infantrys
Battle in Romania
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Romania, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Novgorod
6 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
1 mech_infantry placed in Russia
1 infantry placed in Volgograd
1 bomber placed in Russia
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 46 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry
Siberia : 1 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Buyant-Uhaa : 1 flag, 1 aaGun and 7 infantry
Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Slovakia Hungary : 1 flag, 2 armour, 14 artilleries and 2 mech_infantrys
Romania : 1 flag, 3 infantry
Poland : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 2 armour, 1 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 fighter moved from 91 Sea Zone to Morocco
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 36 / 46
Americans : 63 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 13
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Place Units - UK_Pacific
1 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 36 / 46
Americans : 63 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Turkmenistan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
2 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
Combat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 5/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 mech_infantrys in Tobruk, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Shan State to Siam
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from Tobruk to Egypt
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 54 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for British :
Kwangsi : 1 artillery and 3 infantry
Siam : 1 infantry
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Tsinghai : 1 mech_infantry
Sikang : 1 mech_infantry
Shan State : 1 infantry
Burma : 1 artillery and 2 infantry
India : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 armour, 1 artillery and 1 fighter
Tobruk : 1 flag, 2 mech_infantrys
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Turkmenistan : 1 mech_infantry
Caucasus : 2 mech_infantrys
Iraq : 1 flag, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag, 81 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 40 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 20 / 14
Italians : 9 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
UK_Pacific take Malaya from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle Statistics
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag,
The difference is that the attacker must make all moves first and scramble decision comes after, it forces the attacker to deploy forces against a possible scramble even if there isn’t one thereby preventing them from attacking elsewhere on the same turn. In the original move the bomber was used to sink the US transports off Norway, so it is incorrect for the bomber to be able to deter our scramble and sink the transports. Haven’t looked yet but i believe this was not done in the revised turn which would be correct
whoa that should read, if you’re doing that you need to run the turn without the scramble.
wow, back up if you’re bringing the bomber we don’t want to scramble because then its 12-12 and you have 6 hits and we have 3.
Not sure how to do that, but if you see the dice i just rolled we can use that and just run the combat “manually” and then edit the results. You just roll your 3 dice in order DD, Ftg, Ftg; i’ll take casualties, then i’ll roll my three dice all fighters so no order necessary and you’ll take your casualties and so on. You just need to be in some version of our game, doesn’t need to be the current one and use the “roll dice” option under the “game” menu. Remember you are attacking so the carrier doesn’t get a roll and your fighters are at 3 and ours are at 4. If you would rather withdraw the attack because you didn’t know about the scramble feel free to re-do the Italian turn since there was no other combat.
rgp44