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    Posts made by reif_reads

    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Italians
              1 armour and 6 infantry moved from Bulgaria to Romania
              1 cruiser and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
              2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 1 cruiser and 1 submarine
                  British defend with 1 cruiser and 2 destroyers; French defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 cruiser and 3 destroyers in 98 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                      1 destroyer owned by the British lost in 98 Sea Zone
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      1 submarine owned by the Italians lost in 98 Sea Zone
                      Italians roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits
                      1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
                  British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
                  Casualties for British: 2 destroyers
                  Casualties for Italians: 1 cruiser and 1 submarine
              Battle in Yugoslavia
                  Italians attack with 2 artilleries and 4 infantry
                  Neutral_Allies defend with 5 infantry
                      Italians roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 2 : 1/6 hits, 1.67 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                      1 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
                      Italians roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                      Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits
                      1 infantry owned by the Neutral_Allies, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -14
                  Casualties for Italians: 2 artilleries and 4 infantry
                  Casualties for Neutral_Allies: 2 infantry
      
          Non Combat Move - Italians
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      Neutral_Allies regular : 3.00
      British regular : -1.83
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              6 artilleries and 24 infantry moved from Slovakia Hungary to Eastern Poland
              4 armour moved from Romania to Bessarabia
              2 infantry moved from Romania to Bessarabia
              3 armour moved from Slovakia Hungary to Bessarabia
              3 mech_infantrys moved from Germany to Eastern Poland
              2 infantry moved from Germany to Poland
              2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
              2 tactical_bombers moved from Germany to Eastern Poland
              1 fighter moved from Slovakia Hungary to Bessarabia
              6 armour moved from Normandy Bordeaux to France
              2 mech_infantrys moved from Normandy Bordeaux to France
              1 cruiser moved from 112 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              2 fighters and 1 tactical_bomber moved from Western Germany to Germany
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 1 cruiser and 2 submarines
                  Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                  2 submarines owned by the Germans and 1 cruiser owned by the Germans retreated to 112 Sea Zone
              Battle in Bessarabia
                  Germans attack with 7 armour, 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 7 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 6/10 hits, 4.33 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Germans winRussians win with 1 submarine remaining, taking Bessarabia from Russians with 7 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Eastern Poland
                  Germans attack with 6 artilleries, 2 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 6 artilleries, 2 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 15/39 hits, 10.83 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 6 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 fighters and 4 tactical_bombers moved from Eastern Poland to Poland
              1 fighter moved from Bessarabia to Poland
      
          Place Units - Germans
              3 infantry placed in France
              3 mech_infantrys placed in Romania
              5 armour placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
              Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.17
      Germans regular : 4.67
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to Egypt
              5 infantry moved from Southern Italy to Northern Italy
      
          Combat - Italians
              Air Battle in Egypt
                  Italians attacks with 1 units heading to Egypt
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Egypt
                      British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Egypt causes 0 damage total. 
      
          Non Combat Move - Italians
              1 armour and 2 infantry moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
      
          Place Units - Italians
              1 transport placed in 97 Sea Zone
              1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      British AA : 0.83
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
              1 armour moved from Germany to Poland
              13 infantry moved from Germany to Slovakia Hungary
              2 artilleries moved from Germany to Slovakia Hungary
              2 artilleries moved from Germany to Slovakia Hungary
              2 armour and 3 infantry moved from Poland to Slovakia Hungary
              2 infantry moved from Western Germany to Germany
              3 mech_infantrys moved from Southern France to Normandy Bordeaux
              3 armour moved from Southern France to Normandy Bordeaux
              3 armour moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              1 submarine moved from 106 Sea Zone to 108 Sea Zone
              1 submarine moved from 109 Sea Zone to 111 Sea Zone
              1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from Poland to Germany
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/11 hits, 4.67 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 mech_infantry
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
      
          Place Units - Germans
              1 cruiser and 2 destroyers placed in 93 Sea Zone
              3 infantry placed in France
              3 armour placed in Romania
              3 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      French regular : 0.33
      Germans regular : 2.33
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Libya to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
              1 destroyer moved from 96 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 infantry moved from Italian Somaliland to Ethiopia
              1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
              2 fighters moved from Southern Italy to 97 Sea Zone
              1 bomber moved from Northern Italy to 97 Sea Zone
      
          Combat - Italians
              Battle in Alexandria
              Battle in Ethiopia
                  Italians attack with 1 infantry
                  British defend with 1 artillery and 1 mech_infantry
                      Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Ethiopia
                  British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 infantry
              Battle in 97 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                  British defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 destroyer owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                      Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 97 Sea Zone
                      Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                  Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Italians: 1 destroyer and 2 fighters
                  Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Italians
              1 bomber moved from 97 Sea Zone to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.00
      British regular : 0.17
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              3 armour moved from Greater Southern Germany to Southern France
              4 mech_infantrys moved from Western Germany to Southern France
              1 fighter moved from Holland Belgium to Southern France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 109 Sea Zone
              1 submarine moved from 103 Sea Zone to 91 Sea Zone
              1 artillery moved from Western Germany to France
              3 infantry moved from Western Germany to France
              2 infantry moved from Denmark to Western Germany
              1 fighter moved from Norway to France
              1 bomber moved from Germany to France
              1 bomber moved from Germany to Southern France
              1 fighter moved from Western Germany to Southern France
              1 fighter moved from Western Germany to France
              1 tactical_bomber moved from Western Germany to Southern France
              1 tactical_bomber moved from Western Germany to France
              1 tactical_bomber moved from Western Germany to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 3 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in France, round 2 : 7/18 hits, 7.17 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France
                      Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in France, round 3 : 4/13 hits, 6.17 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
                      2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in France, round 4 : 5/9 hits, 4.83 expected hits
                      French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                  Casualties for Germans: 3 artilleries and 7 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in Southern France
                  Germans attack with 3 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 3 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/11 hits, 4.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                  Germans win, taking Southern France from French with 3 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 mech_infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 91 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 cruiser
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 91 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 109 Sea Zone
                      1 transport owned by the British lost in 109 Sea Zone
                  Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship and 2 submarines
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 111 Sea Zone
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 cruiser owned by the British lost in 111 Sea Zone
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 1 battleship and 1 submarine remaining. Battle score for attacker is 34
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Casualties for Germans: 1 submarine
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from France to Western Germany
              1 bomber moved from France to Western Germany
              1 bomber moved from Southern France to Western Germany
              1 tactical_bomber moved from Southern France to Western Germany
              1 fighter moved from Southern France to Western Germany
              1 fighter moved from Southern France to Northern Italy
              1 fighter moved from Northern Italy to Western Germany
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
      
          Place Units - Germans
              1 factory_minor placed in Romania
              1 armour, 1 artillery and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
              Germans collect 36 PUs (3 lost to blockades); end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      French regular : 3.00
      Germans regular : 2.67
      British regular : -0.83
      French AA : -0.50
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              1 carrier moved from 26 Sea Zone to 10 Sea Zone
              4 armour, 1 artillery and 2 mech_infantrys moved from Burma to India
              3 armour moved from Yunnan to India
              2 armour moved from Burma to India
              2 armour moved from Kwangtung to Yunnan
              1 artillery moved from Yunnan to Burma
              2 bombers, 2 fighters and 4 tactical_bombers moved from Malaya to India
              1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to Hawaiian Islands
              2 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser and 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 10 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 battleship, 1 cruiser and 1 destroyer
                      Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                      Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 10 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 carrier and 1 cruiser
                  Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer
              Battle in India
                  Japanese attack with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/20 hits, 10.33 expected hits
                      UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber could not land in 10 Sea Zone and were removed
              2 bombers moved from India to Burma
              2 fighters and 4 tactical_bombers moved from India to Burma
              2 armour moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 transports moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in Malaya
              3 artilleries and 5 infantry placed in Japan
              2 destroyers placed in 6 Sea Zone
              Japanese undo move 3.
              2 destroyers and 1 submarine placed in 20 Sea Zone
              1 cruiser placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 69 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      Japanese regular : 0.83
      UK_Pacific regular : -0.67
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              4 armour moved from Kweichow to Burma
              1 mech_infantry moved from Kweichow to Burma
              1 artillery and 2 mech_infantrys moved from Yunnan to Burma
              2 armour moved from Yunnan to Burma
              3 armour moved from Kwangtung to Yunnan
              2 fighters, 1 infantry and 4 tactical_bombers moved from Shan State to Burma
              2 infantry moved from Caroline Islands to 33 Sea Zone
              1 transport moved from 33 Sea Zone to 6 Sea Zone
              1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              2 bombers moved from Shan State to Java
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from Wake Island to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 31 Sea Zone
              1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 25 Sea Zone
              2 infantry moved from Midway to 25 Sea Zone
              2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
              1 artillery moved from Szechwan to Yunnan
              1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Java
                  Japanese attack with 2 bombers and 2 infantry
                  ANZAC defend with 2 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
                      ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      Japanese roll dice for 2 bombers and 2 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits
                      ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 2 infantry
              Battle in Burma
                  Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
                  British defend with 1 armour and 2 infantry
                      Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 6/17 hits, 7.83 expected hits
                      UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
                  Casualties for British: 1 armour and 2 infantry
              Battle in 10 Sea Zone
                  Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Americans defend with 3 cruisers, 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                      Americans roll dice for 3 cruisers, 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                      Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                      Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
                  Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 3 cruisers, 1 destroyer and 1 transport
      
          Non Combat Move - Japanese
              1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 bombers moved from Java to Malaya
              2 fighters and 4 tactical_bombers moved from Burma to Malaya
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Japanese
              1 factory_minor placed in Malaya
              1 destroyer placed in 6 Sea Zone
              2 armour, 2 artilleries and 5 infantry placed in Japan
              2 armour placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 66 PUs; end with 67 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -1.83
      UK_Pacific regular : 0.83
      ANZAC regular : -1.33
      

      Savegame

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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 1 battleship, 1 cruiser and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                    Japanese take 26 Sea Zone from Americans
              1 tactical_bomber moved from Wake Island to Hawaiian Islands
              1 fighter moved from Wake Island to Hawaiian Islands
              1 cruiser moved from 37 Sea Zone to 42 Sea Zone
              2 transports moved from 20 Sea Zone to 33 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 carrier moved from 20 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
              1 battleship and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
              3 armour moved from Yunnan to Burma
              2 mech_infantrys moved from Kweichow to Burma
              1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
              3 tactical_bombers moved from Shan State to Burma
              2 bombers, 3 fighters and 1 tactical_bomber moved from Szechwan to Burma
              1 armour moved from Sikang to Yunnan
              1 artillery moved from Kweichow to Yunnan
              1 artillery moved from Sikang to Szechwan
              1 fighter moved from Kiangsu to Japan
      
          Combat - Japanese
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser and 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 54 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 cruiser
                      Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the Japanese lost in 54 Sea Zone
                  ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
                  Casualties for Japanese: 1 destroyer
              Battle in Hawaiian Islands
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
                      Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 2.83 expected hits
                      Americans roll dice for 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2.33 expected hits
                      3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for Japanese: 3 infantry
                  Casualties for Americans: 3 infantry
                  Casualties for ANZAC: 2 fighters
              Battle in Burma
                  Japanese attack with 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                  British defend with 1 armour, 1 artillery and 3 infantry
                      Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/14 hits, 7.33 expected hits
                      UK_Pacific roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 4/5 hits, 1.83 expected hits
                      1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
                  Casualties for British: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Japanese
              2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Shan State
              1 infantry moved from Malaya to Shan State
              3 armour moved from Chahar to Kweichow
              1 mech_infantry moved from Suiyuyan to Kweichow
              1 armour moved from Kansu to Kweichow
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Kwangtung
              1 battleship, 1 cruiser and 3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 63 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : 2.83
      UK_Pacific regular : 2.17
      ANZAC regular : 0.50
      

      Savegame

      posted in Play Boardgames
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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Tsinghai to Sikang
              1 infantry moved from Szechwan to Sikang
              1 armour moved from Hopei to Sikang
                    Japanese take Shensi from Chinese
              1 mech_infantry moved from Hopei to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 armour moved from Hopei to Kansu
                    Japanese take Kansu from Chinese
              1 artillery and 2 mech_infantrys moved from Hopei to Kweichow
              4 armour moved from Hopei to Chahar
              1 fighter moved from Kiangsu to Chahar
              2 fighters moved from Shan State to Sikang
              1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
              1 bomber moved from Kiangsu to Kweichow
              1 bomber moved from Kiangsu to Sikang
              2 infantry moved from Shan State to Burma
                    Japanese take Burma from UK_Pacific
              1 armour and 2 mech_infantrys moved from French Indo China to Burma
              2 transports moved from 37 Sea Zone to 20 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
              3 fighters and 1 tactical_bomber moved from Japan to Wake Island
              2 infantry moved from Japan to 6 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              3 armour moved from Kwangtung to Yunnan
              1 cruiser moved from 39 Sea Zone to 37 Sea Zone
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in Midway
              Battle in Kweichow
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 4 armour and 1 fighter
                  Chinese defend with 1 infantry
                      Japanese roll dice for 4 armour and 1 fighter in Chahar, round 2 : 2/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Chinese: 1 infantry
              Battle in Sikang
                  Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sikang, round 2 : 3/6 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Sikang to Szechwan
              1 fighter moved from Kweichow to Szechwan
              1 bomber moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Szechwan
              1 bomber moved from Sikang to Szechwan
              1 fighter moved from Chahar to Kiangsu
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Kwangtung
              1 carrier, 1 cruiser and 3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 65 PUs; end with 67 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; 
              Japanese buy 3 aaGuns, 4 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
              2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Hopei
              3 armour and 1 mech_infantry moved from Yunnan to Hopei
              2 bombers moved from Siam to Hopei
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              2 infantry moved from Yunnan to Shan State
              1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
              1 artillery moved from Shan State to Malaya
              2 infantry moved from Shan State to Malaya
              4 fighters and 4 tactical_bombers moved from Siam to Malaya
              1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya
              1 infantry moved from Guam to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Hopei
                  Japanese attack with 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys
                  Chinese defend with 12 infantry
                      Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys in Hopei, round 2 : 6/16 hits, 6.00 expected hits
                      Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 4.00 expected hits
                      2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
                      Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 1 infantry and 4 mech_infantrys in Hopei, round 3 : 6/14 hits, 5.67 expected hits
                      Chinese roll dice for 6 infantry in Hopei, round 3 : 2/6 hits, 2.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 6 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 23
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
                  Casualties for Chinese: 12 infantry
              Battle in Malaya
                  Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers
                  British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Malaya, round 2 : 9/13 hits, 6.67 expected hits
                      UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -5
                  Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for British: 3 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from 39 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
              3 fighters and 4 tactical_bombers moved from Malaya to Shan State
              1 destroyer moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
              2 aaGuns moved from Japan to 6 Sea Zone
              2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone
              2 aaGuns moved from 19 Sea Zone to Kiangsu
              2 bombers moved from Hopei to Kiangsu
              1 fighter moved from Japan to Kiangsu
              1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              2 destroyers placed in 6 Sea Zone
              3 aaGuns placed in Japan
              3 armour placed in Kwangtung
              1 armour and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 60 PUs; end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Japanese regular : 2.67
      UK_Pacific regular : 1.67
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 3 infantry moved from Anhwe to Kweichow
              1 artillery moved from Kansu to Tsinghai
                    Japanese take Tsinghai from Chinese
              2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
              1 infantry moved from French Indo China to Yunnan
              3 armour, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
              2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
              2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
              1 bomber moved from Kwangtung to Yunnan
              1 bomber moved from Kwangtung to Kweichow
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
              1 artillery moved from Sumatra to 41 Sea Zone
              1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 battleship, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
      
          Combat - Japanese
              Battle in Guam
              Battle in Shan State
              Battle in Kweichow
                  Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 7/12 hits, 5.17 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                  British defend with 2 infantry
                      Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/13 hits, 5.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from Yunnan to Siam
              1 bomber moved from Yunnan to Siam
              2 fighters and 2 tactical_bombers moved from Kweichow to Siam
              1 bomber moved from Kweichow to Siam
              1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 aaGun moved from Manchuria to 19 Sea Zone
              1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 aaGun moved from 6 Sea Zone to Japan
              3 fighters and 1 tactical_bomber moved from Wake Island to Japan
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 44 Sea Zone to 20 Sea Zone
      
          Place Units - Japanese
              3 aaGuns, 1 fighter and 2 infantry placed in Japan
              1 armour and 2 mech_infantrys placed in Kwangtung
              1 armour and 2 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 59 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 0.50
      

      Savegame

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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
              2 infantry moved from 2 Sea Zone to Alaska
              1 artillery moved from Philippines to 35 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 destroyer moved from 35 Sea Zone to 45 Sea Zone
              1 battleship moved from 35 Sea Zone to 6 Sea Zone
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              3 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Anhwe to Kweichow
              1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
              1 bomber moved from Siam to Suiyuyan
              1 bomber moved from Siam to Hunan
              2 fighters moved from Kiangsi to Hunan
              2 tactical_bombers moved from Kiangsi to Hunan
              2 fighters and 2 tactical_bombers moved from Kiangsi to Suiyuyan
              1 artillery and 3 infantry moved from Manchuria to Jehol
              2 infantry moved from Korea to Manchuria
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
      
          Combat - Japanese
              Battle in Java
              Battle in Borneo
              Battle in 45 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Hunan
                  Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 5 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.00 expected hits
                      Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 1.67 expected hits
                      4 infantry owned by the Chinese lost in Hunan
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/9 hits, 4.00 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 7 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 6/9 hits, 4.00 expected hits
                      Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/6 hits, 3.33 expected hits
                      Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 infantry and 1 mech_infantry
                  Casualties for Chinese: 7 infantry
              Battle in Alaska
                  Japanese attack with 2 infantry
                  Americans defend with 1 bomber
                      Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 2 : 1/1 hits, 0.17 expected hits
                      1 infantry owned by the Japanese lost in Alaska
                      Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Alaska, round 7 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber in Alaska, round 7 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Japanese
              1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
              2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
              1 bomber moved from Hunan to Kwangtung
              1 bomber moved from Suiyuyan to Chahar
              2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
      
          Place Units - Japanese
              1 infantry placed in Japan
              2 destroyers placed in 6 Sea Zone
              2 armour and 1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 49 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.00
      Japanese regular : 0.50
      

      Savegame

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      reif_reads
    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 fighter moved from Formosa to 37 Sea Zone
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
              1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
              2 carriers moved from 6 Sea Zone to 31 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 battleship moved from 6 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 62 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Shantung to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 3 infantry moved from Kwangsi to Hunan
              2 infantry moved from Kiangsi to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
      
          Combat - Japanese
              Battle in Wake Island
              Battle in Kwangtung
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Kwangtung
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 4/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 3.33 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 artillery and 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in 26 Sea Zone
                  Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                      1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                  Casualties for Japanese: 1 destroyer and 1 submarine
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
              Battle in 62 Sea Zone
                  Japanese attack with 1 destroyer
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                  ANZAC win with 1 transport remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Philippines to 35 Sea Zone
              2 bombers moved from 37 Sea Zone to Siam
              1 fighter moved from Korea to Japan
              1 fighter moved from Okinawa to Japan
              1 fighter and 1 tactical_bomber moved from Manchuria to Japan
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
              2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 2.50
      Japanese regular : 2.00
      ANZAC regular : 0.67
      UK_Pacific regular : -1.00
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
              4 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              2 destroyers moved from 54 Sea Zone to 37 Sea Zone
              1 transport moved from 20 Sea Zone to 55 Sea Zone
              1 infantry moved from Queensland to Northern Territory
              3 artilleries and 6 infantry moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Malaya
                  ANZAC attack with 4 infantry
                  Japanese defend with 1 harbour and 1 infantry
                      ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                  ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from West India to India
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
              1 infantry moved from Ethiopia to Kenya
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              4 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
              4 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              2 destroyers moved from 54 Sea Zone to 37 Sea Zone
              1 transport moved from 20 Sea Zone to 55 Sea Zone
              1 infantry moved from Queensland to Northern Territory
              3 artilleries and 6 infantry moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Malaya
                  ANZAC attack with 4 infantry
                  Japanese defend with 1 harbour and 1 infantry
                      ANZAC roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                  ANZAC win, taking Malaya from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from West India to India
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 bombers, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              2 armour moved from 91 Sea Zone to Spain
              1 artillery moved from 91 Sea Zone to Spain
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Spain
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Spain
              1 infantry moved from 91 Sea Zone to Spain
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 bomber moved from Iceland to Novgorod
              2 battleships, 1 carrier and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
              2 infantry moved from Western United States to British Columbia
      
          Combat - Americans
              Strategic bombing raid in Novgorod
                      Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 3 damage total. 
              Battle in Gibraltar
              Battle in Morocco
              Battle in Spain
                  Americans attack with 2 armour, 1 artillery and 3 infantry
                  Italians defend with 1 armour
                      Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Americans and 1 armour owned by the Italians lost in Spain
                  Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking Spain from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Americans
              1 bomber moved from Novgorod to Archangel
      
          Place Units - Americans
              2 bombers and 1 tactical_bomber placed in Western United States
              1 mech_infantry placed in Eastern United States
              2 cruisers and 1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2
              Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              3 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 tactical_bomber moved from British Somaliland to Belgian Congo
              2 infantry moved from Philippines to 35 Sea Zone
              1 battleship, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
      
          Combat - British
              Battle in Belgian Congo
                  British attack with 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour and 2 mech_infantrys
                      British roll dice for 3 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/15 hits, 3.83 expected hits
                      Italians roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
                      2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                  British win, taking Belgian Congo from Italians with 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 armour and 2 mech_infantrys
      
          Non Combat Move - British
              1 tactical_bomber moved from Belgian Congo to Kenya
              1 armour moved from India to Afghanistan
                    British take Afghanistan from Neutral_True
              2 infantry moved from 20 Sea Zone to Kwangtung
      
          Place Units - UK_Pacific
              1 factory_minor placed in Kwangtung
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 20 PUs; end with 21 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Italians regular : 0.33
      Germans AA : -0.17
      British regular : -0.83
      

      Savegame

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      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                    ANZAC take 20 Sea Zone from Japanese
              3 fighters moved from British Somaliland to West India
              4 infantry moved from New South Wales to 62 Sea Zone
              4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in Kwangtung
      
          Non Combat Move - ANZAC
              1 infantry moved from West India to India
      
          Place Units - ANZAC
              2 destroyers placed in 54 Sea Zone
              1 infantry placed in Queensland
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
      
          Combat Move - French
              1 infantry moved from Kenya to Ethiopia
                    French take Ethiopia from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
              2 infantry moved from 20 Sea Zone to Kwangtung
              1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                    ANZAC take 20 Sea Zone from Japanese
              3 fighters moved from British Somaliland to West India
              4 infantry moved from New South Wales to 62 Sea Zone
              4 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in Kwangtung
      
          Non Combat Move - ANZAC
              1 infantry moved from West India to India
      
          Place Units - ANZAC
              2 destroyers placed in 54 Sea Zone
              1 infantry placed in Queensland
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      reif_reads
    • RE: Guam Elwells vs Guam Local Boys

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 battleships, 1 carrier and 1 cruiser moved from 10 Sea Zone to 31 Sea Zone
              1 bomber moved from Iceland to Scotland
      
          Combat - Americans
              Strategic bombing raid in Scotland
                      Germans roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                  Bombing raid in Scotland rolls: 8 and causes: 3 damage to unit: airfield
                  Bombing raid in Scotland causes 3 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Scotland to Iceland
      
          Place Units - Americans
              1 battleship, 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 0 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 bomber and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 infantry moved from Malaya to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
              1 carrier moved from 37 Sea Zone to 39 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Philippines
      
          Non Combat Move - British
              1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland
      
          Place Units - UK_Pacific
              1 bomber and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 20 PUs; end with 22 PUs
              Some Units in India change ownership: 1 bomber and 2 infantry
      

      Combat Hit Differential Summary :

      Germans AA : -0.17
      

      Savegame

      posted in Play Boardgames
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      reif_reads
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