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    Posts made by reif_reads

    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 8 infantry moved from Kwangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 bomber moved from Eastern United States to 110 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
              2 infantry moved from 32 Sea Zone to Marshall Islands
              1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
      
          Combat - Americans
              Battle in Marshall Islands
              Battle in 110 Sea Zone
                  Americans attack with 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 2 infantry and 2 transports
                  Germans defend with 1 carrier, 1 cruiser and 9 transports
                      Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Americans lost in 110 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      1 carrier owned by the Germans lost in 110 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      Germans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                      9 transports owned by the Germans lost in 110 Sea Zone
                  Americans win, taking Marshall Islands from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 71
                  Casualties for Americans: 1 bomber and 1 destroyer
                  Casualties for Germans: 1 carrier, 1 cruiser and 9 transports
              Battle in 108 Sea Zone
                  Americans attack with 1 cruiser and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 cruiser and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 108 Sea Zone
                  Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 battleship and 1 destroyer placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 artillery, 1 bomber and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.17
      Germans regular : 0.67
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Hunan to Kweichow
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
              7 infantry moved from Hunan to Kwangsi
              1 infantry moved from Hunan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 2 artilleries
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 7 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 8 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 9 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 infantry in Kweichow, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 11 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 12 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 12 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with no units remaining. Battle score for attacker is -4
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 2 artilleries
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 3 mech_infantrys
                      Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                      2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 3 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              1 infantry placed in Kiangsi
              1 artillery and 2 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - French
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
      
          Combat - French
              Battle in 110 Sea Zone
                  French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt
                  Germans defend with 2 submarines
                      French roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                      French roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                  French win with 1 cruiser remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 submarines
                  Casualties for French: 1 destroyer
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Germans regular : 0.50
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 bomber moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Iceland to 110 Sea Zone
              1 cruiser moved from 91 Sea Zone to 110 Sea Zone
              1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 transport moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in 110 Sea Zone
                  Americans attack with 1 bomber, 1 cruiser and 1 fighter; Russians loiter and taunt
                  Germans defend with 2 submarines
                  2 submarines owned by the Germans submerged
      
          Non Combat Move - Americans
              1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
              3 infantry moved from Brazil to French Guiana
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 10 Sea Zone
              1 cruiser and 1 destroyer placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              1 fighter and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 16 infantry moved from Yunnan to Hunan
              1 infantry moved from Szechwan to Kweichow
              2 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 16 infantry
                  Japanese defend with 3 artilleries and 6 infantry
                      Chinese roll dice for 1 fighter and 16 infantry in Hunan, round 2 : 3/17 hits, 3.17 expected hits
                      Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                      3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 12 infantry in Hunan, round 3 : 0/13 hits, 2.50 expected hits
                      Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 3 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 11 infantry in Hunan, round 4 : 3/12 hits, 2.33 expected hits
                      Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 4 : 2/6 hits, 2.00 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 fighter and 9 infantry in Hunan, round 5 : 3/10 hits, 2.00 expected hits
                      Japanese roll dice for 3 artilleries in Hunan, round 5 : 0/3 hits, 1.00 expected hits
                      3 artilleries owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 7 infantry
                  Casualties for Japanese: 3 artilleries and 6 infantry
              Battle in Kweichow
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
      
          Place Units - Chinese
              5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.17
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - French
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
              1 infantry moved from Algeria to Morocco
              1 infantry moved from French West Africa to French Central Africa
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
      
          Combat - French
              Battle in Holland Belgium
                  French attack with 1 artillery and 1 infantry
                  Germans defend with 1 tactical_bomber
                      French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                  French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 8
                  Casualties for French: 1 infantry
                  Casualties for Germans: 1 tactical_bomber
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      French regular : 0.67
      Germans regular : 0.00
      

      Savegame

      posted in Play Boardgames
      R
      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 bomber moved from Central United States to United Kingdom
              1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from 25 Sea Zone to Midway
              1 fighter moved from Western United States to Midway
              1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 fighter moved from Eastern United States to Iceland
      
          Place Units - Americans
              1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,3,1,6,3,4,4,1,2,5,5,3
              Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.00
      Japanese regular : 0.17
      

      Savegame

      posted in Play Boardgames
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      reif_reads
    • RE: Guam Group YGTE 2nd trial

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter and 6 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Anhwe to Kiangsu
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              2 destroyers and 1 submarine placed in 6 Sea Zone
              1 artillery and 2 infantry placed in Kiangsu
              1 artillery and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 armour moved from Hunan to Kiangsu
              1 infantry moved from Kiangsi to Kiangsu
              1 artillery and 6 infantry moved from Anhwe to Kiangsu
              2 artilleries and 3 infantry moved from Shensi to Kansu
                    Japanese take Kansu from Chinese
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 destroyer moved from 6 Sea Zone to 24 Sea Zone
              1 destroyer moved from 6 Sea Zone to 23 Sea Zone
              1 artillery and 2 infantry moved from Hunan to Anhwe
              2 artilleries moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              4 infantry moved from Manchuria to Korea
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
      
          Place Units - Japanese
              2 fighters and 1 infantry placed in Japan
              1 artillery and 2 infantry placed in Kiangsu
              2 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
              Japanese collect 42 PUs (1 lost to blockades); end with 44 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 battleship, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Kwangsi to Yunnan
              1 armour moved from Kwangtung to Yunnan
              3 fighters moved from Kwangtung to Yunnan
              1 infantry moved from French Indo China to Yunnan
              2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
              1 artillery and 3 infantry moved from Kweichow to Yunnan
              2 armour moved from Kiangsu to Hunan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Hopei to Shensi
              1 artillery and 1 infantry moved from Suiyuyan to Shensi
              1 fighter and 1 tactical_bomber moved from Chahar to Shensi
              1 mech_infantry moved from Jehol to Kweichow
              3 infantry moved from Kwangtung to Kwangsi
              1 artillery and 6 infantry moved from Jehol to Anhwe
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 carrier moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              2 transports moved from 20 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Celebes
              Battle in 42 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  UK_Pacific defend with 1 battleship and 1 cruiser
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      UK_Pacific roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the UK_Pacific lost in 42 Sea Zone
                  UK_Pacific win, taking Celebes from Dutch with 1 battleship remaining. Battle score for attacker is -9
                  Casualties for Japanese: 1 fighter and 1 tactical_bomber
                  Casualties for UK_Pacific: 1 cruiser
              Battle in Hunan
                  Japanese attack with 2 armour, 1 artillery and 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Hunan, round 2 : 1/6 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers
                  Chinese defend with 6 infantry; UK_Pacific defend with 2 armour, 2 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/18 hits, 7.67 expected hits
                      Chinese roll dice for 2 armour, 2 artilleries, 2 fighters, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/28 hits, 10.50 expected hits
                      4 infantry owned by the UK_Pacific, 1 fighter owned by the Japanese, 6 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                      Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/9 hits, 5.17 expected hits
                      Chinese roll dice for 2 armour, 2 artilleries, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/24 hits, 9.17 expected hits
                      1 infantry owned by the UK_Pacific, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 2 armour, 2 artilleries, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -107
                  Casualties for Japanese: 1 armour, 2 artilleries, 2 bombers, 5 fighters, 6 infantry and 2 tactical_bombers
                  Casualties for UK_Pacific: 5 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Shensi
                  Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  Chinese defend with 3 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 3/8 hits, 2.83 expected hits
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 infantry moved from Kiangsu to Kiangsi
      
          Place Units - Japanese
              1 battleship and 2 destroyers placed in 6 Sea Zone
              1 armour and 2 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
              Japanese collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.00
      Japanese regular : -6.83
      UK_Pacific regular : 0.83
      

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              1 artillery and 1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 artillery and 1 infantry moved from Chahar to Suiyuyan
              1 artillery moved from Anhwe to Hopei
              2 infantry moved from Anhwe to Hopei
              1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
              2 infantry moved from Japan to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from French Indo China to Kwangsi
              1 infantry moved from Siam to French Indo China
              1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 fighter moved from Korea to Kwangtung
              1 artillery and 3 infantry moved from Hunan to Kweichow
              2 tactical_bombers moved from Kiangsi to Kweichow
              2 fighters moved from Kiangsi to Kweichow
              2 bombers moved from Kiangsi to Suiyuyan
              1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
      
          Combat - Japanese
              Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Battle in Borneo
              Battle in Kweichow
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3.33 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 26 Sea Zone
                  Japanese attack with 4 fighters and 4 tactical_bombers
                  Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 1 transport
                      Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 26 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                      2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 1 transport in 26 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                      1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 1 tactical_bomber in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 battleship, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                      1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
                  Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -28
                  Casualties for Japanese: 4 fighters and 4 tactical_bombers
                  Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                  UK_Pacific defend with 2 cruisers, 2 destroyers and 1 transport
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                      UK_Pacific roll dice for 2 cruisers, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      2 destroyers owned by the UK_Pacific and 1 submarine owned by the Japanese lost in 42 Sea Zone
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                      UK_Pacific roll dice for 2 cruisers and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      2 cruisers owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 41
                  Casualties for Japanese: 1 submarine
                  Casualties for UK_Pacific: 2 cruisers, 2 destroyers and 1 transport
              Battle in Suiyuyan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 3.17 expected hits
                      Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Java
                  Japanese attack with 2 infantry
                  UK_Pacific defend with 1 infantry
                      Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                      Dutch roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.33 expected hits
                      Dutch roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0.33 expected hits
                      Dutch roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0.33 expected hits
                      Dutch roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                      Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.17 expected hits
                      Dutch roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 7 : 1/1 hits, 0.17 expected hits
                      Dutch roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the UK_Pacific lost in Java
                  Japanese win, taking Java from Dutch with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for UK_Pacific: 1 infantry
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
              Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
              1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
              2 fighters moved from Kiangsi to Kwangtung
              2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
              2 bombers moved from Suiyuyan to Kiangsi
              1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
              2 carriers moved from 25 Sea Zone to 6 Sea Zone
              2 infantry moved from Midway to 25 Sea Zone
              2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              2 destroyers placed in 6 Sea Zone
              2 armour and 1 infantry placed in Kiangsu
              1 artillery placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -1.33
      Japanese regular : -0.00
      UK_Pacific regular : -0.67
      Dutch regular : -1.00
      

      Savegame

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    • RE: Guam Group Testing YGTE

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With British And UK Pacific
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And UK Pacific: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              2 infantry moved from Kiangsi to 20 Sea Zone
              1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
              2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 infantry moved from Shantung to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 fighter moved from Formosa to Kwangtung
              1 fighter moved from Okinawa to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
              1 artillery and 2 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsi to Kwangtung
              1 artillery moved from Kiangsi to Kwangtung
              1 artillery and 3 infantry moved from Kwangsi to Hunan
              1 bomber moved from Japan to Kwangtung
              1 bomber moved from Japan to Hunan
              1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
      
          Combat - Japanese
              Battle in Midway
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                  UK_Pacific defend with 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 3.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the UK_Pacific lost in Kwangtung
                  Japanese win, taking Midway from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for UK_Pacific: 2 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/7 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 3 : 1/6 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits, 1.00 expected hits
                      1 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 4 : 2/6 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 4 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 fighter and 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 26 Sea Zone
                  Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
              triggerFrenchDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Japanese
              2 carriers moved from 6 Sea Zone to 25 Sea Zone
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
              3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
              1 bomber moved from Hunan to Kiangsi
              1 bomber moved from Kwangtung to Kiangsi
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -1.50
      Japanese regular : -0.50
      UK_Pacific regular : -0.67
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              3 mech_infantrys moved from Belarus to Bryansk
              2 armour moved from Novgorod to Bryansk
              3 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
              3 infantry moved from Ukraine to Bryansk
              5 armour moved from Greece to Yugoslavia
              3 armour moved from Romania to Germany
              2 bombers, 3 fighters and 2 tactical_bombers moved from Poland to Bryansk
              2 tactical_bombers moved from Poland to Germany
              3 infantry moved from Western Germany to Germany
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                  Russians defend with 3 artilleries and 5 infantry
                      Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/22 hits, 9.33 expected hits
                      Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
                      5 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 artilleries and 5 infantry
      
          Non Combat Move - Germans
              2 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Southern Italy to Germany
      
          Place Units - Germans
              3 infantry placed in Western Germany
              3 infantry placed in Germany
              4 armour and 3 artilleries placed in Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 49 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : -1.33
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour and 6 infantry moved from Bessarabia to Ukraine
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              3 fighters and 4 tactical_bombers moved from Eastern Poland to Novgorod
              1 bomber moved from Eastern Poland to Novgorod
              1 bomber moved from Western Germany to Novgorod
              5 armour, 3 artilleries and 10 infantry moved from Baltic States to Novgorod
              3 mech_infantrys moved from Western Ukraine to Belarus
              7 infantry moved from Western Ukraine to Bryansk
              3 armour moved from Romania to Ukraine
              2 mech_infantrys moved from Bessarabia to Bryansk
              3 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
              1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
              2 artilleries moved from Germany to Western Germany
              3 infantry moved from France to Western Germany
              2 infantry moved from France to Western Germany
              6 armour and 2 mech_infantrys moved from Yugoslavia to Greece
              1 fighter and 1 tactical_bomber moved from Western Germany to Greece
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers
                  Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
                      Russians roll AA dice in Novgorod : 0/6 hits, 1.00 expected hits
                      Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 4 tactical_bombers in Novgorod, round 2 : 14/27 hits, 11.17 expected hits
                      Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/20 hits, 7.83 expected hits
                      11 infantry owned by the Russians, 1 bomber owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                      Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 3 : 9/19 hits, 9.67 expected hits
                      Russians roll dice for 1 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 6/8 hits, 4.00 expected hits
                      1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 3 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 4 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 66
                  Casualties for Germans: 1 armour, 3 artilleries and 10 infantry
                  Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber
              Battle in Greece
                  Germans attack with 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 2 artilleries and 6 infantry
                      Germans roll dice for 6 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 4.50 expected hits
                      British roll dice for 2 artilleries and 6 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
                      1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Greece
                      Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Greece, round 3 : 4/7 hits, 3.67 expected hits
                      British roll dice for 2 artilleries in Greece, round 3 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the British lost in Greece
                  Germans win, taking Greece from British with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 armour and 2 mech_infantrys
                  Casualties for British: 2 artilleries and 6 infantry
              Battle in Bryansk
                  Germans attack with 7 infantry and 2 mech_infantrys
                  Russians defend with 1 armour and 2 infantry
                      Germans roll dice for 7 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/9 hits, 1.50 expected hits
                      Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 5 infantry and 2 mech_infantrys in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 armour and 2 infantry
              Battle in Ukraine
                  Germans attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 5/10 hits, 3.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Belarus
                  Germans attack with 3 mech_infantrys
                  Russians defend with 1 armour
                      Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.50 expected hits
                      Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Germans
              2 bombers, 3 fighters and 4 tactical_bombers moved from Novgorod to Poland
              1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
      
          Place Units - Germans
              3 armour placed in Romania
              3 infantry and 3 mech_infantrys placed in Germany
              3 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
              Germans collect 48 PUs (2 lost to blockades); end with 50 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.67
      Germans regular : 7.17
      British regular : -0.33
      Russians AA : -1.00
      

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              6 infantry moved from Romania to Bessarabia
              1 armour moved from Romania to Bessarabia
      
          Non Combat Move - Italians
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Guam Solo's Allies vs. Axis of Evil Global 40

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Poland to Baltic States
              3 mech_infantrys moved from Eastern Poland to Western Ukraine
              3 artilleries moved from Eastern Poland to Bessarabia
              3 mech_infantrys moved from Romania to Bessarabia
              2 armour moved from Germany to Baltic States
              3 armour moved from Germany to Baltic States
              7 infantry moved from Eastern Poland to Western Ukraine
              3 artilleries moved from Eastern Poland to Baltic States
              8 infantry moved from Eastern Poland to Baltic States
              8 infantry moved from Eastern Poland to Bessarabia
              1 fighter moved from Poland to Baltic States
              1 fighter moved from Poland to Western Ukraine
              1 fighter moved from Poland to Bessarabia
              1 tactical_bomber moved from Poland to Baltic States
              1 tactical_bomber moved from Poland to Western Ukraine
              1 tactical_bomber moved from Poland to Bessarabia
              1 tactical_bomber moved from Poland to Eastern Poland
              1 bomber moved from Western Germany to Poland
              6 armour and 2 mech_infantrys moved from France to Yugoslavia
              1 bomber moved from Western Germany to Yugoslavia
              2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
              1 submarine moved from 110 Sea Zone to 112 Sea Zone
              1 cruiser and 2 submarines moved from 112 Sea Zone to 115 Sea Zone
              1 bomber moved from Poland to Bessarabia
              1 tactical_bomber moved from Eastern Poland to Bessarabia
      
          Combat - Germans
              Battle in Bessarabia
                  Germans attack with 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                  Russians defend with 8 infantry and 2 mech_infantrys
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 8/18 hits, 5.67 expected hits
                      Russians roll dice for 8 infantry and 2 mech_infantrys in Bessarabia, round 2 : 5/10 hits, 3.33 expected hits
                      8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 3 : 4/13 hits, 4.83 expected hits
                      Russians roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Russians lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 5 infantry
                  Casualties for Russians: 8 infantry and 2 mech_infantrys
              Battle in Yugoslavia
                  Germans attack with 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Neutral_Allies defend with 3 infantry
                      Germans roll dice for 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 7/12 hits, 5.67 expected hits
                      Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 6 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Neutral_Allies: 3 infantry
              Battle in Western Ukraine
                  Germans attack with 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/12 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/20 hits, 6.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 115 Sea Zone
                  Germans attack with 1 cruiser and 2 submarines
                  Russians defend with 1 cruiser and 1 submarine
                      Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
                      Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Russians lost in 115 Sea Zone
                  Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 submarine
                  Casualties for Russians: 1 cruiser and 1 submarine
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
              1 bomber, 1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
              1 bomber, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
      
          Place Units - Germans
              3 armour placed in Romania
              3 infantry placed in France
              2 artilleries and 2 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
              Germans collect 43 PUs (2 lost to blockades); end with 45 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Neutral_Allies regular : -1.00
      Russians regular : 0.67
      Germans regular : 1.67
      

      Savegame

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