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    Topics created by regularkid

    • regularkidR

      Variance (Axis) vs. regularkid (Allies) - G40 Balance Mod, 0 bid

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      • • • regularkid
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      regularkidR

      GL HF

    • regularkidR

      Regularkid (axis) vs. calvinhobbesliker (allies) - G40 Balance Mod (no bid)

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      • • • regularkid
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      regularkidR

      Yah, that’s rough. Hard to come back from two whammies in the pacific, like that. Wanna rematch?

    • regularkidR

      G40 Balance Mod - regularkid (Axis) vs. dawgoneit (Allies) (0 bid)

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      • • • regularkid
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      D

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Belarus to Eastern Poland
                  2 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Belarus to Bryansk
                  1 artillery and 8 infantry moved from Western Ukraine to Bryansk
                  2 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  2 infantry and 1 tactical_bomber moved from Russia to Bryansk
                  8 infantry moved from Novgorod to Belarus
                  2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

    • regularkidR

      G40 Balance Mod - regularkid (Axis) vs. dawgoneit (Allies)

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      • • • regularkid
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      D

      I don’t think its the rite game. it says round 10 America noncom

    • regularkidR

      G40 Balance Variant - Latest Version

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      • • • regularkid
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      regularkidR

      @Baron:

      Only a few against computer AI.

      ::blink::

    • regularkidR

      G40 - National Objective Variant: Improves Balance

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      • • • regularkid
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      regularkidR

      Based on your feedback, I’ve made a couple of tweaks to the variant. The most recent version is attached for play testing.

      Changes from the original version are indicated by underscoring:

      Revised Russian National Objectives

      1. Spread of Communism: Bonus for Russian control of originally Axis/Pro-Axis territories is confined to mainland Europe (excluding Africa, Iraq, mid-east Islands, etc.).

      2. Lend Lease: Russia receives +5 PUs, when at war with Germany/Italy, if at least one of three historical Lend-Lease lanes is “open” (i.e., the lane territory is friendly-controlled and there are no enemy warships in the corresponding sz). The Lend-Lease lanes are as follows:

      a. Archangel, sz 125
      b. Persia, sz 80
      c. Siberia, sz 5

      As in the original version of the NO, the presence of non-Russian allied units in originally Russian territory cancels out the objective.

      (Hat tip to calvinhobbesliker and ItIsILeClercs for this change. I enjoyed reading up on the subject)

      Other Allied National Objectives

      1. Western Europe Beach Head: Allied control of at least two of the following gives USA +5 PUs if at war: Normandy, Holland, Western Germany, Denmark.

      (Hat tip to The Hessian for this change)

      2. Southern Europe Beach Head: Allied control of at least two of the following gives UK + 5 PUs: Southern France, Sicily, Sardinia, Greece.

      3. Vital Forward Bases: Allied control of all of the following gives USA +5 PUs if at war: Wake Island, Midway, Caroline Islands, Marianas, Marshall Islands.

      (Hat tip to Gencre for this change)

      Air Raids

      Fighters attack and defend at 2 during air raids. Strategic and tac bombers attack at 1.

      Play-Testing

      Over the last week, I had the chance to play test the variant a half-dozen times times, both as Allies and Axis. Some observations:

      1. Axis players generally were more proactive in defending Western Europe against small-sale allied incursions.

      2. In two games, Italy used its surving transport (after Taranto) to move defensive units to sicily and sardinia.

      3. In all but one of the games, the changes to the Lend Lease objective effectively extended Russia’s +5 PU bonus until entry of allied units into Russia (usually by round 6 or 7). Mostly, no serious effort was made to contest the objective. However, in one game I was able to defeat it by getting a sub to sz 80 by round 4.

      4. The 2 attack/defense value of fighters during air raids significantly reduced the frequency of unescorted bombing raids. Dark skies was not attempted in any of the games I played (whether due to the changes, or a coincidence, I don’t know).

      5. The “Vital Forward Bases” objective encouraged “island-hopping,” as well as early naval engagement in the central-pacific, which was fun.

      Thanks again for ur feedback guys. Am curious to hear your thoughts on the changes. Shoot me a message if you’d like to arrange a play test.

      RegularkidG40BalanceVariantv5.tsvg

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