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    Topics created by regularkid

    • regularkidR

      Regularkid (Axis) vs. Shrike (Allies) - G40 Balanced - Rematch

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      • • • regularkid
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      TheShrikeT

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  1 infantry moved from Belarus to Baltic States
                  2 armour, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  4 infantry moved from Russia to Bryansk
                  6 infantry moved from Yenisey to Timguska
                  2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                  2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
                  2 aaGuns, 2 artilleries and 13 infantry moved from Belarus to Bryansk

      Place Units - Russians
                  1 fighter and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      triplea_37961_Rus3.tsvg

    • regularkidR

      G40 Balanced - regulakid (axis) vs deathbringer1974 (allies)

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      • • • regularkid
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      regularkidR

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 armour moved from Morocco to Algeria
                        British take Algeria from Germans
                  1 armour moved from Algeria to Morocco
                  2 armour, 1 artillery and 3 infantry moved from Persia to 80 Sea Zone
                  1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                  2 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
                  1 infantry moved from Trans-Jordan to Egypt
                  1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
                  2 fighters moved from 81 Sea Zone to Egypt
                  1 bomber moved from India to Egypt
                  2 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  1 infantry moved from India to Burma
                  4 infantry moved from India to Burma
                  1 artillery moved from India to Burma
                  2 infantry moved from India to Burma
                  2 infantry moved from India to Burma
                  2 infantry moved from India to Burma

      Combat - British
                  Battle in Burma
                      British attack with 2 artilleries and 13 infantry
                      Japanese defend with 2 artilleries
                      British win, taking Burma from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 2 artilleries
                  Battle in Egypt
                      British attack with 3 armour, 6 artilleries, 1 bomber, 4 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
                      Germans defend with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber; Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
                      Italians win with 4 fighters remaining. Battle score for attacker is -30
                      Casualties for Germans: 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                      Casualties for British: 3 armour, 6 artilleries, 1 bomber, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Casualties for Italians: 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                      1 tactical_bomber owned by the British and 1 fighter owned by the British retreated

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3
                  British collect 30 PUs (2 lost to blockades); end with 31 PUs total

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs

      triplea_37917_UK_5.tsvg

    • regularkidR

      G40 Balance Mod - Rules and Download

      Other Axis & Allies Variants
      • • • regularkid
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      Amon-SulA

      @Adam514 said in G40 Balance Mod - Rules and Download:

      @Amon-Sul said in G40 Balance Mod - Rules and Download:

      @gamerman01

      if France bids a sub in sz 93, or Paris miraculously survives rd 1, and France puts a ship placement there,

      and on the second turn Vichy activates

      what happens with that bided or produced unit? Becomes white ?

      Any French ship in that sz becomes Vichy when it’s activated.

      And what if there is a French fighter or UK fighter on French AC in sz 93

      what happens with them?

    • regularkidR

      16L Pete- (axis) vs. regularkid (allies) - Balance Mod

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      • • • regularkid
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      regularkidR

      GL HF!

    • regularkidR

      16L G40 Balance Mod - regularkid (axis) vs aequitas et veritas (allies)

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      regularkidR

      GG. Was enjoyable. Want a rematch switching sides?

    • regularkidR

      G40 Balance Mod - Feedback Thread

      Other Axis & Allies Variants
      • • • regularkid
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      S

      @Argothair said in G40 Balance Mod - Feedback Thread:

      Does anyone have a list of what’s new in BM4 vs. BM3? I missed that somehow.

      Should be in the rules thread but it just changed that bombers now cost 14IPC.

    • regularkidR

      16 G40 Axis-Dominion (Allies) vs. regularkid (axis) - Balance Mod

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      • • • regularkid
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      regularkidR

      good post. Responding to your points:

      “(e.g., we no longer see russia getting involved in china as much)”

      My experience has been that Russia does get involved in China more often than not, with BM. It just happens later in the game. And early involvement by Russia is still very much a viable strategy. . . see any of Gamerman’s four  games against me in BM, where he played allies. He DOWed Japan with Russia early on in each game, and won every time (cuz i suck).

      “we no longer see the russians meddling in the middle east and africa with sometimes a hilarious cat-and-mouse type game going on there,”

      I note that in your games against both me and Adam514, the Russians were very much involved in the Middle East and Africa. In more typical games, its true you won’t see Russia making a beeline for Ethiopia, Libya, etc. But, personally I don’t miss Russia’s  adventures in the Southern Hemisphere. It may be hilarious, but its also a ahistorical and a bit gamey. I guess this one’s a matter of personal taste.

      “i have yet to see a j1 dow”

      It is true that J1DOW is not the slam-dunk that it is in the vanilla game. One of our goals with BM was to nerf J1DOW somewhat, while keeping it viable. Notably, Adam has J1DOWed in the majority of his BM league games, where he played Axis. He won all of those games.

      “ok so what you’re saying, basically, is that you’d like to make the uk1 fac in egypt vanish from the playbook. . . .maybe from now on i’ll just plop all inf in london and call it a day? that’ll be my opening playbook from now on lol”

      lol. The Mod Squad is still exploring the extent to which the proposed UK/Egypt NO would restrict UK’s strategic flexibility. It has been suggested, for example, that an Egypt FAC on UK1 would still be viable, provided UK buys 5 inf, does not scramble, and does not taranto. The question then becomes whether this opening leaves the Egypt FAC too vulnerable to capture?  At any rate, given the substantial benefits a UK1 Factory in Egypt would confer, I have no problem saying to UK: “If you want the factory, you have to walk a narrow path to get there.” To be continued. . .

    • regularkidR

      16L G40 Balance Mod - Gamerman (Allies) vs. regularkid (Axis)

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      • • • regularkid
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      G

      It’s OK!  Nice of you to say that though
      I don’t normally turn down a challenge - only when I’m too busy, which I won’t be soon

    • regularkidR

      16L G40 Balance Mod - regularkid (Axis) vs. Gaillo (Allies)

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      • • • regularkid
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      G

      ill post it gg

    • regularkidR

      Talleyrand19 (allies) vs. regularkid (axis) - Balance Mod

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      • • • regularkid
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      T

      sounds good, I’ll set it up today or tomorrow

    • regularkidR

      Adam514 (Axis) vs. Regularkid (Allies) - Balance Mod - Crete starts Axis, et al.

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      • • • regularkid
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      regularkidR

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Samara to Novosibirsk
                  1 fighter moved from Russia to Novosibirsk
                  1 armour moved from Tambov to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Vologda to Smolensk
                  1 armour moved from Tambov to Bryansk
                  1 infantry moved from Russia to Bryansk
                  1 armour moved from Tambov to Bryansk
                  1 infantry moved from Samara to Volgograd
                  1 infantry moved from Samara to Volgograd
                  1 armour moved from Tambov to Volgograd
                  1 infantry moved from Samara to Volgograd
                  1 infantry moved from Samara to Kazakhstan
                  1 armour moved from Tambov to Kazakhstan
                  1 mech_infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Volgograd
                  1 mech_infantry moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                      Germans defend with 1 factory_minor and 3 infantry
                      Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Bryansk
                      Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                      Germans defend with 1 aaGun, 1 artillery and 1 infantry
                      Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                      Casualties for Russians: 1 infantry and 1 mech_infantry
                  Battle in Kazakhstan
                      Russians attack with 1 armour and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Kazakhstan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 armour, 1 artillery and 2 infantry
                      Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
                      Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 aaGun
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Novosibirsk
                      Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                      Germans defend with 1 infantry
                      Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 aaGun and 24 infantry moved from Samara to Russia
                  1 fighter moved from Novosibirsk to Russia

      Place Units - Russians
                  1 artillery, 3 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 19 PUs; end with 19 PUs total
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    • regularkidR

      Regularkid (Allies) vs. Pete- (Axis) G40 Balance Mod (Crete/Gilbert start Axis)

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      • • • regularkid
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      regularkidR

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Purchase Units - Russians

    • regularkidR

      G40 Balance Mod - Rules and Download

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      • • • regularkid
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      G

      This thread is no longer stickied.  See the new stickied thread for Balanced mod 2.0, rules and download and optional download http://www.axisandallies.org/forums/index.php?topic=37883.0

    • regularkidR

      Adam514 (Allies) vs. regularkid (Axis) - G40 Balance Mod (0 Bid)

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      • • • regularkid
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      regularkidR

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  Germans buy 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

      Politics - Germans
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Combat Move - Germans
                  1 mech_infantry moved from Caucasus to Sikang
                        Germans take Sikang from Chinese
                  1 armour moved from Caucasus to Tsinghai
                        Germans take Tsinghai from Chinese
                  1 infantry moved from Smolensk to Russia
                  1 infantry moved from Vologda to Russia
                  1 infantry moved from Tambov to Russia
                  5 fighters, 1 mech_infantry and 8 tactical_bombers moved from Volgograd to Russia
                  16 armour, 18 artilleries, 3 bombers, 2 fighters, 21 infantry, 41 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                  2 armour and 1 mech_infantry moved from Ukraine to Russia
                  3 bombers moved from Western Germany to Russia
                  1 infantry moved from Western Germany to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium
                  1 artillery moved from Western Germany to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium

      Combat - Germans
                  Germans creates battle in territory 125 Sea Zone
                  Battle in Holland Belgium
                      Germans attack with 1 artillery and 3 infantry
                      Americans defend with 1 infantry
                      Germans win, taking 125 Sea Zone from British, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Russia
                      Germans attack with 18 armour, 18 artilleries, 6 bombers, 7 fighters, 24 infantry, 43 mech_infantrys and 10 tactical_bombers
                      British defend with 1 bomber, 9 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 80 infantry and 5 mech_infantrys; Americans defend with 13 fighters
                      Russians win with 21 fighters remaining. Battle score for attacker is -329
                      Casualties for Germans: 18 armour, 18 artilleries, 6 bombers, 7 fighters, 24 infantry, 43 mech_infantrys and 10 tactical_bombers
                      Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 1 fighter, 80 infantry and 5 mech_infantrys
                      Casualties for British: 1 bomber and 1 tactical_bomber
                      Casualties for Americans: 1 fighter

      Non Combat Move - Germans

      Turn Complete - Germans
                  Germans collect 67 PUs; end with 67 PUs total
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    • regularkidR

      Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH

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      • • • regularkid
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      G

      OK, cool, I want the Allies again then
      No bid, so quicker start!  You may proceed with G1 carnage

    • regularkidR

      Regularkid (axis) vs. dss85 (allies) - G40 Balance Mod (0 Bid) - REMATCH

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      • • • regularkid
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      regularkidR

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Germans

    • regularkidR

      Regularkid (axis) vs. adam514 (allies) - G40 Balance Mod (0 Bid)

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      regularkidR

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Italians

    • regularkidR

      Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)

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      • • • regularkid
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      G

      OK, will await G1

    • regularkidR

      Regularkid (axis) vs. Pherman (allies) - G40 Balance Mod (0 bid)

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      • • • regularkid
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      P

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 airfield, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Greece to Bulgaria
                        British take Bulgaria from Germans
                  1 mech_infantry moved from Greece to Albania
                        British take Albania from Italians
                  1 artillery moved from Alexandria to Tobruk
                        British take Tobruk from Italians
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 fighter moved from United Kingdom to Holland Belgium
                  1 infantry moved from West India to India
                  1 armour and 7 infantry moved from West India to India
                  4 artilleries, 9 infantry and 2 mech_infantrys moved from West India to India

      Combat - British
                  Battle in India
                      British attack with 1 armour, 4 artilleries, 17 infantry and 2 mech_infantrys
                      Japanese defend with 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                      British win, taking India from Japanese with 1 armour, 4 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 bomber
                  Battle in Holland Belgium
                      British attack with 1 fighter and 3 infantry
                      Italians defend with 1 armour
                      British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 armour

      Non Combat Move - British
                  1 fighter moved from United Kingdom to Gibraltar
                  1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                  1 fighter moved from Scotland to Gibraltar
                  1 aaGun moved from Scotland to United Kingdom
                  1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                  1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 aaGun moved from Normandy Bordeaux to Southern France
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 armour and 1 infantry moved from French Equatorial Africa to Belgian Congo
                  1 armour moved from Italian Somaliland to Belgian Congo
                  1 mech_infantry moved from Ethiopia to Belgian Congo
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 artillery and 1 infantry moved from Tunisia to Libya
                  1 artillery and 1 infantry moved from Algeria to Tunisia
                  2 infantry moved from Morocco to 91 Sea Zone
                  2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  3 aaGuns moved from West India to India

      Place Units - British
                  1 airfield placed in Gibraltar
                  2 mech_infantrys placed in Union of South Africa
                  1 artillery, 1 fighter and 4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 42 PUs; end with 42 PUs total
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,6
                  UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Eastern Persia: 1 artillery and 5 infantry
                  EDIT: Changing ownership of Eastern Persia from Japanese to British
                  EDIT: Removing units owned by British from India: 3 artilleries and 13 infantry
                  EDIT: Adding units owned by British to Eastern Persia: 3 artilleries and 13 infantry
                  EDIT: Removing units owned by British from India: 2 infantry
                  EDIT: Removing units owned by British from India: 1 armour and 2 mech_infantrys
                  EDIT: Adding units owned by British to Eastern Persia: 1 armour and 2 mech_infantrys
                  EDIT: Removing units owned by British from India: 3 aaGuns
                  EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

    • regularkidR

      Regularkid (Axis) vs. Variance (Allies) - G40 Balance Mod, 0 bid

      League
      • • • regularkid
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      varianceV

      Thanks regularkid!  That was the  funnest game I’ve had in a long while.  I really like the Mod, happy to give you a rematch  with the side of your choice.

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