@simon33 responding to some of your points:
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Sure, I think we considered extending the surface-warship requirement to “oldschool” airbase scrambles, for consistency’s sake. But it raises problems. For example, does Germany really need to have a surface navy to contest amphibious landings in Norway, Denmark, Western Germany, or Germany itself etc. even if it has a robust Luftwaffe at the ready? Shouldn’t the Allies at least be required to provide some cover for such landings? I think so. Also, do we really want to require Germany to maintain a surface navy to keep its transport in the Baltic safe from an air strafing? Shouldn’t local air superiority be enough? The airbases in G40 were such a great leap forward because they modeled the primacy of defensive airpower in naval settings. We didn’t want to upset that. So, we kept the old sea scrambles unchanged, and only imposed the “defending unit” requirement for the new scramble types (i.e., scrambles from carriers, and scrambles to land battles), where it was needed for gameplay reasons.
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As you noted in your comments, China is already stronger in PTV, so there was no reason to put the Burma road objective back to 6. The purpose of guerrillas is to require Japan to make a long term commitment of precious land forces if it wants to take and hold all of China. Again, its about Japan making choices and tradeoffs.
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Is the destruction of Russia’s original factories upon capture particularly complex? It models something that actually happened historically, and it serves a game function as well, since allowing the capture and use of the Siberian factory by Japan would make an early invasion of the Soviet Far East OP.
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What do you mean by “universal scramble”?
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As for the “money island” fight, its a matter of personal taste, I suppose. But I personally found the trading of those four islands in G40 predictable and a bit repetitive, not to mention ahistorical. The Dutch Each Indies changed hands only once during the war; and the Allies never bothered to liberate them. PTV seeks to shift some of the focus to the Central and South East Pacific, which is where the real island trading happened. Of course the “money islands” are still incredibly valuable in PTV and essential to Japan’s long term prospects.
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Feeling pretty good about the partition of sea zone 38. Actually, Adam and I just posted a lengthy video on the NerdHerd patreon discussing historical and gameplay considerations that went into the change. https://www.patreon.com/posts/ww2-path-to-vs-5-44106956?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare. In short, the change puts greater emphasis on Malaya (Singapore - “the Gibraltar of the East”) as a launching point for an amphibious invasion of India, and compels Japan to choose between putting an immediate threat on Calcutta, and projecting power elsewhere in the Pacific.
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In my recent game with you, japan came perilously close to securing the necessary victory cities, even with a 100% investment by the United States, Russia, etc. Anecdotally, it seems like a large number of the Axis victories in PTV have been Japan victories. Indeed, the emerging consensus seemed to be that Japan was the stronger Axis (with some even arguing it was OP). I don’t think splitting sea zone 38 has taken the fight out of the Japanese empire. But, of course, time will tell.
Thanks again for your thoughtful feedback. I look forward to playing more with you, and spitballing some more ideas.
Right now we are batting around a possible limitation for carrier scrambles (e.g., limiting to 3 planes from each sea zone). Personally, I don’t think the change is necessary. But I’m not completely opposed to the idea either.