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    Best posts made by regularkid

    • RE: WW2 Path to Victory - Feedback Thread

      @WindowWasher said in WW2 Path to Victory - Feedback Thread:

      @surfer there are less casualties though

      What if you make it so that 1 plane can scramble per carrier, 3 from each sz of carriers. This would allow you to scramble more than 3 at times if you can manage to put together a strong enough navy to hold 2 zones.

      That is precisely what proposal B calls for.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Rules Discussion

      @mainah good question. The fleet at Toulon only falls in Vichy hands if it is at port when the armistice occurs. It the fleet is out at at sea (any sz other than sz 95), the ships remain free French. The same is true Balance Mod.

      Similarly, any French land units that move out of French territory before it turns Vichy remain free French.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Rules Discussion

      @fmerwinrommel Thanks. Will fix is next update.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: G40 Balance Mod - Rules and Download

      @simon33 I just updated game notes to specify the new cost for Bombers. If you delete and reinstall Balanced Mod, you will see the change reflected. Thanks for pointing this out, guys.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Rules Discussion

      Hey, guys. Version 6.1 of PTV is now available for download. There were no substantive changes. We simply corrected game notes and objectives panel to reflect: (1) that the Iraq/Persia National Objectives for Italy and Germany include Southern Persia, and (2) that Japan’s garrison requirement for China excludes AA guns. Enjoy!

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Rules Discussion

      Hey all. Version 6.2 of the map is available for download now.

      No substantive changes were made. Just corrected a cosmetic issue with Mexico, and added some clarifications to the Game Notes. You can continue to play the old version, or update to the new one, since they’re cross compatible. Enjoy.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Rules Discussion

      STREAMING ON TWITCH TONIGHT:

      @Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.

      Come hang out. Have a snack. Talk some A&A.

      Time: 10 pm EST, tonight.

      Place: https://www.twitch.tv/dudewithopinions

      PTVontwitch.png

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Feedback Thread

      STREAMING ON TWITCH TONIGHT:

      @Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.

      Come hang out. Have a snack. Talk some A&A.

      Time: 10 pm EST, tonight.

      Place: https://www.twitch.tv/dudewithopinions

      PTVontwitch.png

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Strategies

      STREAMING ON TWITCH TONIGHT:

      @Adam514 and I will be playing @mikawagunichi and @avandoo in a live game of WW2 Path to Victory. The game will be streamed in its entirety, with live commentary from Adam and me.

      Adam and I are playing Axis with no bid. Mikawagunichi and avandoo are playing Allies.

      Come hang out. Have a snack. Talk some A&A.

      Time: 10 pm EST, tonight.

      Place: https://www.twitch.tv/dudewithopinions

      PTVontwitch.png

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: G40 Balance Mod - Rules and Download

      @adam514 said in G40 Balance Mod - Rules and Download:

      @oysteilo said in G40 Balance Mod - Rules and Download:

      Vichy is activated, normandy is under USA control, southern france is not activated by axis. Now, what happens to the grey boats in sz 93 if USA captures southern france (from normandy)

      The boats disappear.

      Yes. And by way of further explanation, the fleet at Toulon will only revert back to Free French if either: (1) France (Paris) is liberated by the Allies; or (2) Southern France is taken by the Free French.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: G40 Balance Mod - Feedback Thread

      @nolimit I like it. Kinda like the Tokyo Express. . . i.e., the use of destroyers by Japan to transport forces and supplies at night onto contested islands.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: G40 Balance Mod - Feedback Thread

      @trulpen i see what you mean. the rule does state that all remaining vichy units are removed from the board, but does not specify that this takes place before the land units in Southern France can turn. Will clarify in future versions.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Feedback Thread

      Version 6.4 of PTV is now available for download. The revisions are non-substantive and backwards compatible with earlier versions of the game.

      The changes:

      1. Updated Objectives Panel to reflect that Russia’s “Lend Lease” objectives only kick in from Round 3 and later;

      2. Updated Game Notes to specify that the harbor in Southern France may be used by Axis Forces while under Vichy control.

      To update your version of the game, delete the old version and reinstall through the Download Maps screen.

      Enjoy!

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 responding to some of your points:

      1. Sure, I think we considered extending the surface-warship requirement to “oldschool” airbase scrambles, for consistency’s sake. But it raises problems. For example, does Germany really need to have a surface navy to contest amphibious landings in Norway, Denmark, Western Germany, or Germany itself etc. even if it has a robust Luftwaffe at the ready? Shouldn’t the Allies at least be required to provide some cover for such landings? I think so. Also, do we really want to require Germany to maintain a surface navy to keep its transport in the Baltic safe from an air strafing? Shouldn’t local air superiority be enough? The airbases in G40 were such a great leap forward because they modeled the primacy of defensive airpower in naval settings. We didn’t want to upset that. So, we kept the old sea scrambles unchanged, and only imposed the “defending unit” requirement for the new scramble types (i.e., scrambles from carriers, and scrambles to land battles), where it was needed for gameplay reasons.

      2. As you noted in your comments, China is already stronger in PTV, so there was no reason to put the Burma road objective back to 6. The purpose of guerrillas is to require Japan to make a long term commitment of precious land forces if it wants to take and hold all of China. Again, its about Japan making choices and tradeoffs.

      3. Is the destruction of Russia’s original factories upon capture particularly complex? It models something that actually happened historically, and it serves a game function as well, since allowing the capture and use of the Siberian factory by Japan would make an early invasion of the Soviet Far East OP.

      4. What do you mean by “universal scramble”?

      5. As for the “money island” fight, its a matter of personal taste, I suppose. But I personally found the trading of those four islands in G40 predictable and a bit repetitive, not to mention ahistorical. The Dutch Each Indies changed hands only once during the war; and the Allies never bothered to liberate them. PTV seeks to shift some of the focus to the Central and South East Pacific, which is where the real island trading happened. Of course the “money islands” are still incredibly valuable in PTV and essential to Japan’s long term prospects.

      6. Feeling pretty good about the partition of sea zone 38. Actually, Adam and I just posted a lengthy video on the NerdHerd patreon discussing historical and gameplay considerations that went into the change. https://www.patreon.com/posts/ww2-path-to-vs-5-44106956?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare. In short, the change puts greater emphasis on Malaya (Singapore - “the Gibraltar of the East”) as a launching point for an amphibious invasion of India, and compels Japan to choose between putting an immediate threat on Calcutta, and projecting power elsewhere in the Pacific.

      7. In my recent game with you, japan came perilously close to securing the necessary victory cities, even with a 100% investment by the United States, Russia, etc. Anecdotally, it seems like a large number of the Axis victories in PTV have been Japan victories. Indeed, the emerging consensus seemed to be that Japan was the stronger Axis (with some even arguing it was OP). I don’t think splitting sea zone 38 has taken the fight out of the Japanese empire. But, of course, time will tell.

      Thanks again for your thoughtful feedback. I look forward to playing more with you, and spitballing some more ideas.

      Right now we are batting around a possible limitation for carrier scrambles (e.g., limiting to 3 planes from each sea zone). Personally, I don’t think the change is necessary. But I’m not completely opposed to the idea either.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
    • RE: WW2 Path to Victory - Feedback Thread

      @simon33 you haven’t explained what’s wrong with the change. And others have said that it dramatically improves the Pacific Theater. I welcome further discussion of this and any other aspects of PTV, but a bald assertion that a perceived drop in popularity is due to the split in the Malaya sea zone does not pass scrutiny.

      posted in Other Axis & Allies Variants
      regularkidR
      regularkid
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