I guess I should begin planning the British invasion of Austria now :)
Best posts made by redrum
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RE: NML 1914 - Team Game #3posted in Team Games
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RE: NML 1914 - Team Game #3posted in Team Games
Not sure this conversation will end well but hopefully everyone can stay respectful. The only thing I’ll add is everyone should read the facts around vaccines from the CDC or another credible scientific source: https://www.cdc.gov/coronavirus/2019-ncov/vaccines/effectiveness/index.html
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RE: NML 1914 - Team Game #3posted in Team Games
@aequitas-et-veritas Nothing will stop the British! We are here to stop the genocides and free the Turkish people of oppression!
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RE: W@W team game 14posted in Team Games
@karl7 Just wanted to give you a chance to say goodbye to the RM ;)
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RE: NML 1914 - Team Game #3posted in Team Games
@fmerwinrommel Indeed. Also helps that I’m the one that has been maintaining and updating the map so know it well ;)
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RE: NML 1914 - Team Game #3posted in Team Games
Sorry, to clarify, I was just pointing out that this is a known issue with having combat move before purchase which NML and other TripleA maps do instead of the standard purchase at the start. This game is honestly way over at this point so no need to edit anything and generally we play by how TripleA enforces it unless specified otherwise in the rules.
@FMErwinRommel So NML is primarily based on AA-50 not Global ruleset. That being said the issue is due to the combat move being before purchase phase so none of the official A&A rulesets will address it. The motivation behind doing combat move first in many large TripleA maps is to make purchase easier so you can decide what you are going to attack to better plan your purchase but the goal wasn’t to impact any of the default rules (capital capture was essentially a side effect). While the NML rules don’t list this, the WaW rules (which are fairly similar to NML) actually specify the differences including this one due to the changed phase order and recommend leaving a cheap unit to avoid the issue:

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RE: NML 1914 - Team Game #3posted in Team Games
GG all!
@Elrood That’s WWI for ya. The unit set is pretty defensive so you end up in some form of trench like warfare in most places. Most players concede much earlier as if the CPs don’t reach close to income parity and all the fronts stalemate then they will just eventually lose. The turn the Turks gambled on some low odds attacks and lost was probably when the game was over as they then didn’t have enough units left to defend Turkey and it was just time until the CPs collapsed.
Glad to play another!
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RE: NML 1914 - Team Game #3posted in Team Games
Order
dawgoneit 99 then 84
Private-Panic 99 then 38
Entek 53
Elrood 28
redrum 26
witt 11
FMErwinRommel 5Options
Germany
Austria
Turkey/Communists
France
UK
Russia
USA
(Serbia, Italy, Arabia will be paired with the major Entente nations)@dawgoneit Your pick!
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RE: NML 1914 - Team Game #3posted in Team Games
@witt And here I thought I was 1 of your 2 best friends…
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RE: NML 1914 - Team Game #4posted in Team Games
Teams
Germany - elrood
Austria - Private-Panic
Turkey/Communists - witt
vs
France/Serbia/Italy Arabia - redrum
UK - FMErwinRommel
Russia - Entek
USA - dawgoneit -
RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)posted in Team Games
@elrood I’m fine either way but my guess is it’ll be quicker/easier to just use the stable version and edit your results in a new save.
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RE: World at War game 16posted in Team Games
@witt At least the Italians finally got some action after like a 15 turn build up!
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RE: World at War game 17posted in Team Games
Colt - Germany
Elrood - Italy
captain walker - Yamamoto
Witt - Hisaichi/Thailand
v
Entek - Russia
Karl - UK/France
Redrum - China/Anzac/Dutch
dawgoneit - USAWell at least I didn’t end up with having to play Italy again. I guess we all know what nation Colt enjoys playing! Good luck all!
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RE: World at War game 17posted in Team Games
Italy does tend to just join whatever side is winning…
Game History
Round: 1 Combat Move - Dutch 1 Destroyer moved from 111 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from Hollandia to 108 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 93 Sea Zone 1 Artillery and 1 Infantry moved from 93 Sea Zone to Mindanao 1 Destroyer moved from 108 Sea Zone to 93 Sea Zone 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 1 Artillery moved from Java to Lombok 1 Infantry moved from Merauke to Hollandia 1 Tank moved from Merauke to West Papua 1 Infantry and 1 Tank moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 84 Sea Zone Dutch attack with 1 Destroyer Yamamoto defend with 1 B.Transport Dutch roll dice for 1 Destroyer in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 84 Sea Zone Dutch win with 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 B.Transport Battle in Amazon Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Amazon Dutch loses 0 PUs for violating Amazons neutrality. Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Neutral regular : -0.33 Dutch regular : 1.00 -
RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)posted in Team Games
@Witt Cheers! Happy anniversary!
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RE: World at War game 17posted in Team Games
I’ve proposed that the Allies surrender to my teammates as I don’t think we can stop Germany at this point. If they agree then we can call this one.
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RE: 2on2 WaW #3 - Elrood & Witt (Ax) v Redrum & Colt (Al)posted in Team Games
@Witt If only you were more BOLD!