@Gargantua Well this time around I really only had the choice to attack with everything and retreat to Mecca otherwise the Turks were gonna capture it.
Best posts made by redrum
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RE: 1914 Team Gameposted in Team Games
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RE: NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4posted in Team Games
@Wittmann Unless I’ve already played Turkey and won. Sometimes I lose track of all my wins! ;)
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RE: Napoleon 8 Players - Game #16!posted in Team Games
Alright. Seems folks want to continue… so be it!
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RE: WaW Team Game VIposted in Team Games
@Karl7 Hopefully the resilient Dutch can come save China and Russia now ;)
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RE: WaW Team Game VIIII!posted in Team Games
GG all. One of the closer ones I think we’ve had and maybe the best start I’ve seen Italy have so kuddos @Colt45554. Count me in for another!
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RE: WaW Team Game VIIII!posted in Team Games
Hmm, @Gargantua doesn’t feel like he’s surrendered enough as Germany yet?
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RE: Napoleon 19 France+20posted in Team Games
TripleA Turn Summary: UnitedKingdom round 4
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0
Game History
Round: 4 Combat Move - UnitedKingdom 1 Corvette moved from SZ36 to SZ44 1 Corvette and 1 Cutter moved from SZ38 to SZ41 2 Brigantines and 1 Cutter moved from SZ36 to SZ41 1 Battleship moved from SZ36 to SZ41 1 Corvette and 1 Cutter moved from SZ34 to SZ41 1 Fusiliers moved from Wessex to SZ34 1 Barque and 1 Fusiliers moved from SZ34 to SZ41 1 Fusiliers moved from SZ41 to Old Castille UnitedKingdom take Old Castille from Spain 1 Barque moved from SZ30 to SZ33 1 Fusiliers and 1 Marines moved from Sussex to SZ35 1 Barque, 1 Fusiliers and 1 Marines moved from SZ35 to SZ36 1 Chasseurs moved from Wessex to SZ33 1 Barque and 1 Chasseurs moved from SZ33 to SZ36 1 Chasseurs, 1 Fusiliers and 1 Marines moved from SZ36 to Brittany 2 Cutters moved from SZ29 to SZ34 1 Battleship moved from SZ36 to SZ41 1 Artillery moved from Sussex to Wessex 1 Grenadiers moved from Cheshire to South Wales Purchase Units - UnitedKingdom UnitedKingdom buy 2 Battleships, 1 Cutter and 1 Fusiliers; Remaining resources: 1 PUs; Combat - UnitedKingdom Battle in Brittany UnitedKingdom attack with 1 Chasseurs, 1 Fusiliers and 1 Marines France defend with 1 Chasseurs UnitedKingdom roll dice for 2 Frigates in Brittany, round 2 : 0/2 hits, 1.00 expected hits UnitedKingdom roll dice for 1 Chasseurs, 1 Fusiliers and 1 Marines in Brittany, round 2 : 1/3 hits, 0.83 expected hits France roll dice for 1 Chasseurs in Brittany, round 2 : 1/1 hits, 0.50 expected hits 1 Chasseurs owned by the France and 1 Fusiliers owned by the UnitedKingdom lost in Brittany UnitedKingdom win, taking Brittany from France with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 1 Casualties for UnitedKingdom: 1 Fusiliers Casualties for France: 1 Chasseurs Non Combat Move - UnitedKingdom 1 Brigantine moved from SZ74 to SZ71 1 Cutter moved from SZ74 to SZ82 Place Units - UnitedKingdom 1 Battleship placed in SZ34 1 Battleship placed in SZ82 1 Cutter placed in SZ82 1 Fusiliers placed in Essex Turn Complete - UnitedKingdom UnitedKingdom collect 53 PUs; end with 54 PUs Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 50 PUsCombat Hit Differential Summary :
France regular : 0.50 UnitedKingdom regular : -0.83Production/PUs Summary :
France : 58 / 55 UnitedKingdom : 53 / 50 Spain : 36 / 35 KingdomOfPrussia : 22 / 22 Sweden : 20 / 27 AustrianEmpire : 30 / 30 OttomanEmpire : 33 / 34 Russia : 33 / 33 -
RE: Napoleon 19 France+20posted in Team Games
Picks so far
Elrood Austria
Witt Germany
@Degrasse 61
redrum 53
aequitas-et-veritas 42
Entek 32
Private-Panic 30
FMErwinRommel 25Remaining
Centrals:
Turkey & CommunistsEntente:
Britain
France & Serbia
USA
Arabia & Italy
Russia -
NML 1914 - Team Game #1posted in Team Games
Centrals
Elrood - Austria
Witt - Germany
redrum - Turkey & CommunistsEntente
Degrasse - Arabia and Italy
aequitas-et-veritas - USA
Entek - Russia
Private-Panic - Britain
FMErwinRommel - France & Serbia -
RE: NML 1914 - Team Game #1posted in Team Games
@fmerwinrommel Yeah, just insane dice :( Just lucky I had such an overwhelming force otherwise could have been an even bigger disaster.
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RE: NML 1914 - Team Game #1posted in Team Games
@fmerwinrommel Ah! I know a bit about college basketball rivalries as I graduated from Duke :)
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RE: W@W team game 13posted in Team Games
With 7 players, I’d propose nations as something like:
3 Axis
Yamamoto/Hisachi/Thai
Germany/Finland/Romania
Italy4 Allied
Russia
USA
UK/France
China/ANZAC/Dutch -
RE: NML 1914 - Team Game #1posted in Team Games
I’ll take Germany to make things interesting.
Regarding balance, at low and high experience level 1v1, the game is fairly balanced. For intermediate experience and team games, the Entente definitely have the advantage. The main reasons for this compared to higher level 1v1 game play is that the CP openings need to be fairly optimized to get early gains before all the defensive lines are created and the CPs need to coordinate more than the Entente as they are the aggressors which is harder in team games. There is probably enough team games here on the forum to show that with fairly equal experience level teams Entente probably win 2/3 to 3/4 of the time.
I believe we have tried a few games giving the CP a small bid in the past, @Witt and @Private-Panic probably remember, which I think did make it a bit more balanced for team games. The only thing you need to be careful of is giving Germany too many land units in a bid as they can potentially steam roll France or Russia as the balance there is pretty close early on. So I would generally support either a pretty small bid that any CP can use (most will probably go to Germany) or a slightly larger bid that only non-German CPs can use.
But I’m fine either way if folks want to just play it as is or try a bid out this game.
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RE: NML 1914 - Team Game #2posted in Team Games
@fmerwinrommel Didn’t realize I had hired a writer to capture my path to victory!
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RE: W@W team game 14posted in Team Games
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Adv.Fighter moved from French Sudan to Darfur 1 Infantry moved from Nubia to Darfur 1 Infantry moved from New Valley to Darfur Purchase Units - French French buy 1 Factory, 1 Infantry, 2 Tanks and 1 Transport; Remaining resources: 2 PUs; Combat - French Battle in Darfur French attack with 1 Adv.Fighter and 2 Infantrys Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter and 2 Infantrys in Darfur, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter and 2 Infantrys in Darfur, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from Darfur to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Infantry moved from Palestine to Lower Egypt 1 Infantry moved from Syria to Palestine 1 AAGun, 1 Artillery and 7 Infantrys moved from W.Morocco to Mauritania 3 Tanks moved from Mauritania to French Equatorial Africa 1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 8 Sea Zone to 10 Sea Zone 1 Artillery and 1 Infantry moved from 10 Sea Zone to Scotland 1 Destroyer moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Amazon to Suriname Place Units - French 1 Factory placed in French Equatorial Africa 2 Tanks placed in Syria 1 Infantry placed in Churchill 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : -0.67Production/PUs Summary :
Germans : 116 / 119 Russians : 92 / 92 Italians : 58 / 60 French : 19 / 21 Yamamoto : 68 / 74 Chinese : 30 / 39 Hisaichi : 51 / 54 British : 113 / 117 Anzac : 36 / 36 Dutch : 17 / 22 Finns : 14 / 12 Romanians : 15 / 15 Thai : 18 / 18 Americans : 105 / 107 -
RE: NML 1914 - Team Game #2posted in Team Games
The citizens of Paris celebrate as they are liberated from the oppressive French government and join the unstoppable German nation!
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RE: NML 1914 - Team Game #3posted in Team Games
redrum 96
witt 15
FMErwinRommel 74 then 14
Elrood 54
Entek 74 then 24
dawgoneit 7
Private-Panic 100
aequitas-et-veritas 39Pick Order
Private-Panic
redrum
Entek
FMErwinRommel
Elrood
aequitas-et-veritas
witt
dawgoneitOptions
Germany
Austria
Turkey & Communists
France & Serbia
Italy & Arabia
Britain
Russia
USA -
RE: NML 1914 - Team Game #3posted in Team Games
Highest picks first:
redrum [dice 1d100]
witt [dice 1d100]
FMErwinRommel [dice 1d100]
Elrood [dice 1d100]
Entek [dice 1d100]
dawgoneit [dice 1d100]
Private-Panic [dice 1d100]
aequitas-et-veritas [dice 1d100]