TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians discover Industrial Technology
Activate Technology - Russians
Russians activating Industrial Technology
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 fighter and 3 infantry
Japanese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 infantry
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttatchment attached to Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
1 aaGun were produced but were not placed
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
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