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    Topics created by Redjac

    • R

      Supply Paths - what are they used for?

      Global War
      • • • Redjac
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      R

      Thanks for the link.

      Redjac

    • R

      Axis J1 attack on U.S. - What is wrong with this strategy?

      Axis & Allies Global 1940
      • • • Redjac
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      R

      The are two plans at work here.

      The strict neutral strategy should not work against a good player because of all the extra infantry (18+) that the Allies get. But those infantry take a while to get into battle. The troops is South America take at least a few turns to get into the fight if there are no transports handy in the Atlantic. It may even be a turn or two before all the extra income comes on line for the Allies as well. And the Axis get to decide when to attack the neutrals, so they have initiative. I have never seen the Allies attack strict neutrals.

      As far a turn 1 attack by Japan on the U.S. - Japan can defend Hawaii and the DEI for a least a few turns from the Western Allies and the Americans. Japan can build a Aircraft Carrier turn 1 with a Transport. Attack Midway turn 1 with Infantry and Artillery. Attack American Fleet around Hawaii with 3 Fighters, 3 Tactical Bombers, 2 Bombers, and 1 Destroyer and 1 Submarine on J1. Turn 2 attack Hawaii with 2 Infantry, 2 Artillery, 3 Fighters and 3 Tactical Bombers. If any Destroyer or Submarine survived the turn 1 Assault on the sea zone around Hawaii they can help defend the fleet from the scrambling aircraft at Hawaii, or defend any American Assault on U.S. 2. There should be 4 Aircraft Carriers with planes and 0-3 support craft (Destroyers and Submarines). This should be more than enough to hold off American attack for a few turns. If there are any losses on the aircraft on any of the battles fly new planes to land on the Aircraft Carriers in the non-combat movement phase. The rest of the Japanese fleet, 2 transports, 2 Battleships, 2 Cruisers, 1 Destroyer and 1 Submarine can take Philippines turn 1 and can take Malaya turn 2. It can move on to capture the islands on turn 3 and later. Once the Philippines are taken, planes can be flown from China to cover the fleet at an airbase. The Japanese have enough fleet to match the British, Anzac and the Americans for at least a few turns. Japan does not have enough resources to fight China too while this is happening. So the Chinese will start producing 18 + income a turn and dominate the mainland. But this is the strategic problem Japan has always had. It has the initiative and not enough resources. IF you have to choose which Ally gets more money, choose the Chinese, as they cant leave China (except for Hong Kong and Burma).

      All I ever see the Japanese do is build for a few turn or two, attack China turn 1 and 2, and then fight a traditional war against the DEI and try to hold on…

    • R

      Alpha 3 European Allied Defense (Need Help)

      Axis & Allies Global 1940
      • • • Redjac
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      R

      theRocmonster,

      You are correct that if Germany builds a carrier, destroyer and submarine on G1 and brings in some planes to scramble from Western Germany it is very hard for the British navy to drive them from the sea on UK1.

      The German assault on England via Sea Lion on G3 is not automatic. They have to successfully complete two strategic bombing raids and repel the British navy on Uk1 with little or no loss to their air force. But you are right, if they do, they only face 16 Infantry (on average), 1 Artillery, 6 Fighters (assuming they lost none in interceptor duty), 1 Tactical Bomber, 1 Bomber, and 4 Anti-Aircraft Guns. The Germans will bring 22 ground troops, 5 Fighters, 5 Tactical Bombers and 2 Strategic Bombers. Even with the Anti-Aircraft Guns the Germans should roll over the British.

      But I don’t see any way to stop Sea Lion. Unless the game designer intended for Sea Lion to be a weak strategy because of the removal of the German NO for London and the new rule allowing Russia to invade if London falls.

      I just have not played any games where London fell under the new rules so I don’t know how the Russian offensive strategy will play out vs Germany and the Balkans on R3. As soon as I do, I will let you know.

    • R

      How is the balance with the new Alpha 2 changes? Please give your view.

      Axis & Allies Global 1940
      • • • Redjac
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      Had have only 2 global games so far…  but both have been Allied victories.  I have yet to play the Axis as of yet.  both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets.    and B.  Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy ,  and the eastern front.

      When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.

      I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110.  I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2.  But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union,  my view of balance with the Japanese is tainted.

      Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out.  This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.

      I really don’t like the NO’s for America so much.  its just too many NO’s for the US that are very difficult for the Axis to hit.  Maybe remove the Central /Western/Eastern 5 IPC NO .

      Again we’ve only done 2 Global games so far.

    • R

      Question about retreats in amphibious invasion

      Axis & Allies Global 1940
      • • • Redjac
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      R

      Thanks for the replies. That clears up my confusion.

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