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    Posts made by redinight

    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      Battle in SZ 56
      Japan attacks with 2 fighters
      2@3DiceRolling 2d6:
      (2, 5)

      US defends with 1 destroyer
      1@2DiceRolling 1d6:
      (4)

      Battle in SZ 53
      Japan attacks with 2 fighters
      2@3DiceRolling 2d6:
      (1, 2)

      US defends with 1 Battleship
      1@4DiceRolling 1d6:
      (1)

      Battle in SZ 50
      Japan attacks with 2 fighters and 1 cruiser
      3@3DiceRolling 3d6:
      (2, 4, 5)

      US defends with 1 destroyer
      1@2DiceRolling 1d6:
      (1)

      If the sea battle is a Japanese success then Japan assaults on the Philippine Islands with 1 infantry, 1 artillery, 1 fighter
      1@3DiceRolling 1d6:
      (5)  
      2@2DiceRolling 2d6:
      (2, 3)

      US defends with 2 Infantry
      2@2DiceRolling 2d6:
      (2, 3)

      Battle or Kwangtung
      Japan attacks with 3 infantry and 1 fighter
      3@1DiceRolling 3d6:
      (3, 5, 6)  
      1@3DiceRolling 1d6:
      (2)

      UK defends with 1 infantry
      1@2DiceRolling 1d6:
      (1)

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      Japan round 1

      1. RESEARCH AND DEVELOPMENT  - NONE

      2. PURCHASE - 1 fighter, 1 sub and save 1 IPC

      3. COMBAT MOVE

      2 Carriers from SZ 57 to SZ 52
      2 Fighters from SZ 57 to SZ 56 (back to carrier in SZ 52)
      2 Fighters from SZ 57 to SZ 53 (back to carrier in SZ 52)
      1 Transport/2 INF from SZ 51 to SZ 48 invade New Guinea
      1 Transport/1 INF from SZ 51 to SZ 38 invade East Indies
      1 Destroyer from SZ 51 to SZ 38
      1 Carrier from SZ 61 to SZ 49
      1 Transport/2 INF from SZ 61 to SZ 49 invade Borneo
      1 Transport /1 INF & 1 ART from SZ 61 to SZ 50 invade Philippine Islands
      1 Cruiser from SZ 61 to SZ 50
      1 Fighter from SZ 61 to SZ 50 (land on Carrier in SZ 49)
      1 Fighter from SZ 61 to Philippine Islands (land on carrier in SZ 49)
      1 Battleship from SZ 61 to SZ 52
      1 Fighter in Formosa to SZ 50 (land in French Indo-China Thailand
      3 Infantry from French Indo-China Thailand to Kwangtung
      1 Fighter from Manchuria to Kwangtung (land in French Indo-China Thailand)

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      Really?  :-D

      Yes, my sub will submerge. The cruiser will have to defend itself….

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      Phase 6 mobilize new units

      2 armor, 1 artillery and 3 infantry, placed in Germany

      1 submarine placed in SZ 6 ;

      PHASE 7: collect income
      Remaining resources:2 IPCs

      Gaining Baltic States 1 IPC, East Poland 1 IPC, Ukraine 2 IPC

      National Objectives:
      Gain 5 IPC for Baltic States, East Poland, Ukraine
      Gain 5 IPC for all the following France, Northwestern Europe, Germany, Czechoslovakia/Hungary, Bulgaria/Romania, and Poland

      Total 47 IPC

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      PHASE 5: Noncombat Move
      1 artillery, 1 infantry on transport from SZ 5 to Finland

      1 bomber from Germany to SZ 6 to Germany

      1 plane from NE Europe to E Poland back to Poland

      1 fighter from Germany to Baltic States to Poland

      1 Fighter from Norway to Baltic States to Finland

      1 armor from France to Poland

      1 Infantry from Germany to France

      1 Infantry from German to E. Europe

      2 infantry from Norway to Finland

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      Germany: Round 1

      PHASE 1: Research & Development NONE

      1. Buy researcher tokens

      2. Roll research dice

      3. Roll breakthrough die

      4. Mark developments

      PHASE 2: Purchase Units

      Purchase Units - Germany

      2 armour, 1 artilleries and 3 infantry, 1 submarine ; Remaining resources: 2 IPCs;

      PHASE 3: Combat Move

      1 transport/2 Infantry from SZ 13 invade Gibraltar

      2 submarines from SZ 7 to SZ 9

      1 sub, 1 cruiser from SZ 5 to SZ 6

      1 bomber from Germany to SZ 6 (back to Germany)

      1 plane from NE Europe to Poland (back to Poland)

      2 armor from Hungary to East Poland

      2 armor, 1 artillery, 3 Infantry from Bulgaria/Romania to Ukraine

      1 plane from Poland to Belorussia (back to Poland)

      2 armor, 1 artillery, 4 infantry from Poland to Baltic States

      1 fighter from Germany to Baltic States

      1 fighter from Norway to Baltic States

      PHASE 4: Conduct Combat

      1. Strategic bombing raids

      2. Amphibious assaults

      3. General combat

      Battle in East Poland

      Germans attack with 2 tanks and 1 fighter
      3@3 DiceRolling 3d6:
      (3, 3, 6)

      Soviet Union defends with 2 infantry
      2@2DiceRolling 2d6:
      (4, 5)

      Ukraine

      Germans attack with 3 infantry, 1 Artillery, 2 armor
      2@1 DiceRolling 3d6:
      (2, 3, 6)  
      2@2 DiceRolling 2d6:
      (2, 3)  
      2@3 DiceRolling 2d6:
      (3, 3)

      Soviets defend with 2 infantry
      2@2DiceRolling 2d6:
      (5, 6)

      Belorussia

      Germans attack with 1 fighter
      1@3 DiceRolling 1d6:
      (5)

      Soviets defend with 1 infantry
      1@2 DiceRolling 1d6:
      (2)

      Baltic States

      Germans attack with 2 fighters, 2 armor, 4 infantry, 1 artillery
      4@3DiceRolling 4d6:
      (1, 3, 3, 3)  
      3@1DiceRolling 3d6:
      (5, 5, 6)  
      2@2DiceRolling 2d6:
      (5, 5)

      Soviets defend with 3 infantry
      3@3DiceRolling 3d6:
      (1, 4, 6)

      sea zone 6

      Germans attack with 1 cruiser, 1 sub, 1 bomber
      1@2DiceRolling 1d6:
      (1)  
      1@3DiceRolling 1d6:
      (4)  
      1@4DiceRolling 1d6:
      (4)

      UK defends with 1 cruiser
      1@3DiceRolling 1d6:
      (3)

      Sea zone 13

      Germans invade Gibraltar with transport/2 infantry

      Sea zone 9

      Germans attack with 2 subs
      2@2DiceRolling 2d6:
      (1, 3)

      UK defends with 1 cruiser and 1 transport
      1@3DiceRolling 1d6:
      (1)

      After the roll we post our choices of losses and the Attacker decides to retreat or not and then it continues and we record the result.

      PHASE 5: Noncombat Move

      1 transport/artillery and infantry from Germany in SZ 5 to Finland

      PHASE 6: Mobilize New Units

      Record where your new units were placed and how many.

      PHASE 7: Collect Income

      State how much IPC you are gaining from territories and National Objectives with a total.

      Move on to the next Power. Questions or suggestions?

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      DiceRolling 1d6:
      (1)

      posted in Play Boardgames
      R
      redinight
    • RE: Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition

      :1d6:

      posted in Play Boardgames
      R
      redinight
    • RE: Not Sure How to Feel

      This is a cheap and disgusting ploy for profit.  It feels like Hasbro is saying that WWII wasn’t interesting enough on its own merits.

      These are historical board games, not history lessons, however they can lead to a greater appreciation of history. They may spark a path to learning about our world in the present.   I love the zombie genre on it’s own merits. What I don’t appreciate are crossover ploys, especially ones that don’t involve the original designers or creators.

      posted in Axis & Allies & Zombies
      R
      redinight
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