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    Posts made by Rebhot

    • RE: G40 Map, Personal conquests

      This is fun little idea!

      Currently I have been to:

      Eastern United States - 20
      Central United States - 12
      Western United States - 10
      Quebec - 2
      Ontario - 2

      For a total of 46 IPCs. This spring I will be going to the West Indies bringing me up to 6 territories and a value of 47 IPCs

      posted in Axis & Allies Global 1940
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    • Our House Rules

      Hello Everyone! I made a thread a while back asking for feedback on additional unit stats for some upcoming games of Global 1940 that I would be playing with some friends. After a couple of games, and some more additions and modifications I thought I would share the rules and units that we were using to enhance our games. I hope you guys enjoy them and also if you have any feedback or suggestions, I would love to hear them!

      Page 1:
      https://imgur.com/m1pqGME

      Page 2:
      https://imgur.com/J7jSSQI

      I was looking over the pictures and realized that the escort carrier did not have a defense value. In our games they defend on a 1.

      posted in House Rules global 1940
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    • RE: Pieces to purchase / 3D printing ?

      Have you checked out Historical Board Gaming? They carry tons of markers, tokens, additional pieces and sculpts for Axis and Allies and Global War. I think they will be right up your alley for what you are looking for.

      posted in Global War
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    • RE: A & A Classic New Units

      Do you still use these rules when playing A&A Classic? Also how did using though those rules go for you and your other players over the years?

      posted in House Rules
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    • RE: Global Map Starting IPCs

      I am just curious. What is your thought process behind these changes?

      posted in House Rules
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    • RE: What is your most-purchased unit?

      It has to be the good old rank and file infantry! Nothing beats a solid meat shield supported by artillery and tanks slowing pushing toward the enemy

      posted in Axis & Allies Global 1940
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    • RE: What is your least-purchased unit?

      In all the games that I have played I will have to say that AA guns are the least purchased. I might be able to count the number I have seen purchased on one hand, it is that low. As SS said, AAA needs some form of buff to make it useful.

      posted in Axis & Allies Global 1940
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    • RE: [Global 1940] Additional Unit Stats

      Oh, thank god! Just trying to cover my bases you know

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      Narvik,

      Unfortunately for this game, I will not be using the suggestion that you provided. That being said, I will see about using them for the next game I hold after this one. Again though, thank you for the suggestions!

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      Narvik,

      Your ideas make complete sense and seem to work in theory, the only thing is that it is clear that we have very different ideas on how these additional units should be implemented. You are coming form the stance that these should be direct upgrades to the normal units, while I am looking at it with the idea that these units should only flesh out the available unit roster. As I said, I like your ideas and might use them for a different game but for this one, I think it I will be sticking to the rough values I made in my original post. Thanks again!

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      barney and Baron Munchhausen,

      Thank you for AAA explanation, it makes sense and appears balanced. The blitz idea makes more sense with the added context, thank you for that one! I just learned of TripleA yesterday when I signed up for the forum (Definitely going to be downloading it and giving it a try). I have known about this site for a while but I never chose to do anything than use the calculator. I can’t believe I have missed out for so long. The community here seems great!

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      barney,

      Thank you for the input! It is definitely something to consider as I draw closer to the game. I like the idea of tanks supporting the “mobile artillery” not sure if I will incorporate the the blitz portion but it has me thinking about it. The changes to TAC is something that I will certainly get behind! The AA ones looks interesting. I am liking the idea that they can capture territory, though the amphibious assault bit seems strange because of their 0 attack value. Are you suggesting that if taken on an amphibious assault where enemy planes are present, the AA would be able to roll before combat and try to shoot down the planes like it can during a normal land battle? Also I would certainly love to hear all the other ideas that you have. I am loving all this feedback. Thanks again!

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      CWO Marc, I thought about calling them SPGs but I refrained because I didn’t want to confuse some of the people who were going to playing in this upcoming (Two have never played before, with limited knowledge on the subject). Thank you for the distinction between Motorized and Mechanized! As it currently stands that game basically lumps them together though as you pointed out, they can be quiet different. Mechanized Infantry was in infancy at the end of World War 2, though a distinction can be made which you already pointed out. My current idea would be to make the Motorized Infantry into more of a support unit than an offensive one with the ability being able to tow normal artillery or potentially any additional “leg” infantry unit. You are right about the UK and USA being the primary users of turreted tank destroyers, though some examples do exist for other nations though they are much more rare and most don’t have models (or at least I could not find them).

      Hambone, I like the idea of the anti-tank gun a lot. Also that would give my idea of Motorized Infantry something else to tow if I do in fact end up implementing the unit at a later date.

      Again thank you all for the input and ideas. I will certainly update this with how the game went once it finishes up. Also if you guys have any other ideas on how to flesh out the unit roster, I am certainly open to hearing them!

      posted in House Rules
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    • RE: [Global 1940] Additional Unit Stats

      Hambone, thank you for the ideas! I am now thinking about changing the cost of the heavy tank up to 8 to see how it goes. I think for now I am not going to include the recon combined arms, though it does seem very interesting. As for the whole tank destroyer bit, it looks like RellHaiser, Leatherneckinlv, and I share the same idea of the strength of the TD comes from being on the defensive. That being said it is all a matter of opinion I think both ideas are valid. It looks like I will just have to play more games it see what plays best…. oh darn

      Leatherneckinlv, I am pretty sure that I tried at least some of these before, Tankograd sounds familiar but I dont remember hearing of or using the rest. Are they official rules or other house rules?

      There is another idea that I have been thinking of well and I thought I might as well ask it in this to see what people think. I have an idea of splitting Mechanized Infantry into both Mechanized and Motorized, but I am having trouble trying to make them both unique. Any ideas?

      posted in House Rules
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    • [Global 1940] Additional Unit Stats

      Hello all,

      I recently purchased a bunch of additional pieces off HBG’s website with the intention of adding them to my upcoming game of Global 1940. For each of the playable nations (excluding China and France) I added pieces to represent Armored Cars, Motorized Artillery, Tank Destroyers, and Heavy Tanks. Below are the proposed stats that I gave them, and I was wondering what everyone’s thoughts were on them and if they seemed balanced or not?

      C=Cost, A=Attack, D=Defense, M=Movement

      Mechanized Infantry*: C 4:, A 1:, D 2:, M: 2, Supported by either Artillery, Blitz with tank and Heavy Tank

      Armored Cars: C: 4, A: 2, D: 2, M: 2, N/A, No Blitz

      Artillery*: C: 4, A: 2, D: 2, M: 1, Can support any Infantry

      Motorized Artillery: C: 5, A: 2, D: 2, M: 2, Can support and Infantry, No Blitz

      Tank Destroyer: C: 5, A: 2, D: 3, M: 2, Can support TAC, No Blitz

      Tank*: C: 6, A: 3, D: 3, M: 2, Can support TAC, Can Blitz

      Heavy Tank: C: 7, A: 4, D: 3, M: 2, Can support TAC, Can Blitz

      • = Units already in base game added for reference
      posted in House Rules
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